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Option? You mean, like developing TWO separate DX9 and DX11 engines (that's doable, Assassin's Creed done that... BUT only the first game, as it turned out to be not commercially feasible, AC2 and 2 follow-ups were DX9 only, AC3 on were only DX11), AND also having double the assets (double the character models, double the stage maps... No one does that. Not even Valve did it properly (thy did have a HQ model switch for first Half-Life, which remains unfinished to this day, but that's an exclusion), not any dev that has plenty of experience on PC. You are asking from a company in Japan, where they generally don't work with PC at all, to do stuff that only not even competent western devs do successfully.
WTF other devs can get away with any crap they pull off but KOEI always needs to do better even though they improve with ever port?! Do they have a thing liek Ubisoft Play, or Rockstar Social CLub? No. Do they listen to fan demands (Online, PS4 character models)? Yes. Do they support and patch games after release? YES. Do they PERSONALLY respond fans' messages on a foreign language? YES, FB and Twitter. My friend had a response from KOEI right on his first post to their page. Which was about PC ports. Apparently, they actually care, as much as difficult is their fanbase. They should hire someone like Namco's Harada or get Itagaki back to Team Ninja back to say "♥♥♥♥ yous" to people who always ♥♥♥♥♥♥.
This actually bothers me more than anything else with their ports. Ask the guys that did Toukiden how to add controller prompts...
I think Toukiden was more like emulated an emulated game than a real port. Most PC games suffer from lack of normal controller prompts, and those are usually the first thing to get fixed by modders. Being from PS1 era myself, for me the generic "action type" prompts KOEI use are FAR more better than XBox controller ones... like I always press triangle when A appears on the screen, or X when they say X. I failed most QTE events in Assassin's Creed III because of that. And I'm sure many people in southeast Asia (main market) don't even know what an X-Box is.
First one: I will if I find it and I will plaster it everywhere until the post is removed.
Second one: I'm sounding like I'm defending Koei and I failed to make myself clearer than I did. however other companies DO pay attention to things like that. however that peice is irrelevant...BUT! they did the idiot maneuver and made SOCIAL MEDIA their way to be contacted. so yes...valid point I'll give you that with Koei's case here. I actually wish that we had more communication and I'm not just talking just Koei here either.
Third: Patching IS reasonably cheaper to do on pc than it is on consoles. What I mean is that I want them to do the work on the side possibly by consumer demand and do that up proper so it can use PS4 or PS3 graphics.
Fourth: I'm not saying a voice is pointless, if I've managed to make it sound like that I'm going to say I didn't mean to if I did. As for your question I'm certain someone has spent time to do it. I mean hell if people make indepth mods for minecraft and prototype a attempt at online multiplayer then possibly.
So yeah, OF COURSE, HOW COULD KOEI, a Japanese developer that works mostly with consoles and just started on Steam NOT outperform Valve, a pure PC developer famous for their breakthroughs, innovation, savvines in PC modding, and actually happens to owns this platform. KOEI, HCU AGAIN?! Not do stuff even Valve can't.
Yes, I repeat, the PC version of Half-Life doesn't have the best graphics from a more modern console, but uses "inferior" version. BUT! Since it's not KOEI, everyone lets it pass. *facepalm*
Look up what LoD means. In the past, such techinques of reducing model detail have been used for more than reducing visual fidelity at long range and there are plenty of native PC titles that offer down-stepped visual quality in player models, enemy models, environment, etc. to cater to lower end hardware.
Likewise, textures are usually available in a multititude of different resolutions for a real PC title. For the same reason; powerful hardware gets the high-end stuff, less powerful hardware gets the low-end stuff.
(Oh; and Konami of all developers offered a special high-definition pack for the PC version of Castlevania: Lords of Shadow 2. So console-centric studios are not above this kind of thing either.)
"Option? You mean, like developing TWO separate DX9 and DX11 engines (that's doable, Assassin's Creed done that... BUT only the first game, as it turned out to be not commercially feasible, AC2 and 2 follow-ups were DX9 only, AC3 on were only DX11), AND also having double the assets (double the character models, double the stage maps... No one does that."
Saints row 3 did it they allowed you to choose between directx9 or directx10/11, GTAV did it when they have you the options to choose between directs 10,10.1 or 11
You are asking from a company in Japan, where they generally don't work with PC at all, to do stuff that only not even competent western devs do successfully.
"WTF other devs can get away with any crap they pull off but KOEI always needs to do better even though they improve with ever port?! Do they have a thing liek Ubisoft Play, or Rockstar Social CLub? No."
You mean like how toukiden kiwami is always online and there's no online play?
"Do they listen to fan demands (Online, PS4 character models)? Yes."
Didn't they say the character models for dynasty warriors 8 would be based on the PS4? Also the games hasn't come out yet
"Do they support and patch games after release? YES."
Bladestorm nightmare people are still reporting issues on this game and they haven't updated in June
They released dead or alive 5 last round and the multiplayer player is still in "beta"
"WTF other devs can get away with any crap they pull off but KOEI always needs to do better even though they improve with ever port?! Do they have a thing liek Ubisoft Play, or Rockstar Social CLub? No."
You mean like how toukiden kiwami is always online and there's no online play?
"Do they listen to fan demands (Online, PS4 character models)? Yes."
Didn't they say the character models for dynasty warriors 8 would be based on the PS4? Also the games hasn't come out yet and we have to wait until tuesday to see if that's true
Do they PERSONALLY respond fans' messages on a foreign language? YES, FB and Twitter. My friend had a response from KOEI right on his first post to their page. Which was about PC ports. Apparently, they actually care, as much as difficult is their fanbase. "
Do you know the specific question your friend asked just wondering?
"They should hire someone like Namco's Harada or get Itagaki back to Team Ninja back to say "♥♥♥♥ yous" to people who always ♥♥♥♥♥♥."
You do realise that is horrible customer service if you have issues you raise like a bug or any of the issues that you raised and they say that to you would that be acceptable? No people would not want to buy from them anymore
"So yeah, OF COURSE, HOW COULD KOEI, a Japanese developer that works mostly with consoles"
So your saying that because Koei are a Japanese publisher/developer that there exempt from any criticism on PC gaming?
"Yes, I repeat, the PC version of Half-Life doesn't have the best graphics from a more modern console, but uses "inferior" version. BUT! Since it's not KOEI, everyone lets it pass."
You comparing a game that released in 1998 on the PC to a game that is releasing in 2015 valve could work with the highest spec possible at the time but Koei are releasing their games in 2015 where they can work with mid ranged pc's and could still run the ps4 version
(This is a small gist of this...the quote system is being buggy)
Jonhster4 gets his internet in this argeuement including mentioning the crap support guy from Team Ninja. Saints Row three did have direct X stuff for its selection but to those who have owned it you'll note the main difference is how much the game gives you graphics wise and performance wise it was not swapping graphics engine generations that's to trubleshoot if you were running the game on an older OS or older hardware, which falls under 'making the game availible to everyone' AC3 on the otherhand I'm not certain.
While Koei improves and I'll admit that I will never say that gives them a flyin pass to take shortcuts. They want to test the water before jumping in with both feet and we want them to be more communicative with us and give us the support we want here. Patching in online play is easy as others have or have already started working on it meaning even if its not on release it can be patched in...not that hard to do since for most games its not adding anything groundbreaking to it.
Nvidia is currently working on their own solution for that and it includes recording software and pretty much everything else...now if a HARDWARE provider can come up with software like that why the ♥♥♥♥ can't other companies work on it and patch it in right?
"You do realise that is horrible customer service if you have issues you raise like a bug or any of the issues that you raised and they say that to you would that be acceptable? No people would not want to buy from them anymore "
I mentioned the lead Tekken developer who constantly makes fun of fans' silly complaints (like saying that for American region, he'll replace the culture freak catgirl with a muscular skinhead dudebro), and I don't see Tekken sales dropping just because he doesn't comply with a constantly-complaining, permanently-unhappy fanbase... & as much as found Itagaki abhorrent, it was when he quit Dead or Alive started receiving negative feedback. Also, it's even more silly blaming KOEI for game developed by Team Ninja and released Tecmo, even after they merged. What next, KOEI gets blamed for Namco game—OH WAIT, people already do that!.. blame KOEI for no patches to One Piece game, which is published by Namco Bandai. I'm out of words. Tecmo, Namco, Capcom – KOEI must be held responsible for all of their shortcomings! >_<
P.S. I am not trying to have an argument, just sharing facts that are relevant to stuff posted here... And yes, I've seen KOEI's response, was shocked myself at first but people were like, "what's so special, they always answer fans' on Twitter and FB".
I never implied KOEI shoud get a pass, I was pointing out that you give OTHER devs a pass for some whatever reason. I've had WAY more issues with games by Valve, Rockstar, Creative Assembly, and I am not even mentioning Japanese developers, who can't make a game where controller works without installing third-party programs.
And please stop using Toukiden as an example, it's a port of a Vita remake of a PSP game emulated on PS4, it is by no means an average quality KOEI product.
Gonna have to stop ya here: It was ultimately Koei's decision to have online cut from One Peice warriors if I remember correctly and Bandai wanted it kept in. guess who won that argement? Namco Bandai would have been more than happy to intro online since they had just posted up Dragonball Xenoverse was it last year? Even dropped time to work on improving their online yet they release One Piece warriors 3 with no online coop. Something's not adding up here at all man.
we know you're not, I'm not but its hard to keep ignoring simple crap (at least to me) conerning online coop in my case, or an unwillingness to dedicate a crew to getting the console PS4 graphics to be an option after initial release drop (may I remind you a crew of like 6 guys had to completely undo a graphics engine in Sonic Allstar Racing strictly because their engine at the time was not supportable by older graphics cards. They did NOT have to do that....did they do it? Yes they did.)
Toukiden is one of those 'Port of a port' cases and hilariously enough it works fine on the Vita I beleive yet has all these massive coding issues that a large amount of people are having things like engine lag and constant crashing. Least thats part of what I'm seeing when I browse over their forums.
I've never seen omega force comment on the PC ports it's always Koei tecmo who have been responsible for the PR, maybe there developers should have community management roles along side Koei tecmo community management
"And please stop using Toukiden as an example, it's a port of a Vita remake of a PSP game emulated on PS4, it is by no means an average quality KOEI product."
I didn't mention it was a vita quality port I was just mentioning that the games h requires always online connection with no online features in the PC version
Omega Force is in-house development team, of course the publisher does PR... That doesn't change the fact that KOEI did NOT develop Dead or Alive. Saying they did is like saying that BANDAI developed Tekken... Which is just silly. They are a toy maker.
I wasn't speaking about Toukiden being Vita port either, but about negative feedback on it in general (cant speak from personal experience yet, maybe it was just bull)... Just that ALL other ports KOEI did are nothing like Toukiden. Ports of DW8XL, Empires and OPPW3 were very good, I didn't notice any issues, at least after DW8 got first patch that fixed blacksreen errors. They work fast, support any controller (unlike, say, Portal 2) without a 3rd party program (most steam Sames require x360ce) and in general, work very good. The stuff people complain are PS3 graphics and lack of online... And we don't know how much that is improved upon fixed in SW4-II.
Nobunaga's Ambition: Sphere of Influence is perfect... This is a KOEI PC game.
Are you sure everything is okay with you? You seriously think that there's "argements" and "winning" here? O_O I am not arguing. Not trying to "win" anything, it's a freaking message board! *faceplam*
Here guys, let me explain you how gaming industry works: developer develops the game (duh), then once it ships, it is the publisher who provides support and patching... KOEI have nothing to do with PATCHING OPPW3... Because tha's what published does. It's NOT an argument... It's just the way the industry works. And Bamco did Dark Souls, no matter what they do later, they will forever remain in our hearts and #1 ♥♥♥♥♥♥ port developer. besides, KOEI ISN'T EVEN THE DEVELOPER OF OPPW3! >_< Omega Force is.
Secondly, KOEI have as much to do with Dead or Alive as TECMO have to do with Dynasty Warriors... Yea, why are you not blaming Tecmo for their issues instead? O.o DoA: LR was first PC port for Tecmo, much like Dark Souls was for From Software and Bamco in general... But it wasn't AS bad...
I understand that some people care for online features... They give them in SW4-II. Can't check because not released yet. I found Sonic Racing ports fine but not without their own issues... I remember having to fuss around while configuring them to work, installing x360ce for joystick, and doing other unpleasant stuff on a game I got for my mum. And graphical issues too... Surely someone like her wouldn't even attempt to figure out why joysticks don't work, where to unpack that ♥♥♥♥♥♥ emulator, and figuring it out that 1st should be set as keyboard else it won't work... and why the hell must I use AN EMULATOR for XBox controller while playing a PC "port" anyway? Code proper joystick support FFS! Like Omega Force do since DW4 and SW2. Other devs can't such a simple thing from KOEI?!
I'll just try it straight after SW4-II to see what the fuss is about.
https://en.wikipedia.org/wiki/Bandai_Namco_Holdings
They make toys, video games, anime, and amusement parks. What you essentially stated is the equivalent of Disney "only making cartoons." No offense, but that is one of the dumbest statements I have ever seen on Steam. Don't make conclusory statements if you don't know what you are talking about.
One Piece was published by Bandai, not KOEI. The quality of the release has nothing to do with KOEI. Nobunaga's Ambition is not a Warriors game, it's a strategy game... You are comparing apples to oranges.
The "stuff people complain [about] are" having to pay full price for a game that gives us a stripped version of the PS3 port. That's what we are complaining about. Wake up and smell the roses.
You don't seem to understand game development. The developer just makes the game. The publisher is responsible for everything, including post-release updates and patches. Look at Batman Arkham Knight for an example of WB being in charge of the interim patches. You don't see Rocksteady or Iron Galaxy talking about it.