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Edit: Or perhaps, given the changelog listing stating it makes it as accurate as possible, disabling AA is currently broken.
It's surprising to hear nagative feedback regarding improved SE bitrate. Would lowering the volume on some sounds fix that? If so, please provide a list of sound effects that we should investigate.
If you want to restore low bitrate sounds, you can try overwriting beta's Resource/se directory with the one from non-beta build.
Long version:
SE/voice comparison between versions:
GGAC+ PS2: https://soundcloud.com/user-607448692/ggac-ps2/s-K4svHEU5DIq
GGAC+R Steam Stable: https://soundcloud.com/user-607448692/ggac-r-steam-stable/s-gp2uSulGBmn
GGAC+R Steam Beta: https://soundcloud.com/user-607448692/ggac-r-steam-beta/s-iXMy6Cejfey
Original files can be downloaded there.
Looking at RMS volume peaks in Audacity, both Steam versions are almost identical in volume (except higher quality in beta of course). PS2 seems to apply limiter/compressor at the beginning of loud sound effects, so perceived volume of those is a little quieter. We will look into reproducing that behavior from PS2, but overall it'll be a pretty minor change.
Increased sound bitrate is a quantifiable improvement, while we cannot find conclusive evidence that peak levels have changed noticeably, or overall "mastering" has downgraded.
It's my mistake that I thought it was a problem with mixing and not the simple difference in sound effects themselves. Sorry