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You will not complete all of them without several, several hours of grinding/ gameplay. That's just one character. All of them is mulitplying that by even more.
Some examples of very time consuming ones:
- Favoritism: Time per character 15 hours x 8 characters (Only records time that key inputs are pressed) This however can be easily cheesed by taping your analog stick or holding down a movement key any time you're not playing to AFK grind it.
- Dungeon Crawler: You should get this fairly easily if you grinded for Favoritism
- Jump: 10000 jumps. Very mundane and takes a few hours pressing jump without breaking.
-Treasure Hunter: 8000 hidden treasures per character. You can't cheese this one. This one is like doing the A rank quest over and over and over.
- Flawless fencer: 6000 Symbol Attacks per character. Hope you have good aim.
- Air Master: 10000 air combos per character. This one should be acquired over time on a character if you don't skip animations all the time.
- Slayer: 50000 Enemies. Not the worst, but it's just time consuming.
- Unbroken Heart: Critical HP and defeat a monster 1000 times per character. Requires you to find something that doesn't hit miniscule damage.
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As for ones that are necessary, none are necessary.
I find that the ones to go for first or even at all are based on the character.
Say if you wanted Tiara to be a mage, you'd focus on the Int, SP, Men Challenges first. Or if you wanted some sort of tank out of Apollo, HP, Vit, Men.
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For the record if you want to know how much I've done since release, I have over half done on one character. 14/26.
Thing is if you are using a mage there are Fairies that have SP drive + that totally negate the need for high SP pools and the DLC pack has at least 1 fairy with a +4 SP drive when they reach level 10 on my Tiara at level 50 that's 115 SP per turn so he just spams spells ;)
As for the challanges they are not worth doing in my eyes there first few luck ones on Galdo are worth it for his stealing but that's aboot it eh!
Nope. There has to be active button input. You can still technically find a good place to AFK, but you have to have some way to hold a movement key down.
Or... Stay up 15 hours actively running.
But I'd think people would more likely just do the former and AFK grind it- for the sake of their sanity.
They were a bit more worth aiming for in Neptunia since they occasionally gave bonus character profile voices, but that seems to have been removed. Probably for the best since I always just use my favourite as a leader so it was a pain to swap them out just to jump 700 times or whatever.
That's why it goes so slowly, since it only counts time in battle.
At least, it seems to only count time in Battles. I know I spent a ton more time than 28 minutes and 56 seconds in dungeons with Fang, and he still only has that much time in Favoritism. Seems like it only registers battles.
So, you've got to do a lot more than just tape down a button, unless you mean to tape down a button in a battle. Which probably makes more sense.
So, 15 hours of Fang in a battle, as the party leader. That's a lot of work.
I'm over 6 hours in the game, well over 2 hours of that were in dungeons. :)
No. It's just when you have constant button input, such as running in a circle in a dungeon.
I have maxed out Favoritism on Tiara, and I got that by running out of battle.
It may seem like the battle time is recorded because both the length of time between running from enemy to enemy and the time spent killing the enemy is roughly the same, more or less.