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According to the patch notes this was removed for certain resolutions:
"If DisplaySetting.cfg contains unsupported resolution, display settings are now fixed automatically upon startup."
I used to use 640x480 and integer scale it through my drivers and that worked perfect. Now, even if the config is set to read-only it always boots and stays at 1920x1080, my native resolution.
640x480 native fullscreen screws the pixel range, making it bad due to forced upscaling
Now changing resolution in the config file does nothing.
Hopefully all the 4:3 resolutions are added back in after the beta.
Before the beta (all pictures zoomed in to 200%):
https://cdn.discordapp.com/attachments/616562709819031552/769037279095291944/Guilty_Gear_XX_Accent_Core_Plus_R_04.png
Beta:
https://media.discordapp.net/attachments/616562709819031552/771800915178553354/Guilty-Gear-XX-Accent-Core-Plus-R-Beta-Visuals.png
The slight visual difference is because now I use HQ xBR Shader instead of HQ4X.
Here is the Beta with the 31KHz CRT simulated Scanlines without HQ xBR:
https://cdn.discordapp.com/attachments/616562709819031552/771800931519168522/Guilty-Gear-XX-Accent-Core-Plus-R-Beta-Visuals-without-xBR.png
Looks fine to me.
On actual Arcade machines and comnsumer CRTs, Pixelart never was full of visible squares. They were heavily smoothed out from the CRT displays which many artists used to their advantage to create more depth in their pixelart.
This is how Pixelart on 15KHz Sony Trinitron CRTs actually looked like (Guilty Gear has twice the resolution of what a consumer CRT was capable of so the scanlines here are thicker):
https://cdn.discordapp.com/attachments/375662122350280715/771802333595566096/15KHz-CRT.png
Actually they were even more smoothed out compared to the picture because back in the days the majority used Composite cables while this picture is taken with high quality RGB cables on a Sony Trinitron.
https://github.com/dtgDTGdtg/SRWE
You can simply remove the borders and set the width and height to an integer and you're essentially done. A little bit of a hassle, but better than the filtering, at least to me.
Hey, on my setup it won't allow any 4:3 resolutions fullscreen, I've tried changing the resolution of my monitor to see if it changed anything and it didn't. Currently the resolutions the game allows are:
fullscreen: 720x480, 1280x720, 1280x768, 1280x800, 1360x760, 1600x900, 1600x1024 and 1400x900
Windowed: 640x480, 800x600, 1280x960, 1024x576, 1280x720
each of the fullscreen resolutions has the sidebars in various squished dimensions.
before this build I was using 1280x960 which isn't available anymore somehow even though it's one of my monitor's standard supported resolutions and other stuff which isn't is available now.
I can run other games at 640x480 so I know it's something I can do
If it helps I'm using an LG Flatron CRT display.
Update two days later: my apologies, we found out that under certain conditions 4:3 resolutions may still be missing from the list of available resolutions. This is already fixed in the development branch and will be published soon.