Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The big two things I can reccomend are to:
A. When you do motions, especially half circles, make sure to let off each key before you hit the next. (It was worse in GGXX, in GGAC+R it's pretty decent about compensating for that, so this is a lot less of a factor now, I'm not sure if anyone still has any problems with half circles in this version)
B. It may take a lot of getting used to, but if you don't use the standard directional inputs (WASD) and instead set it to something like AWEF/ASD + Spacebar or some layout which keeps one finger over every directional input at all times, it makes things like IAD Tatami actually possible/much easier, basically just using a layout similar to a Hitbox.
Thanks, i'm also having some trouble trying to use a super(but only with supers that use the motion of Ky's "Ride the lighting")in the middle of a combo when I'm facing right, when I'm facing left isn't a problem