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Rains Ironworking included ring armor and metal armor both of which were removed in 3.30 when lamelar was added. Rain's clothsmaking has the big prob that you can make overpowered trade-value clothing with it, when v3.30 has just nerfed self-made furs so they're only half as valuable as village-bought and cannot be Masterwork...
Heavier metal armors and mail were never part of the original btw, they were added in by others that picked up and carried the torch. I only included ring (which is essentially metal rings sown to a leather backing, thus easy to do)
Do you happen to know the code token for the value? That would seem an important step to updating, and I'm still at work so I haven't had time to reserach the changes.
The quality issue is one that I'm just going to have to play with a lot. I wrote them before Sami added in quality. The target should be that the player can make decent gear, but not the best stuff.
Also, does anyone know if the issues with the [name] token were resolved? Seemingly at random it would occasionally not work correctly.
So it looks like my outline goes something like:
Adjust the menus so it fits well with hotkey/ui changes
Remove the armorcrafting
Add [phys] and [effort] tokens
learn how to limit homemade item value
tinker with the %difficulty% to whittle item quality to low-med
consider adding lamellar
see if changes to plants make the "bogiron plant" feasible now
integrate the two mods into one
[PRICE:18]
The units are "squirrel hides". You can also use things like [TILEGFX:supersword] to give your item a totally different tile graphic, and you can change all the combat properties of armor and weapons.
You will find all the details of the syntax laid out in news.txt near the top. It's a very sweet system now, far more flexible than before!
The [name] token is still a little weird (sometimes) in my experience.
Really looking forward to leaner, meaner, integrated Rain's Mod!
Nice to know I can tinker with the properties more than before as well.
Hilarious that squirrel hides became the reference unit.
Thanks for all the information.
v2
Removed references to ring armor
combined cloth and iron into one file set
TODO:
Check for duplication recipes with vanilla
Check vanilla UI for hotkey conflicts
Add [Effort:] Tags
Add [Phys:] Tags
Add [Weight:] tags where appropriate
Add [Type:] tokens. metal working pieces valuables? or maybe timber?
Add [Material:] where appropriate (eg: unfinished blades, iron) for future compatibility
Replace ROUGH keyword (used as a quality)
change how retting checks for water to {[NEARBY_TILE:water]}
migrate base items from hunting horn (rock?)
make charcoal and maybe iron [noquality] to simplify stacking
make thread and maybe cloth [noquality] to simplify stacking
Investigate making forge and standing loom tiles
Create proper hand loom tool if no standing loom
change hammer into a tool
Add iron arrowheads and broadhead arrows
Add iron fishing hook and fishing pole (hook + string + staff)
Add nets (several rocks, lots of string, lots of time)
Consider culling clothing lists to reduce menu clutter
Balance %Difficulty% to promote low-med quality
Balance [Value] for certain items
Balance times, skillgain, etc in light of changes
Custom sprites (priority : charcoal, iron, hammer, anvil, loom, forge)
Investigate Bog Iron Plant implementation (again)
Come up with new name. Extended Crafting?