GUILTY GEAR XX ACCENT CORE PLUS R

GUILTY GEAR XX ACCENT CORE PLUS R

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Lots of desyncing in player lobby, mostly when I've won a round [FIXED]
Bug found on date: 29/10/2020 5:30pm AEST

BuildID: (if you know where to find it, if not leave it blank)

Game mode: Regular player lobbies

Steps to replicate bug: Play a game in a player lobby (single, 2 man max, no SP/EX, pings from 60-120ms, playing Zappa)

Occurance rate: Nearly every game where I win a round, I've played 10 games where I've lost with no issues, have about 5 where it's desynced after I seem to win a round (may be desyncing right before the round ends in some cases), only had one game where I've won and not had a desync.

Country you are residing in: Australia

Details of bug: Getting desync in games and being sent back to room frequently, appears mostly when I have won a round. Has happened on both P1 and P2 side (hosting and not hosting). Have managed to play about 10 games in a row where I haven't won but no desyncs, won a round in a game and then got a desync. Has happened with multiple people, only one game where I've won both rounds and not gotten a desync, but then it desynced next game as I won the first round.

PC Specs:
- i5-9400F
- RTX 2060 super
- 16gig
- Win 10 Pro 10.0.19041 Build 19041
- Desktop
- LAN
- Razer keyboard and mouse, custom hitbox using Brook PS4 audio+, running 3 monitors (game only on one) with Vsync turned off.

This is a conspiracy to stop Zappa from winning, isn't it, Shini? ;)
Last edited by NecromancyBlack; Oct 29, 2020 @ 7:33pm
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NecromancyBlack Oct 29, 2020 @ 7:33pm 
Lastest patch seems to have fixed this issue.

Looks like it was the bug with Zappa's RNG, and would happen when I was winning cause I wasn't getting hit constantly and would actually be able to summon stuff (and triplets would be spawning in random items).
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