UnReal World

UnReal World

savage game
I saw this in my library, and thought I'd give it a shot. This game is BRUTAL. I stabbed a Forester Boy with my spear, he ran like a little kid but not faster than a thrown knife. I finished him by ramming my spear into his neck while he was on the ground.

Why did this game make me do this?
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Showing 1-7 of 7 comments
Jan 6 @ 9:04pm 
The ability to try. Probably.

This game really does convey a sense of "choose your own adventure RPG", in the truest sense of the term. Because of that, I think the "low grafics" don't even matter. They only add to what my imagination is thinking... and then I'm all about "oh what if I try this", which admitidly gets me killed a lot, but helps me learn more about the rich Finish traditions found in the game. Because I'm always asking myself as well, "what were they doing in 9th-12th century Finland for a living?".

Not only is this game a brutal early iron age simulation, it is one with a real backbone, and MEAT in the way of all the quests and open ended nature of gameplay.
Philtre Jan 7 @ 2:29pm 
Originally posted by tweed:
Why did this game make me do this?

The game didn't make you do that. You chose to do that. I have played several hundred hours of this game and never attacked a human being (I avoid the Njerpez areas and don't do quests that involve fighting people). It is a true sandbox game; you get to define your own goals and your own moral choices.
tweed Jan 7 @ 7:44pm 
Originally posted by Philtre:
Originally posted by tweed:
Why did this game make me do this?

The game didn't make you do that. You chose to do that. I have played several hundred hours of this game and never attacked a human being (I avoid the Njerpez areas and don't do quests that involve fighting people). It is a true sandbox game; you get to define your own goals and your own moral choices.


I enjoyed it, though. What does this say about me?
Originally posted by tweed:
Originally posted by Philtre:

The game didn't make you do that. You chose to do that. I have played several hundred hours of this game and never attacked a human being (I avoid the Njerpez areas and don't do quests that involve fighting people). It is a true sandbox game; you get to define your own goals and your own moral choices.


I enjoyed it, though. What does this say about me?
Idk, what did that forester boy say when u speared him thru the throat? probably something like....? "guvbhjduhgaaddh...bleh "
tweed Jan 9 @ 9:26am 
Originally posted by Coleroni:
Originally posted by tweed:


I enjoyed it, though. What does this say about me?
Idk, what did that forester boy say when u speared him thru the throat? probably something like....? "guvbhjduhgaaddh...bleh "

LMAO
Lol I remember stealing a fishing net from a village once

It was literally as exciting as fleeing in a game like Thief 2 when everything goes sideways. I had arrows coming at me, people chasing me and shouting at me while I fled into the bush, etc. They just kept coming too, but eventually I got away

And too boot, the combat in game is punishing enough that it's not like you can just turn around and fight even a single villager, because you might still just get wrecked, haha, you're not really just power-tripping over everyone else if you have basic normal starting stats

Instead it kind felt reasonable and realistic to scale, angry villages mobilizing and chasing me, a pathetic lowly and cowardly thief, into the woods after I snatch their goods, then giving up after a while

I never went back to village either, because I assumed they'd murder me, lol - but kudo's for a game about surviving in the early iron age to make something as plain as fleeing as exciting as really any kind of combat, too. It's probably more exciting *because* you as a player are still so vulnerable to regular people, you can't just steamroll through folk like your average RPG experience where you're the bad-ass hero and can wreck everything
Last edited by Ole "Slim Jolo" the Hobo Hero; Mar 12 @ 8:37am
Each time I use the edge of my knife on the neck of an unconscious animal, I'm reminded of the grim necessities of survival. This game is incredibly visceral in spite of it happening mostly in text.
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