UnReal World

UnReal World

GassyTaco Mar 1, 2016 @ 8:37pm
Can you marry or have companions NPC(humans) yet?
I renember from a 2009 post something about a NPC there was going to be a revamp of NPCs companions or something like that.

Since then i been playing this game on and off (I admit i pirated the game) and since then i been tempted to give money to the dev but only when i know that i will be playing it more than i use to.

I always lose interest half way a character life because it feels lonely, so i just have to ask where are we in the roadmap and how long till something like marrying a NPC happens?

I defently will buy the game, but this would make me rush the buy.
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Showing 1-11 of 11 comments
Kandros Mar 1, 2016 @ 8:49pm 
You admit to pirating a free game? Also if you go to the site and look you will find your answer.
GassyTaco Mar 1, 2016 @ 8:51pm 
Originally posted by Kandros:
You admit to pirating a free game? Also if you go to the site and look you will find your answer.

It wasnt free for a long time and i see that is planned but i dont see what is going to be the next step.
A Nickel Mar 1, 2016 @ 9:01pm 
Complex social interactions are really hard to program, but the developer is doing his best to work on that stuff now that the Steam release is finished. For now, I usually fight the loneliness by getting some animals and making friends with nearby villagers.

I was actually dismayed when one of my favorite villagers went out on a hunt, and didn't return. Needless to say, I'm pretty sure I found pieces of him in the bear's stomach. :(
evilnancyreagan Mar 1, 2016 @ 10:10pm 
Where most games would say, "We got in-game relationships! Simply give an NPC gifts until your relationship bar is above 50 and that unlocks the dialog choice to propose a shagging--that the NPC is not programmed to decline." UnReal World would simply say that is absurd. UnReal World is not content to rely on the abstractions of typical video game mechanics like these to bring you into it's world, it's wants to use actual simulation.

However, writing software that can convince a person they are interacting with another person and not a computer is a very hard thing to do. For as good as computers are at crunching numbers, they have a storied history in the Turing test of failing awfully and instantly at trying to do so.
GassyTaco Mar 1, 2016 @ 10:39pm 
Originally posted by evilnancyreagan:
Where most games would say, "We got in-game relationships! Simply give an NPC gifts until your relationship bar is above 50 and that unlocks the dialog choice to propose a shagging--that the NPC is not programmed to decline." UnReal World would simply say that is absurd. UnReal World is not content to rely on the abstractions of typical video game mechanics like these to bring you into it's world, it's wants to use actual simulation.

However, writing software that can convince a person they are interacting with another person and not a computer is a very hard thing to do. For as good as computers are at crunching numbers, they have a storied history in the Turing test of failing awfully and instantly at trying to do so.

Oh i know about that, i dont want some Harvest Moon or Mass Effect Tier bull in this game.

But i want human companions, people to look after in my hunting camp, protect and thrive with them as some sort of End-game.

What happens when you reach a point of having the wood house up, the smoke house, a good source of food and everything clothing-tools related cover?

I dont want relationships to be based on "i give you 1 chicken and 1 high quality bucket, you are my wife now", but i want to have human companions that live with you and stuff like that.

I know that coding that is hard, but i am just asking in what are the plans after this version? How far/near are we for a new NPC revamp (apart from the friends/foe ones we have right now in this version)
Last edited by GassyTaco; Mar 1, 2016 @ 10:41pm
Privateer Mar 1, 2016 @ 10:43pm 
There are not yet permanent/semi-permanent human companions
A Nickel Mar 1, 2016 @ 10:43pm 
Originally posted by GassyTaco:
Originally posted by evilnancyreagan:
Where most games would say, "We got in-game relationships! Simply give an NPC gifts until your relationship bar is above 50 and that unlocks the dialog choice to propose a shagging--that the NPC is not programmed to decline." UnReal World would simply say that is absurd. UnReal World is not content to rely on the abstractions of typical video game mechanics like these to bring you into it's world, it's wants to use actual simulation.

However, writing software that can convince a person they are interacting with another person and not a computer is a very hard thing to do. For as good as computers are at crunching numbers, they have a storied history in the Turing test of failing awfully and instantly at trying to do so.

Oh i know about that, i dont want some Harvest Moon or Mass Effect Tier bull in this game.

But i want human companions, people to look after in my hunting camp, protect and thrive with them as some sort of End-game.

What happens when you reach a point of having the wood house up, the smoke house, a good source of food and everything clothing-tools related cover?

I dont want relationships to be based on "i give you 1 chicken and 1 high quality bucket, you are my wife now", but i want to have human companions that live with you and stuff like that.

I know that coding that is hard, but i am just asking in what are the plans after this version? How far/near are we for a new NPC revamp (apart from the friends/foe ones we have right now in this version)

You make a good point here, and it's one that will be addressed after the Steam Release has settled down. Sami has been very busy doing interviews and responding to forums/e-mail, but I believe he is planning to have a roadmap out for these sort of end-game goals soon.
N1nva Mar 2, 2016 @ 5:36am 
Your relationships with NPCs improve when you give them gifts.
Percavil Mar 2, 2016 @ 10:50am 
yes it would be cool if u can start a family in ur settlement and give them jobs to do

strange how it even says "your settlement" on the map but doesnt settlement mean a community of people? so i was suprised to see you couldnt have people stay at "your settlement". they should call it something else then
Sami of Enormous Elk  [developer] Mar 3, 2016 @ 6:04am 
Originally posted by GassyTaco:
I know that coding that is hard, but i am just asking in what are the plans after this version? How far/near are we for a new NPC revamp (apart from the friends/foe ones we have right now in this version)

Quests is one of the high priorities. Otherwise, at this point, it's quite impossible to say how far/near we are certain other goals. I'll keep people updated mostly when I'm actually proceeding towards some goal in very concrete way. There are hundreds of people willing (and naturally also asking) to see their own personal favourite big-time goal to draw near - and there are dozens of goals we can count as being really big. I avoid vague promises or "maybe" time-schedules to be given since most often they can't be kept. And from time to time, during a completely ordinary year of development with properly set goals some humongous waves of suggestions may wash over the development chambers and things can get sidetracking too :)
ambi Mar 15, 2016 @ 9:17am 
It would be awesome to create your own party or start a family. I've finally built my house in the game, got plenty of food, but I got nothing to do besides visiting the nearby villages and just trade. I feel like an outcast.
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Date Posted: Mar 1, 2016 @ 8:37pm
Posts: 11