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Ok I was wondering about that. Im on semi auto right now, so it casts artes for me? I dont have to do anything?
So, hopefully this will help you.
Basically, you have a 4 hit combo. Left-click attacks are called Martial Artes. The MA your character uses is determined by two things:
- Holding W, A, S, or D + Left-click (or no key + Left-click)
- The hit # in your combo (Hit 1, Hit 2, Hit 3, and Hit 4)
For example, Sorey has an MA called "Freezing Strike." It can only be used when you're on Hit #2 of your combo, and by pressing A + Left-click. As you level up, you unlock more MA's. Side-stepping (tapping a directional key) counts as part of your combo. So, if you were to dodge to the left, your next attack would count as Hit #2. Guarding resets your combo.
Right-click attacks are called Hidden Artes and Seraphic Artes, depending on the character. You can use HA and SA at any time in a combo. SA's have reduced casting time the farther you are into a combo. So um, a common strategy is to back-step 2~3 times, then use a SA. Controls depend on how you set them in the Artes menu. On default, right-click will select a random one.
"Armatization" uses a 3 hit combo system. Same rules apply. However, left-click attacks count as Hidden Artes, but they follow the hit system.
The Artes menu will tell you info about your attacks. Like, elemental property, which type of monster (Fiend, Flying, etc) it's strong against, side-effects, and SC cost. Obviously you wanna use Water attacks on things weak to Water, Fiend attacks on Fiend monsters, etc. Oh, and there's a way to see the Hit # of each attack, but I forget exactly how to see it... You click something that says like "^Martial Artes" in the Artes menu.
And um, there's more to it, but you'll learn it as you go. Most important things to understand are the combo and hit # thingy, and hitting a monster's weakness.
I also didn't really understand that the top row of Martial Arts was for commands with no direction input. I thought it might be for pressing BOTH W and S at the same time.
To be honest, I still might not understand the top row of Martial Arts. When you perform an art it shows up at the top of the screen, but even trying, not touching the arrow keys and left-clicking, I can't get the names of those top-row Martial Arts to show up. Are they hidden, or am I doing something wrong (like should I not be moving the mouse at all?)
I'm not sure why but the names of some MA's don't appear at the top of the screen. Your character is definitely still doing them though.
Once I realized what was going on, it made perfect sense to me. What made everything "click" for me was talking to a friend about the Gothic games, which has a similar (read: akward) battle system involving movement buttons and an attack button.
I think the system is pretty straight forward at the beginning of the game, since you have limited options to play with. But playing on anything lower than Hard is, in my opinion, just a disservice to the player as you will steamroll everything without thinking about what you're doing.
I think until one becomes more familiar with the battle system, they should think more about how they want to move while attacking.
Want to move slightly left or right? Press the stick that way and attack.
Want to just attack what is infront of you and not to the sides? Move the stick up or down and attack.
Need to hit all of them around you? Stand still and attack.
I do think the Martial Artes tree could have made alot more sense to new players with a different interface design. It's basically a 4 question multiple choice quiz.
Attack 1 = Column 1, and you have 4 (3 if seraph) options. Pick one, and move on to the next question (attack 2 = column 2), etc., etc.
You must answer all questions in order. You can dodge the questions you don't want to answer (dodge questions aka attacks 1-3, and just do answer/attack/cast 4)
I find putting the combo timeframe in the options to LONG works better for me, since I don't like spamming my attacks and would rather play reactively (i.e. I like to confirm my next attack right as my current one ends).
Then again, I play with a controller. IMO, this game is suited for it and it feels wrong if I play it any other way (like racing games without a wheel, fighters without a stick, or FPS without KB+M)
or it could be a first come first serve basis for the first one to get triggered after the "current" one dissapears.
You won't notice it when your playing the harder difficulty levels, because you'll be to busy to care :P
I still can't get the 150 hit combo, simply because the AI randomly gets indigestion and stops to run to the other side of the battle field, take a fart, and zig-zag sidestep electric hokey-pokey slide their way back towards the forever alone enemy (this was when I was farming chests, and everyone set to melee my target@all-out close combat and never mind HP and don't use blasts). Other than those moments, which I swear are out of my control (including using titles to influence AI) it has worked very well.
I will list my settings in columns (Action || Tactics || Atk. Rate || Def./Healing || Blast)
All Humans: Interfere with Enemy Artes, Aim for weakness, Balanced, Watch Health, For Defense
All Seraphs: Split up and Attack, Engage at Range, Balanced, Watch Health , Do Not Use
*note: I turn off 6 seraphic artes (3 each on two seraphs--they're melee range skills, leaving them with only one trio/chain they can cast at range), and one particular martial arte on a particular human member to stop them from waisting time by running away from combat just to use it in the far corner where it's useless*
This lets your human AI to start power combos for everyone as they can hit all weaknesses, and with no real ranged attacks (seraphic artes) they will always be in melee range if they have >75% health.
The Seraphs will heal others depending on what you set them to. I found Watch Health (heal if <75%) to be the most overall effective setting. They will toss their "quick" heals out if over 50%, use their "slow" heal if <50% or have a status effect they can cure, and when in danger the human AI partner, if avalible, will armatize if he/she is not in the middle of a combo.
And the humans will armatize when they get low, and may stay armatized for a while or not depending on your title settings, enemies and other party member status. They will spam their spells otherwise.
You can also time your swap out of a seraph mid battle so they avoid attacks (like from a boss), or you are fighting alot of caster/game enemies so everyone tries to interupt them.
*note: this is SUPER handy with how stupid the AI is*
Special note: Titles effect AI tendancy behavior (favoring martial artes vs hidden/seraphic artes)
I think each character gets 6 titles, 3 to start with and 3 from story/sidequests.
The same AI behavior for each title is in the same slot for every character.
The slots are as they are listed in-game (top to bottom).
Title 1 = Martial artes tendancy
Title 2 = ???
Title 3 = Offensive hidden/seraphic artes tendancy
Title 4 = Tank Tendancy (has a most likely to be targeted bonus, which I find useless with the games terrible enemy AI)
Title 5 = Defensive hidden/seraphic artes tendancy
Title 6 = ???
I have no clue how slot 2/6 titles effect AI tendancies. The others behave as expected from title descriptions and effects.
Example with Mikleo @ start of the game. Title 1 = Staff Wielder, 2 = Water Master and 3 = Water Caster
I switch titles around to fit the situation, but typically have seraphs with slot 5 and humans with slot 3.
Also, you can change titles in combat.
A very OP/cheap tactic is to use slot 1 titles to get that increased chance the first hit will stun the target, and then change to slot 3 titles for the increased damage to stunned enemies and unleash everyones mystic artes. This will obliterate nearly everything in seconds If you have alot of Rangus skills (+20% damage to stunned targets) on your gear.
This sounds like a typical VeghEsther tactic (see: His/her posts for many RPG games@Gamefaqs, and the joke-but-still-true wiki page at http://namcotales.wikia.com/wiki/VeghEsther )
That's hardly fair considering how diffiuclt it is to prevent the AI from getting killied during most boss fights.
I played on moderate and I had to take most of the game's mechanics into consideration to get through. Maybe I'm just terrible at the game. -_-
That said, I'd actually recommend moderate to the OP if they want to put some effort into the game, but still get through it without tearing their hair out. Normal will give a more relaxed experience.