Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In short though, all versions are 30fps. Most other Tales of games are 60fps, so the developers value 60fps just as much as the players, but unfortunately it wasn't practical for this particular game.
The PC version offers Tales of Symphonia for free for pre-orders, which is generous.
PC version does get both Japanese and English audio.
Another thing is that it's unknown how easy it will be to mod the PC version, but we may get mods and possibly community fixes for some issues that may or may not crop up.
Another thing is that if there are any performance issues that the PS4 and PC versions share, at least with the PC version those performance issues may be solvable by just upgrading the hardware in the future, where-as with a console you're stuck with the way it runs.
I don't have a PS4 and would prefer to play this on my PC anyways.
Glad I could be of help. :) Hopefully it'll run fine on all of our machines on day 1.
Both the PlayStation 4 and PC version will have more anti-aliasing and draw distance than the PC version. So it should be fairly smooth and not have very much pop in on either version. But the PC version does go further, being smoother and rendering more objects.
The PC version of the game will also have other typical PC supports like both keyboard, mouse, and gamepad support. I particular, native XBOX 360 and possibly other popular gamepad support(like the XBOX One controller is becoming more commonly natively supported). Natively meaning more than standard support, having all of the bells and whistles of console controller support, seeing the names of the buttons of your controller on screen in tutorials and menus and so forth. Being pre-configured to work like a console controller for a console game.
The PC and PlayStation 4 both have local multiplayer support. The difference being that the PC will also support playing with a keyboard and mouse multiplayer, and not just gamepads.
There will also be litle things like typical Steam bonuses like Steam cards, wallpapers, badges, and so forth.
And, I'm a little bit hazy on this, but it appears that the PlayStation 4 version may not have all of the unlocked content we're getting without going to the Namco Bandai website and unlocking it. While it's simply coming with the PC version and no need to go to Namco Bandai site to unlock it. Though I'm unusure on all of the details of that one, and I might be wrong.
And, if we reach %100, you'll be getting Tales of Symphonia for free if you buy Tales of Zestiria in this period as a pre-order/pre-purchase bonus. PlayStation buyers won't be getting a free copy of Tales of Symphonia.
Other than that, I'm not aware of anything. Oh, there are some of the physical items that come with the PlayStation versions. The PlayStation version is coming with a Blu-Ray, soundtack disc, and three small action figures, and a metal casing.
These could all be bought seperately(lots of people resell them on eBay and so forth), but it's a factor for some people who prefer physical and like collecting things. Of course, that's only for the physical version of the PlayStation 4 version.
Bandai Namco are aware that users on Steam are interested in the soundtrack and it has been suggested that they will look into whether they should offer it for sale on Steam as many other games do.