Tales of Zestiria

Tales of Zestiria

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Voland Sep 13, 2017 @ 4:26pm
Normal, Moderate or Hard?
Im making now 1st play, so just wonder what is better for acheevos. cus game tells me: higher dif - better drop, but small xp.

saw on some roadmap, like: 1st playhtr on Normal, 2nd playthr on Hard. is ot really better way?

p.s. with random enemies i dont have problems even on Hard. only with bosses have
Last edited by Voland; Sep 13, 2017 @ 4:27pm
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Simon Sep 14, 2017 @ 12:33am 
Higher difficulties means higher level of enemies, lower EXP, lower gald, but higher grade and slightly better drop. When you "select target" in battles, look at their LV, if their level are too high, reduce the difficulty.

You will be able to unlock Intense and Chaos difficulties as you keep on playing and completed a certain amount of battles. They are harder than Hard.

By the way, you should go back to previous places and beat these Mutant Hellions roaming around the field. They are not tied to story so you have to beat them yourself. They give you a lot of EXP and also drop permanent "valuable/key items" that increase all your party members' Max HP.
Voland Sep 14, 2017 @ 7:37am 
Originally posted by Simon:
By the way, you should go back to previous places and beat these Mutant Hellions roaming around the field. They are not tied to story so you have to beat them yourself. They give you a lot of EXP and also drop permanent "valuable/key items" that increase all your party members' Max HP.
yeah, some of these "mutants" stronger than bosses lol)) so if drop from them permanent there no use in Hard, and better kill them in Easy mode for maximum XP?
Simon Sep 14, 2017 @ 8:44am 
Originally posted by Voland:
so if drop from them permanent there no use in Hard, and better kill them in Easy mode for maximum XP?
Yeah. Just play on Easy or Normal. Easy and Normal both gives the SAME AMOUNT of EXP. But the grade earned in Easy is a lot lesser.
Last edited by Simon; Sep 14, 2017 @ 8:46am
Voland Sep 14, 2017 @ 8:53am 
Originally posted by Simon:
Easy and Normal both gives the SAME AMOUNT of EXP
oh, ok, then there is no point to play on easy.

btw grade needed ONLY for upgrading Lords of the Lands(grade shop)?

and another question, what if location were im fighting dont have lord of the land, cus im only progressing to him\story quest? grade points still counts for this location?
Last edited by Voland; Sep 14, 2017 @ 8:53am
ShinkuTear Sep 14, 2017 @ 9:13am 
All grade earned in a location counts for its LotL, which results in later Lords usually being level 10+ on unlock. My final Lord was 23 or 24 when I unlocked them :D
Voland Sep 14, 2017 @ 12:31pm 
Originally posted by ShinkuTear:
All grade earned in a location counts for its LotL, which results in later Lords usually being level 10+ on unlock. My final Lord was 23 or 24 when I unlocked them :D
thx for answers! i probably will stick to this: swtch to hard for random monsters, and switch to normal for bosses.

p.s. in tales of always so difficult with difficults modes?)
Last edited by Voland; Sep 14, 2017 @ 12:32pm
chaosbringer42 Sep 15, 2017 @ 5:11am 
Originally posted by Voland:
Originally posted by ShinkuTear:
All grade earned in a location counts for its LotL, which results in later Lords usually being level 10+ on unlock. My final Lord was 23 or 24 when I unlocked them :D
thx for answers! i probably will stick to this: swtch to hard for random monsters, and switch to normal for bosses.

p.s. in tales of always so difficult with difficults modes?)
Amusingly, no. The reason combat is more difficult in this game is because the ally AI is one of the most braindead AIs in any tales game ever (the enemy AI is pretty bad as well, but when your team suicides themselves it gets harder).
Last edited by chaosbringer42; Sep 15, 2017 @ 5:12am
Simon Sep 15, 2017 @ 7:14am 
Originally posted by chaosbringer42:
Amusingly, no. The reason combat is more difficult in this game is because the ally AI is one of the most braindead AIs in any tales game ever (the enemy AI is pretty bad as well, but when your team suicides themselves it gets harder).
Even though the AI are basically pretty dumb, but it is not entirely the case. Actually, there is a hidden mechanic that is not really explained in the game. The ?"max SC"? (which is shown in the menu. I'm not talking the SC gauge while in combat) will affect the performance of your teammate in battles. If it is low, their reaction in battle will be slower.

Meaning, they attack less often (because SC gauge recovery rate has been slowed down due to low max SC), they also dodge/run away much slower (often leading to suicide because they dont run away early enough). Basically, the max SC is kind of like an energy gauge which determines their "stamina" during battle. Therefore, it is recommended to maintain the max SC above 80 (The AI are still stupid sometimes, but at least it is better)
Last edited by Simon; Sep 15, 2017 @ 7:16am
Voland Sep 15, 2017 @ 10:18am 
Originally posted by chaosbringer42:
Originally posted by Voland:
thx for answers! i probably will stick to this: swtch to hard for random monsters, and switch to normal for bosses.

p.s. in tales of always so difficult with difficults modes?)
Amusingly, no. The reason combat is more difficult in this game is because the ally AI is one of the most braindead AIs in any tales game ever (the enemy AI is pretty bad as well, but when your team suicides themselves it gets harder).
man, try hard to read... im not talking about how difficult difficulties are. game is pretty easy, on normal even some bosses defeated with autobattle :D

i meaned that dif modes are not basically dif modes. many different bonuses
Last edited by Voland; Sep 15, 2017 @ 10:23am
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Date Posted: Sep 13, 2017 @ 4:26pm
Posts: 9