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If you'd like, you can try out the full game at http://unrealworld.fi/ before you decide if you want to buy it.
Enjoy! If you have any questions, feel free to add me.
-Andrew
You can make backup(s) of this folder to "restore" a character.
A simular method to how you migrate a character in standalone version(s)
I've only done this once, because I accidentally fell into my own trap fence and refused to accept it :P
Like Privateer mentioned, you can just backup your character's file at regular intervals to simulate saving. Permadeath is indeed a really frustrating thing, but it makes the life of each character you have that much more important. Most of the battles and hunts I've been on would not of been nearly as tense if I could just load an earlier save. Hope you find a way to enjoy the game!
Some players might also find that the most interesting/fun game is actually the first few months of a character's life, when things are a little more desparate. After serious amounts of food are secured, and a camp is completed, you might retire the character and start a new one just for the challenge.
Nah, that's not it. I've played games through my fair share of decades, and plenty of young people like permadeath. It's gotta be mindset.
I just prefer the feeling of always making progress, not starting over. But I'm also not used to this type of game design. I don't really want to cheat the system since the game was designed this way. I'll give it a try eventually and try to get in the right frame of mind.
I don't mind the ones where I die in the first 5 minutes. But playing for anything over 30 minutes and then losing it all just drives me nuts. Being near the end would only make it worse. I'd like to get over that hurdle though because there are a lot of cool game designs going into roguelikes these days. When they have some kind of persistent upgrades, it does lessen the sting a bit.
Take a look at a game called Battlestation: Harbinger.