GUILTY GEAR XX ACCENT CORE PLUS R

GUILTY GEAR XX ACCENT CORE PLUS R

View Stats:
fullscreen 4:3 resolution disabled
Bug found on date: 29/10/20
BuildID:
Game mode: base resolution option
Steps to replicate bug:

Details of bug: I know this is a niche problem now but before the beta I was playing on a 4:3 monitor in 1280x960 resolution. Now I cannot select that resolution when fullscreened, I still can when windowed but would prefer to play fullscreen.

PC Specs:
- GPU: gtx980ti
- RAM 16GB
- Windows OS ver. 10
- Desktop
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Showing 1-15 of 17 comments
KayJay Oct 29, 2020 @ 5:44am 
Go to %USERPROFILE%\Documents\ARC SYSTEM WORKS\GGXXAC\Config\DisplaySetting.cfg and type the resolution inside the config.
el gato Oct 29, 2020 @ 7:14am 
I'd also like to request this feature back if possible. I used to use the config file to set the resolution to 640x480 and play on a 4:3 monitor.

Originally posted by KayJay:
Go to %USERPROFILE%\Documents\ARC SYSTEM WORKS\GGXXAC\Config\DisplaySetting.cfg and type the resolution inside the config.

According to the patch notes this was removed for certain resolutions:

"If DisplaySetting.cfg contains unsupported resolution, display settings are now fixed automatically upon startup."
Last edited by el gato; Oct 29, 2020 @ 7:21am
Yumetaro Oct 29, 2020 @ 7:31am 
Originally posted by seasportspro:
I'd also like to request this feature back if possible. I used to use the config file to set the resolution to 640x480 and play on a 4:3 monitor.

I used to use 640x480 and integer scale it through my drivers and that worked perfect. Now, even if the config is set to read-only it always boots and stays at 1920x1080, my native resolution.
Vinn Aleixo Oct 29, 2020 @ 8:32am 
I set windowed 1024x768 (because it's recommended resolution in my CRT) and use Borderless Gaming, so it becomes borderless fullscreen


640x480 native fullscreen screws the pixel range, making it bad due to forced upscaling
Last edited by Vinn Aleixo; Oct 29, 2020 @ 8:33am
R3S Oct 29, 2020 @ 9:08am 
Yeah same here, game worked flawlessly in 640x480 on my CRT monitor before the beta.This is the native resolution of the game and it looks absolutely stunning that way.
Now changing resolution in the config file does nothing.
Hopefully all the 4:3 resolutions are added back in after the beta.
Daxaber Oct 29, 2020 @ 9:19am 
Same problem for me, my arcade cabinet have 1600x1200 4/3 screen
KayJay Oct 29, 2020 @ 2:49pm 
Choose Windowed mode and make it borderless Fullscreen through Borderless Gaming tool (the non-steam version is freeware).
Finestep Oct 30, 2020 @ 2:08am 
This was an unnecessary change - the game happily booted 2560x1440 fullscreen, allowing alt tabbing out of fullscreen without changing display resolution
BILLYFՍCKBALLS Oct 30, 2020 @ 4:22am 
Kayjay the borderless fullscreen mode no longer looks as good because either anti ailising or pixel smoothening are forced on at all times. We can't get the direct image we used too.
KayJay Oct 30, 2020 @ 11:29am 
The beta visuals don't seem to have an impact on my version as long as I use windowed mode forced to borderless fullscreen but I use ReShade to simulate/improve real CRT Arcade asthetics as good as I can achieve.


Before the beta (all pictures zoomed in to 200%):
https://cdn.discordapp.com/attachments/616562709819031552/769037279095291944/Guilty_Gear_XX_Accent_Core_Plus_R_04.png

Beta:
https://media.discordapp.net/attachments/616562709819031552/771800915178553354/Guilty-Gear-XX-Accent-Core-Plus-R-Beta-Visuals.png

The slight visual difference is because now I use HQ xBR Shader instead of HQ4X.

Here is the Beta with the 31KHz CRT simulated Scanlines without HQ xBR:
https://cdn.discordapp.com/attachments/616562709819031552/771800931519168522/Guilty-Gear-XX-Accent-Core-Plus-R-Beta-Visuals-without-xBR.png

Looks fine to me.
On actual Arcade machines and comnsumer CRTs, Pixelart never was full of visible squares. They were heavily smoothed out from the CRT displays which many artists used to their advantage to create more depth in their pixelart.

This is how Pixelart on 15KHz Sony Trinitron CRTs actually looked like (Guilty Gear has twice the resolution of what a consumer CRT was capable of so the scanlines here are thicker):
https://cdn.discordapp.com/attachments/375662122350280715/771802333595566096/15KHz-CRT.png

Actually they were even more smoothed out compared to the picture because back in the days the majority used Composite cables while this picture is taken with high quality RGB cables on a Sony Trinitron.
Last edited by KayJay; Oct 30, 2020 @ 11:31am
Yumetaro Oct 30, 2020 @ 12:05pm 
I was able to get pixel-perfect integer scaling once again by the utility SRWE. It probably won't be perfect for everyone, unfortunately, but by setting GG to windowed at 640x480, there isn't any scaling. Using SRWE you are able to remove the borders and scale it up to an arbitrary size, and exact integers produce a perfect image without blur or filtering.

https://github.com/dtgDTGdtg/SRWE

You can simply remove the borders and set the width and height to an integer and you're essentially done. A little bit of a hassle, but better than the filtering, at least to me.
shadowflash Oct 31, 2020 @ 12:25am 
Tinkering with window scaling will definitely work but i think developers can just bring back all 4:3 modes, at least from 640x480 to 1600x1200 (i doubt that many people will run the game in 2048x1536)
sat0ri  [developer] Nov 11, 2020 @ 11:55pm 
Latest update supports fullscreen 640x480, resolutions larger than 1080p, and non-standard aspect ratios like 16:10.
Originally posted by tfc sat0ri:
Latest update supports fullscreen 640x480, resolutions larger than 1080p, and non-standard aspect ratios like 16:10.

Hey, on my setup it won't allow any 4:3 resolutions fullscreen, I've tried changing the resolution of my monitor to see if it changed anything and it didn't. Currently the resolutions the game allows are:

fullscreen: 720x480, 1280x720, 1280x768, 1280x800, 1360x760, 1600x900, 1600x1024 and 1400x900

Windowed: 640x480, 800x600, 1280x960, 1024x576, 1280x720

each of the fullscreen resolutions has the sidebars in various squished dimensions.

before this build I was using 1280x960 which isn't available anymore somehow even though it's one of my monitor's standard supported resolutions and other stuff which isn't is available now.

I can run other games at 640x480 so I know it's something I can do

If it helps I'm using an LG Flatron CRT display.
sat0ri  [developer] Nov 12, 2020 @ 1:21pm 
Negative Edgelord, what's you monitor's native aspect ratio? Can you confirm that missing resolutions are available in Windows Display settings?

Update two days later: my apologies, we found out that under certain conditions 4:3 resolutions may still be missing from the list of available resolutions. This is already fixed in the development branch and will be published soon.
Last edited by sat0ri; Nov 14, 2020 @ 12:04pm
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