Tales of Zestiria

Tales of Zestiria

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TheBlueFox Oct 20, 2015 @ 8:43am
Item Fusion Tips
Item Fusion is a main mechanic in the game that is NOT very well explained in the tutorials and in game guides, so I thought I'd put a little information here for people, and let others build on it with their knowledge.

Here's the straight up basics of item fusion.

Take two items with the same name "Battle Boots" + "Battle Boots" to make "Battle Boots +1"
Simple! You don't even have to worry about choosing a lower level item first or second. For example, Fusing a +0 item with a +1 item makes a +2 item. I have yet to try +1 with +1, though. Does it make +2 or +3? I don't know.

However, you may notice that each of your battle boots comes with different skills, so what transfers over? Each item has 4 slots for skills on it, Slot 1 is always the same, it's the core skill on that item. But slots 2-4 have random skills or no skills at all, and not necessarily in order either. An item may have a skill in slot 1 and 4, but nothing in 2 and 3.

When you fuse items, you also fuse skills. If an item has no slot 2 skill, and you fuse an item to it that does carry a slot 2 skill, the +1 item will have it.

So, the rule goes if both items have no skills in a slot, fusion puts nothing in it. If one item is blank but the other has a slot, the fusion gets that skill. If both fusions have a skill in that slot, NEITHER skills get added, a NEW skill gets added instead! You will be able to see what this new skill is before fusion, so you can see if you want it or not. I have yet to figure out what determines what new skill you get.

This new skill is called a"Sealed Skill", it's not active right away, you have to use the item and get your proficiency up with it to unlock it. This is a good thing though, because it allows for interesting fusions.

First of all, it gets rid of two poor skills you may not want, for a chance at getting something good. But it's true use is that a Sealed skill counts as an "Open Slot" until it's unsealed. This allows you to overwrite it with a GOOD skill, if you have an item to fuse that has it.

What do I mean by this? Take this example.

You've got your mighty +3 battle boots, but they've got a really bad skill in slot 2 that you don't want. But you have another battle boots with a really GOOD slot 2 skill. Normally, if you try to fuse them together, you won't get either skill, and that's bad. Instead, Fuse yet another pair of battle boots with any old skill on it, it doesn't matter. It will create a sealed skill in slot 2, which you can overwrite with your GOOD skill. This takes an extra fusion step, but it means that any item with any skill in any slot has potetial to be helpful.

This is also BAD because what it means is that once you have your selection of good skills on your item, you can ONLY fuse items on top of it that have no skills, or you risk losing your skill setup.

Skills aren't only useful for the fact that they give you bonuses, you can also use this fusion method to manipulate the skill grid and unlock bonus skills by picking and choosing skills with the right glyphs to make rows, stacks, or columns. But that's a whole 'nother beast I'm not going to get into.

Go ahead and build on this with your tips!
Last edited by TheBlueFox; Oct 20, 2015 @ 9:32am
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Showing 1-15 of 29 comments
Bronski Oct 20, 2015 @ 8:46am 
Thanks for this. I had just gotten to the point i could do this last night and wasn't clear on how it actually worked.
TheBlueFox Oct 20, 2015 @ 8:48am 
Yeah, I was fiddling with it alot trying to figure it all out, it's kind of mentioned in a one screen tooltip that took some actual trial and error to see what it really meant. But once you get it, it doesn't seem too difficult to wrap your head around. The relation to the skill grid is the tough part, since I Haven't yet discovered what skills are hidden in there, so I don't know what's more important.

I mean, just randomly I realized I had a column of all five "heart" symbols, and now I have +20 to all stats, which at level 9 is like... amazing
Last edited by TheBlueFox; Oct 20, 2015 @ 8:49am
Hippopothomas Oct 20, 2015 @ 8:53am 
Posting to save as I am on mobile and not sure how do otherwise. Thanks for the info man you saved me some time!
TheBlueFox Oct 20, 2015 @ 8:56am 
No prob, I wonder if this is sticky worthy? Seems useful
TheBlueFox Oct 20, 2015 @ 10:26am 
Okay, I know I said I wouldn't get into the skill grid much, but I think this is really useful and important.

Using fusion at low levels, you can easily access very powerful abilities from the start with the skill grid. A few relatively easy abilities to get that make things easier in the early portion of the game is:

First column of glyphs (5 up and down): +20 to all stats
3 of any one glyph: +1 Burst Gauge

So you have to weigh your options. Do you want to vary your skills? Or go fill out the right Glyphs. It's too important not to touch upon. If I find any easy to acquire bonus skills I'll try to list them
Last edited by TheBlueFox; Oct 20, 2015 @ 10:31am
M@crobyte Oct 20, 2015 @ 10:27am 
This is good information, but it belongs in the guide section.
TheBlueFox Oct 20, 2015 @ 10:28am 
Can other people edit and contribute to a guide? I figured a forum would be a nice place for many people to view and contribute
M@crobyte Oct 20, 2015 @ 10:49am 
Originally posted by TheBlueFox:
Can other people edit and contribute to a guide? I figured a forum would be a nice place for many people to view and contribute

You can add/remove contributors but they have to be on your friends list. Normally if something is missing or needs to be added, people just leave a comment in the guide. The reason you want to put in a guide instead of leaving it in the forum is for visiblity. Especially with the new topics that are constantly coming out, this information will quickly be archived.
Snacks Oct 20, 2015 @ 11:30am 
Thanks, this is just what I was looking for. I'm still wondering about what happens to an items glyphs when you combine them though, surely they don't stack or else you could just keep combining until you fill out your grid. But that must mean it just takes the glyphs from one item and ignores the other, which would mean order does matter? And from when I was looking around the menus, I couldn't find anywhere that just stated which glyphs that any single equipment piece gave, could only look at the overall grid.

Going to experiment some more when I get home from school, yesterday I was just combining all of my gear instead of selling it, and I think I might have just made some pieces of gear worse in the process... so again thanks for the guide, will stop me from making that mistake again.
Last edited by Snacks; Oct 20, 2015 @ 11:31am
TheBlueFox Oct 20, 2015 @ 11:41am 
Each item slot has 4 skill slots (for 4 glyphs) With 5 item slots, this makes a total of 20 glyphs.

From what I can tell, each skill is a single glyph, always the same. If its an attack , it will always be the first row first column glyph

There are 10 columns and 5 rows, this means you can make, at most, 2 full rows or 4 complete columns. However, Stacking columns, stacking rows, or even stacking individual glyphs (Having up to 11 of a single glyph) gives extra bonuses AS WELL as compounding the benefits of the glyph.

For example. The first column are your attack glyphs. One glyph is +4% of an type of damage. Like +4% non elemental attack. If you have two of those, you get +8% non elemental damage PLUS a bonus skill. 3 makes +12% non elemental damage PLUS another skill (replaces the other, you don't get both bonus skills)
Last edited by TheBlueFox; Oct 22, 2015 @ 1:12pm
Snacks Oct 20, 2015 @ 11:46am 
Originally posted by TheBlueFox:
Each item slot has 4 skill slots (for 4 glyphs) With 5 item slots, this makes a total of 20 glyphs.

There are 10 columns and 5 rows, this means you can make, at most, 2 full rows or 4 complete columns. However, Stacking columns, stacking rows, or even stacking individual glyphs (Having up to 11 of a single glyph) gives extra bonuses AS WELL as compounding the benefits of the glyph.

For example. The first column are your attack glyphs. One glyph is +4% of an type of damage. Like +4% non elemental attack. If you have two of those, you get +8% non elemental damage PLUS a bonus skill. 3 makes +12% non elemental damage PLUS another skill (replaces the other, you don't get both bonus skills)

Cool, that makes sense. Didn't realize the bonus skills and the glyphs were tied together, thought they were separate things. Thanks again!
Last edited by Snacks; Oct 20, 2015 @ 11:46am
TheBlueFox Oct 22, 2015 @ 1:02pm 
So I can confirm:

Fusing a +0 with a +0 creates a +1 item
Fusing a +1 with a +0 creates a +2 item
Fusing a +1 with a +1 creates a +3 item

It does not matter if you only fuse onto one weapon or item, the end result is the same. So instead of fusing exclusively to one item you can mix and match.

This is good for my next tip!

Lets say you have a +5 item that's got all the skills you want on it. you don't want to fuse any skills OFF the item, so you think you're limited to only using items that have no slot 2-4 skills, right?

Not necessarily. You need items with OPEN slots, not empty ones. So! use a third item to open up the slots on the item you want to fuse onto your godly +5 weapon. You wont lose out! Fusing a +1 weapon onto a +5 weapon makes a +7! just as if you had fused twice on it yourself.
Last edited by TheBlueFox; Oct 22, 2015 @ 1:03pm
Forte224 Oct 22, 2015 @ 6:48pm 
Originally posted by TheBlueFox:
So I can confirm:

Fusing a +0 with a +0 creates a +1 item
Fusing a +1 with a +0 creates a +2 item
Fusing a +1 with a +1 creates a +3 item

It does not matter if you only fuse onto one weapon or item, the end result is the same. So instead of fusing exclusively to one item you can mix and match.

This is good for my next tip!

Lets say you have a +5 item that's got all the skills you want on it. you don't want to fuse any skills OFF the item, so you think you're limited to only using items that have no slot 2-4 skills, right?

Not necessarily. You need items with OPEN slots, not empty ones. So! use a third item to open up the slots on the item you want to fuse onto your godly +5 weapon. You wont lose out! Fusing a +1 weapon onto a +5 weapon makes a +7! just as if you had fused twice on it yourself.

That last part doesn't quite make sense to me. What's the difference between an open slot and an empty slot? How does a third item open up slots?
Jason Eroge Oct 22, 2015 @ 7:03pm 
actualy when you play further ingame lailah starts explaining it in skits and that help me a whole bunch LOL
Ryoch Oct 22, 2015 @ 7:16pm 
Originally posted by bp1696:

That last part doesn't quite make sense to me. What's the difference between an open slot and an empty slot? How does a third item open up slots?

When fusion combines skills into a new skill the skill is sealed untill you level up the item some. If you don't level it up first sealed skills will be overwritten instead of turning into new skills when fused.
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Date Posted: Oct 20, 2015 @ 8:43am
Posts: 29