Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I love Sherlock Holmes, and I love the investigation in this game, but when it comes time to SOLVE the cases, they make no sense given the clues you have obtained. You are forced to constantly accuse someone else until you can match the deductions to the right one.
But of course the killer is not Bernard Marley, the weirdo building extremely high-tech robots, with lifelike movements, able to shoot spears, powerful enough to go through hard wood drawers ( as we saw in his office ) and would perfectly match Sir Charles statement; he saw a statue running.
Must be Albeit, the dying one-armed man. Capable of throwing spears, shooting arrows, jumping over a 7' tall wall, moving a concrete statue and breaking the metal rods underneath it, dragging it and make it disappear ( probably took it with him, over that wall )
And they didn't even cared explaining why Zacharias had the same eye infection as Albeit ( a tropical disease ). That can't be explained saying the killer gave it to him, Sherlock, Watson and others saw him, in the hospital and didn't contracted it.
Overall a poorly written and scripted case, makes no sence.
You honestly expect me to believe that the 1st thing you see when entering the club grounds is the statue, but the victim didn't notice it was either missing or how much shorter than usual it was (assuming the pygmy man posed as it)? I know it can be easy to become blind to things when in a routine but that's too much of a stretch (no pun intended :) ). Doesn't matter how dark it was that night.
The statue was claimed to be made 10 years earlier so it couldn't have been an automaton the whole time, just lying it wait for the precise moment a decade later. So why go through all the trouble of switching it out with one when any other method of death would've done just as well (the Mayan dagger, for instance)?
If Marley took it, how did Charles not hear, considering he admittedly heard the murder take place and came within a short time. If Albeit+ took it (which seems impossible considering the physical demands), why did Marley end up with it?
Albeit's attack was obviously fake because there's no way he could've defended himself against such a skilled foe. I assume his friend had been watching Holmes since the hospital, and/or they just planned ahead for when Holmes arrived to throw off the case. And that window the "small assassin" supposedly escaped from barely looked big enough for a cat, let alone a human of any size.
The whole case was just a bunch of ideas that neither gelled together nor made a case on their own. IMO, the most logical conclusion was that Charles and Marley were in it together: the financial gain for Charles and the sacrificial appeasement to the Mayan god for Marley. Or maybe Zac found out Albeit was alive and threatened to squeal, and he just had to go. Either way, that should've been the best conclusion. But since that wasn't an option, I chose to let Albeit & friend go since the others deserved it for ditching him. They should've finished the job, as well.
If that's true then my already low enthusiasm to continue after this case is plummeting more. I had high hopes for this one after really liking C&P.
This case tries to be too elaborate. It tries to be too smart, too clever, like the Sherlock TV show with Benedict Cumberbatch, that the game hurts a result. There's too many red herrings, too many clues that are left dangling like my hopes and dreams for this game.
As others have pointed out, the culprit should have been either the guy who made the automatons, or it should have been a mixture of two of the characters in this case.
Meanwhile I must sing the praises of the short but sweet Case 4 - that was fantastic and to the point, no filler.
4 is so much better, genuinely.
5 is more of a wrap-up to the overarching story in the game with Sherlock's daughter.
Refuses to look at it. Uuuuurgh.