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It wasnt free for a long time and i see that is planned but i dont see what is going to be the next step.
I was actually dismayed when one of my favorite villagers went out on a hunt, and didn't return. Needless to say, I'm pretty sure I found pieces of him in the bear's stomach. :(
However, writing software that can convince a person they are interacting with another person and not a computer is a very hard thing to do. For as good as computers are at crunching numbers, they have a storied history in the Turing test of failing awfully and instantly at trying to do so.
Oh i know about that, i dont want some Harvest Moon or Mass Effect Tier bull in this game.
But i want human companions, people to look after in my hunting camp, protect and thrive with them as some sort of End-game.
What happens when you reach a point of having the wood house up, the smoke house, a good source of food and everything clothing-tools related cover?
I dont want relationships to be based on "i give you 1 chicken and 1 high quality bucket, you are my wife now", but i want to have human companions that live with you and stuff like that.
I know that coding that is hard, but i am just asking in what are the plans after this version? How far/near are we for a new NPC revamp (apart from the friends/foe ones we have right now in this version)
You make a good point here, and it's one that will be addressed after the Steam Release has settled down. Sami has been very busy doing interviews and responding to forums/e-mail, but I believe he is planning to have a roadmap out for these sort of end-game goals soon.
strange how it even says "your settlement" on the map but doesnt settlement mean a community of people? so i was suprised to see you couldnt have people stay at "your settlement". they should call it something else then
Quests is one of the high priorities. Otherwise, at this point, it's quite impossible to say how far/near we are certain other goals. I'll keep people updated mostly when I'm actually proceeding towards some goal in very concrete way. There are hundreds of people willing (and naturally also asking) to see their own personal favourite big-time goal to draw near - and there are dozens of goals we can count as being really big. I avoid vague promises or "maybe" time-schedules to be given since most often they can't be kept. And from time to time, during a completely ordinary year of development with properly set goals some humongous waves of suggestions may wash over the development chambers and things can get sidetracking too :)