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I think you entered a "dangerous encounter". You can link encounters in this game, infinitely. Meaning, if a lot of enemies bunch up nearby, you will enter such an encounter. Enemies gain extra stats and levels this way, but you get better drops and exp for beating them like that. Since you couldn't handle it, next time only lure a single enemy and run if there's at least 2.
Nah, but a lot of things should have been handled differently. For example, there should have been a point in the game where you choose if you want Alisha or Rose to accompany you. That way the game could have had 2 different endings and a reason to be played twice. And that's just one of such downsides. Maybe in one of those routes Dezel could have survived, even.
To make the battles easy you need good gear or lots of herb farming. But it's only smart to farm herbs at endgame, where all areas that spawn the red ones are unlocked. So it won't get better if you aren't going to create your own playstyle/build. Or just play on low difficulty.
Doesn't feel short to me. I will likely reach 700 hours on this game, surpassing Berseria lmao. That being said, it goes on sale often @75% off.
Or if you want a brand new adventure, then I recommend Tales of Arise. Symphonia & Vesperia are also solid picks, but maybe they will feel slightly dated.
1. You just described every jrpg that was ever made.
2. There is stuff to do: leveling up while killing new enemies, collect treasures/herbs/discovery points in the new area, fight the area boss etc.
I don't really understand what happened there, then. There's no such thing as you are describing. That being said, what happens, after every random battle in this game, is SC is getting reduced from 100 to 0. So maybe you fought at very low SC, but that's still not that big of an issue. No idea what's going on lol.
I know about them, but that's not what he described. Oh well.