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Some of the input commands melt my brain. I'm not even sure what the hell i'm supposed to do with my fingers lol.
Is GG simlar to SF in the way you perform moves and supers?
However I mean, hey, 3 euros\dollars. If you are not on an especially strict budget it's a well reputated legacy fighting game that still has some days left in it's rollback beta, which will return as a mainstay netcode eventually.
I get why you're asking this question, and I think it's fair to ask it.
However, I respectfully think it is an incorrect way to approach this complex game (or any other complex game for that matter). Casual-friendly means that it is just a party game since it is actively trying to make sure that no one can get so good to the point of overwhelming other players with skills. Complex means that it DOES allow a player to get good to the point of being able to consistently beat other, less-skilled players.
Despite this, you can absolutely play complex games casually. Just look at most fighting game content creators on YouTube. They just pick up this game, learn a few combos, use their neutral experience and just go on from there. They don't play games like +R with the intent of becoming extremely good; they're just playing the game and trying to learn because that learning process and being able to beat other players is fun.
If I'm not mistaken, I think the question you really have in mind is if the game is easy to pick up even if the game has a really high skill ceiling.
The answer to this is: Yes. It's honestly easy to pick up and start +R, especially since you have Street Fighter knowledge.
What's important is that you know what resources to use. As a newcomer to Guilty Gear, it's very important to pick a character that can fit you since every character plays VERY differently. It doesn't matter if you pick a character because of their playstyle or because of how they look (or a mix of both). If you are "serious" about getting better with this game, pick one character and stick with that character for a while. If you just want to be a casual player but still want to be able to play them at an okay level, then try starting out with 2-3 max. If you need a basic overview of every character to help yourself with choosing which character(s) to play, use this playlist: https://www.youtube.com/watch?v=VfouOVyyhiM&list=PLj34EySs1Ieb8Wjnj9H2Q-G4mdPXTd_xH
With your character chosen, you should practice combos with them. Check out this website for a good, simple documentation on all character-specific info. https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_XX_Accent_Core_Plus_R
Some characters have more info than others, but they should all have enough info for you to start with. Obviously, there's no need to bother with learning absolutely every combos. Just practice the simple "universal" ones first and see how it goes from there. Worry about character/weight-specific combos later.
Once you got the simple combos down, you can play against others. If you want to play against similar-level'ed players, then use ranked. It's not a perfect ranked matchmaking system, but it's okay from what I've experienced. If you want to play against random people that you might be able to destroy or that might be able to destroy you, then go to Player Matches and do Quick Match.
Let me know if you need clarification on anything I said here. I probably said more than necessary lmao.
Anyway, good luck!
For easy characters I would recommend playing Faust or Order-Sol for example, that while obviously they can FRC to do longer combos like every character, they are good enough to be able to do damage even without spending meter.
GGPO support arrived too late unfortunately. Better late than never but 5-6 years ago it would guarantee more players , especially if the console versions added it as well.
Now all those who played the ancient GG Reload with GGPO patch jumped in, making things even harder for newcomers.
If I'm recalling correctly, this game is one of the first non-team airdashers with official good rollback netcode (I think only Them's Fighting Herds precedes it, but there are some rollback games that I don't know how they play), which means it's one of the first opportunities for some people to play a fighting game closer to their preference without requiring IRC/Discord to get any matches at all.
Skullgirls predates all of course, which lend its engine to My Lit...Them's Fighting Herds during their notorious campaign and character picks by the community.
Hope Arcsys except Blazblue also take care of Battle Fantasia since PC version is the upgraded one compared to consoles