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If you can look at my playthru video, I says "plug HEIDI into server" and it was NOT obvious at all I need to punch the "download into chip" (or whatever the wording was) button. This is a new mechanic, interact with buttons on a screen without it popping into full-screen, that was never explained before.
I would be up for any other suggestions on how to make that more intuitive.
The problem is that the non-button-y parts of these screens are usually non-interactive, so maybe a simpler redesign would be to replace the two-step process (select sim, start sim) with single buttons: Press to start: "industrial", "train station", "self-destruct abort"
I'd also keep the former two holos available later and not remove them, if that's some players first visit to the holodeck they're going to miss them.
Adding an arrow with a direction would spoil immersion; you don't give us a minimap for a reason (I hope). If it's there, it should be optional, and available throughout, so that you can hold down a key, and while it is pressed, the arrows appear (one for the objective, one for the trader). That would work like a hint system.