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Zgłoś problem z tłumaczeniem
1. Control Panel - Printers and Other Hardware - Game Controllers. Note your gamepad OEM name in the Game Controllers.
2. Open RegEdit (Start > Run... > "regedit")
3. Search for your gamepad OEM name in HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Contro l\MediaProperties\PrivateProperties\Joystick\OEM.
4. Rename it to "Logitech Dual Action"
5. Restart your PC.
Or try a manual override:
1. Unplug your Gamepad.
2. Right click on your "VID-PID code"- folder, create a new key called "Axes".
3. Right click on the "Axes" folder, create a key called "2".
4. Inside "2" create a binary value named "Attributes", set it to "00 00 00 00 01 00 35 00".
5. After that create in "Axes" a second key: "5", create a binary value called "Attributes", set it to "00 00 00 00 01 00 32 00".
5. Restart you PC and connect the pad.
Source: http://gtaforums.com/topic/383548-possible-fix-for-usb-gamepad-problem/
Interesting. That indicates TecmoKoei has put in place some limited hard-coding of the input axes that should correspond to the back triggers and the left and right analog sticks, based on the friendly display name for the controller, rather than the vendor and device id.
It would also explain why knock-off X360 pads don't work as expected, because the game would probably read their friendly display name and think they're genuine X360 pads.
Kind of a heavy-handed method, but yes; using the DirectX 7 and-up method of forcibly redefining DirectInput logical axis or button identifiers via the registry would certainly work.
Note though, that it may mess with other games which were correctly identifying the pad before and that you need to be very, very careful in defining the correct values, which may be hardware-dependent.
Definitely not something I'd recommend for everyone to just try.