UnReal World

UnReal World

Diveyoc Jul 14, 2021 @ 5:15pm
Fishing Bait - Beta
Anyone know if a certain fishing bait works best?

On a side note, you just need to fish to boost your skill right? Not sure if it's working right in the Beta. I chose the fishing profession start. I've been using the fishing rod with iron hook and fishing non stop as much as I can. Probably caught 50-60 fish but my skill hasn't moved up at all.

Edit: Seems like raw roaches help to catch Pike. Also, my fishing skill finally started going up.
Last edited by Diveyoc; Jul 14, 2021 @ 8:18pm
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Showing 1-15 of 16 comments
murdockwan Jul 16, 2021 @ 2:48am 
As stated in Game Course, in general in UrW, "Perform actionX, to improve skillX" thus you are right in saying "fishing should improve skill".

Do note that skill improvement takes some time, it is possible that you just need to keep doing it. For example sometimes it takes 600 throws of an item (shield/axe) to improve a skill by one high point (from 96 to 97).
For a more solid answer on specifically fishing: unfortunately I cannot contribute as I haven't improved fishing with the old rod or the new one for a long time so I can't tell you how fast it would/should improve...

What I can tell you is, I did extensive fishing, and thus extensive fishing skill improvement entirely via passive fishing, using 'fishing nets' on a watercraft (punt) of course. This may or may not what you want to do but mentioning it as a potential alternative if you are open to suggestions & can afford it.

Good luck in improving your skill, game is more fun when you're skilled! :)
Diveyoc Jul 16, 2021 @ 2:21pm 
I get the feeling that everything is on a 24 hour game day timer or something.

In other words, you need to perform "x" amount of fishing activities withing that time frame, otherwise it resets the next day.

Actually, I am using the raft and 2 nets which has been my lifeline. I don't think I'd be getting anything else done without those nets. And I do think the nets help boost fishing skill better, perhaps because of the amount of fish you can catch in one haul.

I'm pretty happy with choosing the fishing profession start so far. It started me out with a fine knife, fine bow, fishing pole with iron hook, spear, northern spear, and 2 nets.

I managed to trade roasted fish for arrows as currency, and got my hands on a fine handaxe and now recently a fine logging axe or whatever it's called. I don't have any good gear yet as far as clothes, but I'll have a nice cabin by a lake built by winter to dry a boatload of fish and really make some money in the spring.
murdockwan Jul 16, 2021 @ 4:31pm 
Yes, skills are improved on a daily cycle. In the s]kills page you will see a plus sign whenever a skill has been improved in that "daily cycle".

The concept of "you need to perform 'x' amount of fishing activities in a day to improve skill" is kind of true but the number appears to be randomised and higher skills take longer to skill further up.
I'll give rough examples (not actual data but just to get the point across):
Throw 50 axes in a day to improve from 38 to 39,
Throw 100 axes in a day to improve from 55 to 56,
Throw 120 axes in a day to improve from 69 to 70.
I did this in my last playthrough for a bunch of skills I find important (dodge, knife, axe, spear, shield, swimming, fishing, stealth, ...). Dodge is particularly difficult to skill up.

On the official forums there are some "training guide" threads. Maybe there's some here also.

In addition, in the same page, you will see ** or *** near each skill (perhaps a single asterisk is also a thing although I cannot remember seeing it). Those asterisks, as explained on that page, show "how easy it is for you to improve that skill" -- I cannot remember the official words written on the page but you get the idea.

If you are not a wiki reader, perhaps take a look at the official wiki, located at
https://www.unrealworld.fi/wiki which is full of useful information.

Anyway you seem to be on your way to a prosperous & fun life. Congrats. Get a dog asap to get an early warning against intruders such as wolves/bad guys(human)/bears etc.
Diveyoc Jul 16, 2021 @ 9:02pm 
Are there like 5 easy steps to owning a dog or any animal for that matter? I'm just worried if I buy one that it runs off on me.

Do you just need to have a rope in your inventory and somehow keep them on a leash or how does that work?
Brigand231 Jul 17, 2021 @ 12:03am 
Yes, it is absolutely imperative that you literally put the rope on an animal the moment you purchase it or you risk it running away from you. The person selling it to you will give you the rope or leash or whatever, though, you don't need to bring one with you.
Diveyoc Jul 17, 2021 @ 12:17am 
Originally posted by Brigand231:
Yes, it is absolutely imperative that you literally put the rope on an animal the moment you purchase it or you risk it running away from you. The person selling it to you will give you the rope or leash or whatever, though, you don't need to bring one with you.

So is it just a one time thing, then you can command the dog to do certain things?

I thought I read something a while back about tying them to a tree? Maybe that's other livestock like Elk and Cows or something.

I'm mainly looking for something to work as a pack mule to carry stuff.
Brigand231 Jul 17, 2021 @ 12:26am 
Yes, all domesticated animals can be tied to trees or fences. Dogs can be given voice commands, but I recommend that you feed them once and name them before letting them off the leash. There are times when it is still beneficial to have your dog leashed even though it will follow you.

The best pack animal is a large bull, but cows and reindeer are also good for that. Pigs, sheep, and dogs can carry stuff too, but not nearly as much as bulls, cows, and reindeer. Just like with the player, their carrying capacity is based mostly on their body weight.
murdockwan Jul 17, 2021 @ 12:43am 
Originally posted by Diveyoc:
Are there like 5 easy steps to owning a dog or any animal for that matter? I'm just worried if I buy one that it runs off on me.

Do you just need to have a rope in your inventory and somehow keep them on a leash or how does that work?
When you buy a domesticated animal (dog/pig/sheep/cow/bull/reindeer), you are given two things: a visible object (rope) to leash it with, and "an invisible badge of legal ownership" in the game world, so to speak.

For dogs, you do not "have to" a]pply the rope to the animal (i.e.: leash) immediately.
For any other animal, you better leash it otherwise it'll start freely moving away and eventually you'll lose track of it (when you wait too long or when you change the world tile you are in in the zoomed out map).

For dogs, legal ownership is what allows you to command them. Command is done using ! (exclamation mark) key, although the old method of c]hatting to a dog with c key still works, for now. Commands you can give are Eat Now and Attack.
Attack is useful only for neutral targets such as elk/reindeer/wild sow etc. because dog will automatically attack hostiles and it will ignore you if you command it to attack friendlies.
Eat is to speed up and thus better manage their eat cycle although they are smart enough to auto-eat when hungry enough and there's food/bones available on the ground nearby otherwise they will 'bark in hunger' to ask for food.|

Dogs cannot die of starvation and other animals do not eat so they cannot die of it either. Starving dogs is bad not only for virtual animal cruelty but also because it will reduce their performance.

In response to your question, I guess these are the TWO logical steps to owning a dog:

1. Accumulate adequate wealth to buy (barter) for one. Starting with nothing, a big game kill (elk); after skinning/butchering/roasting the meat should be adequate to buy a dog, perhaps even less is needed. Just saving "money" in terms of arrows and keep trying to buy one.

2. Find a dog selling village (most villages do NOT sell dogs).

I suggest taking a look at the official wiki before you buy one
https://www.unrealworld.fi/wiki/index.php?title=Dog
Last edited by murdockwan; Jul 17, 2021 @ 12:45am
glaucoma Jul 17, 2021 @ 6:26am 
Originally posted by Diveyoc:
Probably caught 50-60 fish but my skill hasn't moved up at all.
Edit: Seems like raw roaches help to catch Pike. Also, my fishing skill finally started going up.
Theres a daily limit on skill gain, you can check your skill page for the green crosses indicating you have gained skill level recently. (it is also explained there I think)
Diveyoc Jul 19, 2021 @ 11:45am 
Originally posted by murdockwan:

I suggest taking a look at the official wiki before you buy one
https://www.unrealworld.fi/wiki/index.php?title=Dog

Thanks everyone for the replies. I'll need to check this wiki more often. There was a lot of good info here about dogs as well as fishing.

Crafting fishing rods has turned out to be a good source of trade. I ventured out looking for new villages and I'm up to 6 nets, so fishing will be good when I get back to home base.

I think I'll look into how to make my own yarn. Although, so far most villages seem to sell at least one spool.
Maeldun81 Jul 23, 2021 @ 3:25pm 
I'm finding that cranberries do pretty well at catching roach to use as bait for pike, cloudberries probably work as well
Diveyoc Jul 26, 2021 @ 6:34pm 
Originally posted by Maeldun81:
I'm finding that cranberries do pretty well at catching roach to use as bait for pike, cloudberries probably work as well

I found out that drowning in a not quite frozen river is bad for your fishing skill. :steamfacepalm:

I got impatient. I kept telling myself, I gotta get to that village across the river. There was no way around in sight. Now I see that there are actually some places you can cross rivers on narrow land, or at least I found one spot like that.

Anyhow, such is life in a perma-death game. I'm well into my new run now.

I did read that you can use bread for fishing too, mainly for small stuff like roaches and perch, then use those for bigger fish.
Last edited by Diveyoc; Jul 26, 2021 @ 6:35pm
Maeldun81 Jul 26, 2021 @ 9:18pm 
Originally posted by Diveyoc:
Originally posted by Maeldun81:
I'm finding that cranberries do pretty well at catching roach to use as bait for pike, cloudberries probably work as well

I found out that drowning in a not quite frozen river is bad for your fishing skill. :steamfacepalm:

I got impatient. I kept telling myself, I gotta get to that village across the river. There was no way around in sight. Now I see that there are actually some places you can cross rivers on narrow land, or at least I found one spot like that.

Anyhow, such is life in a perma-death game. I'm well into my new run now.

I did read that you can use bread for fishing too, mainly for small stuff like roaches and perch, then use those for bigger fish.

RIP! Yup you're supposed to catch the fish not sleep with em XD Definitely bread tho, I need some of that
Diveyoc Jul 27, 2021 @ 7:01am 
Originally posted by Maeldun81:

RIP! Yup you're supposed to catch the fish not sleep with em XD Definitely bread tho, I need some of that

Ya, When I first played maybe 8-10 months ago, I was grinding up seeds for flour and making bread. It seemed like a good plan to have some seeds around for the winter for back-up food (bread). Maybe I'll do the same and use bread for ice fishing.

I'm excited. I bought my first dog and named him Huey. The 1st day he helped me chase down a small Elk. If I get 2 more dogs I'll name them Dewey and Louie.
murdockwan Jul 27, 2021 @ 11:39am 
Unfortunately bread (and some other prepared food stuff) isn't useful in terms of time spent to prepare it. Game is balanced towards meat at the moment. Hoping for a major nutrition overhaul in the future.

Edit: Of course it's perfectly fine for roleplaying reasons or if someone just "likes" it for any reason.
Last edited by murdockwan; Jul 27, 2021 @ 11:39am
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Date Posted: Jul 14, 2021 @ 5:15pm
Posts: 16