GUILTY GEAR XX ACCENT CORE PLUS R

GUILTY GEAR XX ACCENT CORE PLUS R

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Shini  [developer] 22 mai. 2015 às 20:47
New to Steam, go easy on us! And Hi!
Worked real hard yesterday to try to get everything proper, didn't had the time to write out an introduction, so apologies there!

First and foremost, thank you everyone for the warm welcomes! We're a new small team set up for all Steam matters, and we are really proud to be able to present to you one of the finest product in our history - Guilty Gear XX Accent Core +R!

Basically I will be the one collecting feedback here in the community hub and relaying to the rest of the team -while having some fun off it as well! So do expect to see me popping up here somewhat frequently!

Our team's goal is to be able to bring the latest games onto Steam, as soon as possible while respecting every merchandises' niche and marketing plan. There's quite the backlog there, but we'll get there eventually! (As long as we don't lose our jobs!)

We're really happy to be able to set up such a wonderful team for this expedition. Here's to a bright and HOPEful (intended) start!

Cheers!

------------------------------------------------------------
Regarding the little man writing all this:
Some of you might know me, most of you might not :p
Joined the company in hope for opening up the games to be more available in the global scene, and to hype up the e-sports community across all regions.
An avid fighting gamer, used to appear in tournaments here and there until I got this job. No time afterwards. :p
You might even see me playing with you in online! Although I sincerely hope lag won't be too much of an issue...
As for my way of working, whatever hypes up, man! :p


***IMPORTANT DISCLAIMER***
Everything I write in the community hub is purely on my own personal basis, and in no manner shall they represent Arc System Works at all times.
Any official statements from Arc System Works shall be conveyed either via Announcements, or via the official Arc System Works account.

Oh, and I cannot accept friend invites, sorry!
Última alteração por Shini; 22 mai. 2015 às 21:51
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A mostrar 16-30 de 157 comentários
The Wizard of Hok 22 mai. 2015 às 22:56 
Welcome! Always good to see a developer interacting with the community. :)
Gem323 22 mai. 2015 às 23:08 
price of this game???thank for answer question for all of us
Redblaze27 22 mai. 2015 às 23:10 
Originalmente postado por Gem323:
price of this game???thank for answer question for all of us
I think it was $15 or $20 on consoles.
Odds are it'll be about the same.
Gem323 22 mai. 2015 às 23:54 
29.99$ i guest
Pluto 22 mai. 2015 às 23:54 
Xrd,BBCPEX and Under Night In-Birth will make that bank account fat! The best way to sell games like this on steam is a 4 pack discount, Skullgirls makes a killing off steam sales+4 packs haha.
Última alteração por Pluto; 22 mai. 2015 às 23:56
iNol 23 mai. 2015 às 0:08 
Warm welcome!

Feels like a dream. I've been wanting BBCP and GGXrd for some time. I thought I have to buy PS3 to play them, or a publisher (like H2) to lobby ASW and make a deal to publish them on Steam. I never thought ASW gonna come here themselves. This is better than expected! Much better!
Florence 23 mai. 2015 às 0:11 
Oh, one more question: The PS3 version of +R had a really bad glitch with some stages. Choosing the Slash versions of Frasco or 2172 A.D. caused the game to freeze. Has this been fixed in the PC release?

This may have happened with other stages and it may have been fixed on consoles by now, but I'm not sure.

Edit: Other people have told me that Robo-Ky and I-No's boss stage also have this issue.
Última alteração por Florence; 23 mai. 2015 às 0:17
Shini  [developer] 23 mai. 2015 às 0:27 
Originalmente postado por Flotilla:
Oh, one more question: The PS3 version of +R had a really bad glitch with some stages. Choosing the Slash versions of Frasco or 2172 A.D. caused the game to freeze. Has this been fixed in the PC release?

This may have happened with other stages and it may have been fixed on consoles by now, but I'm not sure.

Edit: Other people have told me that Robo-Ky and I-No's boss stage also have this issue.
I will have to check with the team for that. Thanks for letting me know!
Mistik 23 mai. 2015 às 1:07 
Welcome, i glad to see arcsys team on steam! It's cool what u communicate with people. :)
Moraizen 23 mai. 2015 às 1:34 
Already asked in the discussion thread, but now that we have an official team member handling the matters, might as well ask it here too:

Is this based on the most recent arcade revision? (ver. 1.11)

Asking this because the PS3 version is based on version 1.10 and never got updated.

According to another user, there weren't any changes gameplay wise, just some stuff related to the card system for SEGA.net, but a nice addition were the new sidebars with artwork from the various characters, much improved from the ones in the previous version.

For those who are not aware of the new sidebars (and it's actually not that easy to find videos of the 1.11 version), you can watch them here:

https://www.youtube.com/watch?v=goD78VI7MxA&index=1&list=FLw9yIbvxK_LnyTGd8-9Rf6Q

Also, welcome to Steam :) I actually got introduced to Guilty Gear with XX: Reload on the PC many, many years ago, so I'm pretty sure we'll get a few new players out of this deal, which is always good news.
earlfriend 23 mai. 2015 às 2:14 
Hey, there! I'm here to chime in about bugs too. Get ready for a big list.

== IMPORTANT STUFF ==

-- Stages crashing the game

Flotilla mentioned this already, but I have some more specific info.

Viewing certain parts of the non-AC versions of Frasco (ABA's stage) and 2172 AD (Holy Order Sol's stage) crash the game.

Doing a Potemkin Buster on the left-hand side in Frasco causes it to happen fairly consistently if you need a repro case.

Others have reported that Robo-Ky's stage and Boss I-no's stage have the same problem, but I'm not 100% sure.

-- Holding macros down count as releasing the buttons every frame, which allow you to do a reversal by holding down a macro and continuously doing DP motions.

As a result of this bug, Justice can do repeated same-strength fireballs by holding down a macro since she does them on button-release.

-- Throw teching with a special/super attack causes said attack to come out afterward.

For example, with Potemkin, 632146HS + get thrown = tech and Giganter comes out instead of your throw-tech animation

-- Button config on character select. And have it advance to the next line on button press!

-- Re-enable Retry option at post-match menu

To clarify, earlier versions of GG on console (Slash, maybe?) had a post-match menu that included a "Retry" option, which let you play the same match without having to go back to Character Select again only to re-pick the same exact characters/colors. Please bring this back omg.

-- Show who paused more clearly on the pause menu. Just a simple "P1" or "P2" in either corner would be fine.

-- Give any input device control on the main menu.

-- Fix not having Random Music anymore when you scroll off of it

-- When choosing "Return to Character Select" from the pause menu, have each player's cursor start on the characters they were using in that match rather than start over on Sol/Ky


== LESS IMPORTANT STUFF ==

-- Fix extreme pushback when using Ky's charged Stun Edge against Potemkin's Judge Gauntlet when Potemkin's in the corner

-- Fix Johnny's coin not granting him a Mist Finer level against armor (e.g. Potemkin's Judge Gauntlet, ABA's Danzai.)

This is possibly intentional rather than a bug, and it directly affects gameplay, so I don't know if that's off limits...

-- Make repeated Faultless Defended strikes not be obnoxiously loud.

Try FDing all of Venom's Dark Angel for an example.

-- Remove Robo-Ky’s BGM (the one with the cricket noises) from being a valid choice in Random Music.

-- Fix getting thrown on the frame of a superflash allowing the superflash to happen anyway.

-- Fix bug where Holy Order Sol's FD pose, May's idle pose, and I-no's 5K dodge Potemkin's Slidehead.


Are any of the above fixed? If not, is it likely that the team will be open to (allowed to?) continue to update the game with fixes/improvements for a time after it's been released?

If the team addresses any of the bugs above - or any bugs not mentioned above that exist in the console versions - is there a chance those fixes might make it to console via patch eventually too? I'm sure that's up to ASW, but "hey we did this work for you, here you go" would make things fairly hassle-free for them and possibly more likely to happen?

Is the online delay-based or rollback-based?
Última alteração por earlfriend; 23 mai. 2015 às 2:30
p0p1t0 23 mai. 2015 às 2:24 
you,sir, are doing the god's work :SD_Hazama:
Aletheia 23 mai. 2015 às 3:14 
You guys are awesome ! Waiting for GGXXAC+R and more ! :D
ZOR33L is 23 mai. 2015 às 3:41 
Welcome Shini, keep the games coming and i'll keep buying everyone of them day 1.
Moraizen 23 mai. 2015 às 3:49 
Impressive post render, I am also curious about all of the issues you described, but I wouldn't expect any big UI changes in this version... Since the main team is probably focused on Xrd right now, I get a feeling we will get a straight port without any bells and whistles, but it would be great if they squished all of those bugs for the Steam version.

Still on the UI topic, EVERY fighting game developer should really take a look at the work done on Skullgirls, most of the stuff they implemented makes so much sense that I can only facepalm as to why no one else has done the same thing yet. After Skullgirls, there are no more excuses not to do it right.
Última alteração por Moraizen; 23 mai. 2015 às 3:53
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Postado a: 22 mai. 2015 às 20:47
Comentários: 157