GUILTY GEAR XX ACCENT CORE PLUS R

GUILTY GEAR XX ACCENT CORE PLUS R

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How do you deal with Justice?
Seriously, how the hell do you fight against this ♥♥♥♥?
I can't get over her projectile spam, it seems impossible
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Showing 1-15 of 16 comments
Rook Jun 10, 2021 @ 5:57pm 
Do you know how to FD Brake? It allows you to safely move forward while instantly stopping your run with a Faultless Defense when you're about to get hit by something.
Nikopolix Jun 10, 2021 @ 8:26pm 
If you are close enough, you can do an attack that hits Justice herself and cancel her N.B.s, such as Ky's far Slash or Stun Dipper.
Rook Jun 10, 2021 @ 8:34pm 
Originally posted by Nikopolix:
If you are close enough, you can do an attack that hits Justice herself and cancel her N.B.s, such as Ky's far Slash or Stun Dipper.
In my experience as a Ky main, Stun Dipper doesn't really work well against the projectiles. As Ky you might wanna hit them with the tip of f.S. You'll take a small amount of damage, but at least you'll recover quickly.
gigaturok Jun 11, 2021 @ 6:37am 
It would be nice if you could provide some replay files found in "%USERPROFILE%\Documents\ARC SYSTEM WORKS\GGXXAC\Replays", so people can offer better advice.
Originally posted by azuregear:
Do you know how to FD Brake? It allows you to safely move forward while instantly stopping your run with a Faultless Defense when you're about to get hit by something.
My problem is, I can guard against her projectiles just fine, but I cannot approach her because she just spams them more and more. Alternating between up and down projectiles from her completely blocks me off and keeps us full screen. I just cannot approach them
evgenij1 Jun 12, 2021 @ 1:43pm 
It's easy: you just pick Dizzy and zone her to death. Your laser fish will beat Justice bombs and you can also use Ice Spike to immediately punish Justice summoning bombs. So she will be forced to go melee with you, except she has the worst mobility in the game so you can easily fly circles around her with double airdashes.
Robotti_Ruttunen Jun 13, 2021 @ 8:39am 
Who do you play? On Axl you can do Rashou Sen with an almost full screen. And it goes under the projectile. And on Faust you can teleport behind her.
Veliona Mercury Jun 14, 2021 @ 5:06am 
Vulcanic viper?
flaming_nachos007 Jun 14, 2021 @ 7:15am 
alt+f4
Cousin Louis Jun 14, 2021 @ 3:58pm 
I play ABA and what I do is jump and then FD just before hitting one of the nukes. It will go off and because I'm FDing, I don't take chip damage. It's still tricky to approach because there might be more than one bomb to dodge, but once you can get close, it's much harder for Justice to deal with you. I accept that I'll lose a good portion of my health trying to approach but then I can fight back.
xPraH Aug 17, 2021 @ 3:13am 
grow another finger
Vassago Rain Aug 19, 2021 @ 10:53am 
If she's good against whatever you're playing, you'll always lose very slowly and very painfully.
If she's bad against it, she'll be the one to very slowly and very painfully lose.

A lot of characters that you'd think are uber weak to Justice actually aren't, like Order Sol. He can sit back and build charge all day, while using his normally very important, but generous, tension to perfect guard nukes all day. Nothing's gonna happen in the match until there's like 10 seconds left, though, so it's a drag no matter how you look at it.

The X-factor is the Justice player's ability to land gold bursts. If they can, the matchup really doesn't matter, and even Testament tends to melt.
Sephilar Aug 24, 2021 @ 2:31pm 
You must start to go in training mode and pick I-No, and then spam Chemical Love. On top of that, you'll be doing a favor to the community then since the amount of I-No players is almost non-existent.
EXCALIBUR!!! Sep 3, 2021 @ 11:08am 
I feel late to this, but here goes. One of the best things you can do with most characters is extend a hurt box into the projectile to force it to detonate early. By doing this you'll only take one hit and not get knocked down. Nukes have a lot of startup so it can be hard for her to throw another one before you get in, depending on positioning. Characters like ky have a far slash that doesn't extend its hurt box until it goes active, so if he is close enough he can poke through the nukes and hit justice, with only taking one hit himself, so he doesn't get knocked down. The justice player can play around this by manually detonating her nukes, and if they do so you extend your hitbox into the explosion and get knocked down. Of course if they do this and you don't extend your hurt box your free to run in without taking any damage. So it turns into an rps.

Also mix it up with things like super jump air dash, double jump, instant airdash, etc. Each nuke covers one angel of approach. The justice player should be using the nukes to guide you into her and they should be ready to react with what approach options you have left. That said things that halt your air momentum or restore air actions can be really useful to trip them up. Like johnny killer joker frc. Also instant blocking while in the air restores an air option, so jumping around and instant blocking an hit of nuke can help. Also things like dash fd break can help as well.

Once your in though, you'll find that is where the justice wants you 90% of time. At that point you have to be able to run a strong offence. Cause if justice gets her hands on you its going to hurt, a lot. Her reversal options are a bit meh though, her back dash is really invuln and long, but has a decent amount of recovery, but back dash throw is still something to look out for. Her counter is to slow to be used as a reversal, and it only counters mids and highs. Decent for frame traps, but not for oki. Her super though, that thing is fully invuln, hits full screen, and gets a combo on hit / counter hit depending on distance. It also has an frc so with 75 meter the justice player can just say its there turn now.

Well there is more to this than that, as every character can handle missiles differently, but thats a mostly universal run down. Like bridget can 6s, pot can slide head, eddie can drill, ky's 5hs if he's close enough can hit justice while not hitting the missile. What the missiles really do is force you to learn the ins and outs of your characters movement.
FrankySniper Feb 4, 2023 @ 2:26pm 
play Chipp, 2 jump air dash her, and spam the command grab, during it you have an lot of I frames, it doesn't trigger her counter, it even can beat all her supers (Except if it was an bad timing) and also Justice players brain isnt an thing, so they probably WILL try hit you once they fall in the ground
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