Fairy Fencer F

Fairy Fencer F

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Character challenges
So, how "easy" are they to complete for all characters (has anyone even done it?)? Which ones are the best to go for? And are they necessary, or just a nice bonus to have? I mean, I know they're going to take a long time, and some sound like a serious pain in the behind (like using the unique skill X times, especially for someone like Ethel).

Personally, I'd have wished all characters would have different challenges more suited to them. Like, everyone gets "Diligence?" when I would have preferred if this was something for Fang only, since he's so lazy.
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Showing 1-15 of 28 comments
比名子 Aug 10, 2015 @ 12:06am 
The challenges are mundane and take a very long time if you are not solely grinding for them.

You will not complete all of them without several, several hours of grinding/ gameplay. That's just one character. All of them is mulitplying that by even more.

Some examples of very time consuming ones:

- Favoritism: Time per character 15 hours x 8 characters (Only records time that key inputs are pressed) This however can be easily cheesed by taping your analog stick or holding down a movement key any time you're not playing to AFK grind it.

- Dungeon Crawler: You should get this fairly easily if you grinded for Favoritism

- Jump: 10000 jumps. Very mundane and takes a few hours pressing jump without breaking.

-Treasure Hunter: 8000 hidden treasures per character. You can't cheese this one. This one is like doing the A rank quest over and over and over.

- Flawless fencer: 6000 Symbol Attacks per character. Hope you have good aim.

- Air Master: 10000 air combos per character. This one should be acquired over time on a character if you don't skip animations all the time.

- Slayer: 50000 Enemies. Not the worst, but it's just time consuming.

- Unbroken Heart: Critical HP and defeat a monster 1000 times per character. Requires you to find something that doesn't hit miniscule damage.

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As for ones that are necessary, none are necessary.

I find that the ones to go for first or even at all are based on the character.

Say if you wanted Tiara to be a mage, you'd focus on the Int, SP, Men Challenges first. Or if you wanted some sort of tank out of Apollo, HP, Vit, Men.

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For the record if you want to know how much I've done since release, I have over half done on one character. 14/26.
Last edited by 比名子; Aug 10, 2015 @ 12:22am
ChloeLovesDemons Aug 10, 2015 @ 12:33am 
Originally posted by KarmaTheAlligator:
And are they necessary, or just a nice bonus to have?
It seems like each tier of each challenge is comparable to gaining one level in one attribute. It's an incredible waste of effort but it won't hurt either. It might be beneficial at low levels, kind of, maybe.
KarmaTheAlligator Aug 10, 2015 @ 12:45am 
Originally posted by KillemDafoe:
Originally posted by KarmaTheAlligator:
And are they necessary, or just a nice bonus to have?
It seems like each tier of each challenge is comparable to gaining one level in one attribute. It's an incredible waste of effort but it won't hurt either. It might be beneficial at low levels, kind of, maybe.
Well the last level is a huge boost (either Movement +1, or whatever stat + 100/200), so that's what I'm asking about, really. Is it necessary only in a regular, non-DLC run, or does it not matter in the end either way?
比名子 Aug 10, 2015 @ 12:49am 
It really depends on how far you want to take your characters. You're still going to one shot low level mobs. But maybe for feel of satisfaction or if you're trying to beat tower floors in record speed.
ChloeLovesDemons Aug 10, 2015 @ 1:02am 
Originally posted by KarmaTheAlligator:
Is it necessary only in a regular, non-DLC run, or does it not matter in the end either way?
It's not really going to make an appreciable difference, the weapon boost stat upgrades are going to dictate how powerful your characters are at the exclusion of most ancilliary stats and perks.
Last edited by ChloeLovesDemons; Aug 10, 2015 @ 1:02am
CLG Aug 10, 2015 @ 1:11am 
The sp ones are the only bonuses worth it but none of it will be a game changer.
OuchThatHurt Aug 10, 2015 @ 1:15am 
Originally posted by Cute Little Girl💕:
The sp ones are the only bonuses worth it but none of it will be a game changer.

Thing is if you are using a mage there are Fairies that have SP drive + that totally negate the need for high SP pools and the DLC pack has at least 1 fairy with a +4 SP drive when they reach level 10 on my Tiara at level 50 that's 115 SP per turn so he just spams spells ;)

As for the challanges they are not worth doing in my eyes there first few luck ones on Galdo are worth it for his stealing but that's aboot it eh!
KarmaTheAlligator Aug 10, 2015 @ 10:04am 
Originally posted by VikingDream - OuchThatHurt:
there first few luck ones on Galdo are worth it for his stealing but that's aboot it eh!
Do they actually help? Because I really want to get him to be a more successful thief.
Wolfie-san Aug 10, 2015 @ 1:04pm 
Wait I thought Favoritism was just have them as the Leader in the Dungeon. I mean like find a safe spot and just sit there for a good while being AFK you know.
比名子 Aug 10, 2015 @ 2:43pm 
Originally posted by Wolfie-san:
Wait I thought Favoritism was just have them as the Leader in the Dungeon. I mean like find a safe spot and just sit there for a good while being AFK you know.

Nope. There has to be active button input. You can still technically find a good place to AFK, but you have to have some way to hold a movement key down.

Or... Stay up 15 hours actively running.

But I'd think people would more likely just do the former and AFK grind it- for the sake of their sanity.
Theres very little sense in grinding them, particularly since the boosts they give are pretty negligible up until the final tier. I think of the challenges of little more than a stat track with a little pat on the back every n executions. Diligence is probably the easiest to max out and grants +1 move and a bunch of agility.

They were a bit more worth aiming for in Neptunia since they occasionally gave bonus character profile voices, but that seems to have been removed. Probably for the best since I always just use my favourite as a leader so it was a pain to swap them out just to jump 700 times or whatever.
davidb11 Aug 10, 2015 @ 6:37pm 
I'm pretty sure Favoritism is fighting in battles. I believe that's the challenge about using your character as the party leader character in battle. I just checked my challenges, it's registering only battle time.

That's why it goes so slowly, since it only counts time in battle.
At least, it seems to only count time in Battles. I know I spent a ton more time than 28 minutes and 56 seconds in dungeons with Fang, and he still only has that much time in Favoritism. Seems like it only registers battles.


So, you've got to do a lot more than just tape down a button, unless you mean to tape down a button in a battle. Which probably makes more sense.

So, 15 hours of Fang in a battle, as the party leader. That's a lot of work.

I'm over 6 hours in the game, well over 2 hours of that were in dungeons. :)
Last edited by davidb11; Aug 10, 2015 @ 6:40pm
比名子 Aug 10, 2015 @ 6:52pm 
Originally posted by davidb11:
I'm pretty sure Favoritism is fighting in battles. I believe that's the challenge about using your character as the party leader character in battle. I just checked my challenges, it's registering only battle time.

That's why it goes so slowly, since it only counts time in battle.
At least, it seems to only count time in Battles. I know I spent a ton more time than 28 minutes and 56 seconds in dungeons with Fang, and he still only has that much time in Favoritism. Seems like it only registers battles.


So, you've got to do a lot more than just tape down a button, unless you mean to tape down a button in a battle. Which probably makes more sense.

So, 15 hours of Fang in a battle, as the party leader. That's a lot of work.

I'm over 6 hours in the game, well over 2 hours of that were in dungeons. :)

No. It's just when you have constant button input, such as running in a circle in a dungeon.

I have maxed out Favoritism on Tiara, and I got that by running out of battle.

davidb11 Aug 10, 2015 @ 6:54pm 
Oh. Okay. That might explain the difference in timing.
比名子 Aug 10, 2015 @ 6:57pm 
Originally posted by davidb11:
Oh. Okay. That might explain the difference in timing.

It may seem like the battle time is recorded because both the length of time between running from enemy to enemy and the time spent killing the enemy is roughly the same, more or less.

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Date Posted: Aug 9, 2015 @ 11:57pm
Posts: 28