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If harder techniques can be used more consistently, that reduces the skill ceiling. The point of harder techniques is that they should be hard and rare as a consequence.
As obtuse and weird as some of this stuff can feel, becoming proficient in it is deeply satisfying. The only time I would ever advocate for touching old games is if balancing in the cast is just totally ♥♥♥♥♥♥ to where it's not fun at all.