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Dont sell the knife..the knife is needed down the line to explore a ruin so dont do it..sell ur grandfathers pipe instead.....you later buy that pipe back for 5000 gold...(Dont wory about the gold amount by the time i reached this point i had gold in 100ks was playing on intense diif thou )
OP likely meant the first meeting with Rose where she asks to buy the knife before you're near the guard. There are multiple ways to get through the beginning. None break/lock anything.
You can sell the knife, keep the knife, sell the pipe, whatever. It doesn't make a big difference. Perfonally I sold Rose the knife for 1k during our first meeting and then traded the pipe for another 500g, hat, and her walking you past the guard.
1500g and a hat in excange for possibly having to buy the pipe back for 5k if it turns out to be important for anything.
the pipe later down the line you give it back to your gradfather..he gives you an elixir in return... both these events have skits which you will miss out on if you dont do them
You get the knife back. I already said that. You don't miss anything trading the knife. You get it back. Instead of losing the pipe and having to buy it back you can trade the knife first, and then the pipe... you GET THE KNIFE BACK because that dungeon is part of the story you have to go through in order to proceed in the game.
This isn't true. ♥♥♥♥♥♥♥♥♥♥♥. Read.
1. Trade knife to Rose on first meeting = get 1,000g
2. Trade pipe to get knife back when you see her a very short time later = get 500g more and the hat accessory
3. Can still buy pipe back later if you wish.
I was more interested in giving the character back what belongs to them than whatever gold I'm going to get.
And I just bought the pipe back anyways, so everything turned out perfect.
The second time, I gave the knife, got 500 gald, and then did a quest to get the knife back right afterwards.
No trouble gaining access to the ruins.
Basically, you're losing out on 1,000 gald if you don't sell the knife, because it's impossible to not get the knife back a short time later. It's very odd that the game essentially punishes you (you're 1,000 gald poorer) for not selling an obvious family heirloom that belongs to your friend (ironically Rose makes a point of telling you to be more careful about what you sell when she finally returns it), but there it is.
Sell the knife = 1,000 gald + getting the knife back before you actually need it + wondering why the game rewards bad roleplaying.
Not selling the knife = missing out on 1,000 free gald + feeling like your character made the right roleplay move. (shrug)