Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Or set large goals: exploring the entire world; killing 100 wolves; getting 10 skills to 100; or wiping out the Njerpez villages. These days I play URW as a long-term life simulator, keeping characters alive for game-years.
Is this true? they actually going to be adding this?
I call this the Empire building point. You and others mentioned several ways to extend.. or not, the life of a fortunate survivor. I decided I didn't need more piles of stuff that "I'll trade in town sometime". The modding environment provided me with some answers and many more questions. I've made a few "Job" mods which are to emulate actually taking up a trade beyond survival. I have released some of these both here and on the game forum.
In UnReal World v3.30, at a glance all that is now very achievable.
http://z3.invisionfree.com/UrW_forum/index.php?showtopic=5232
no
Check out the Do it Yourself Mods: http://unrealworld.wikia.com/wiki/Do_it_yourself_mods
There's a pottery one on that list, might provide some inspiration!
http://steamcommunity.com/sharedfiles/filedetails/?id=636998351
Honey! I'm Home[z3.invisionfree.com]