Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

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CyberBatty7 Sep 12, 2015 @ 9:23pm
Any good cyber character builds guides that uses a monowhip?
Any good cyber character builds guides that uses a monowhip?
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Showing 1-7 of 7 comments
morbosfist Sep 12, 2015 @ 10:44pm 
If you use a gun, it works with that build.
Barry Sep 12, 2015 @ 11:28pm 
I'm playing a decker with a monowhip and a full auto rifle and I'm really enjoying it so far. It's nice because when I'm hasted I can use the whip to negate a target's cover and then follow up with full auto.
rdishon Sep 13, 2015 @ 12:10am 
Originally posted by Barry McCockinner:
I'm playing a decker with a monowhip and a full auto rifle and I'm really enjoying it so far. It's nice because when I'm hasted I can use the whip to negate a target's cover and then follow up with full auto.

Why would you bother negating cover if you're going to follow with full auto? It has 0% critical chance, and flushes the taret out of cover on its own anyway. You're better off saving the APs (and unless you were in whip range already, it would cost you 2 of them) for another burst or for an attack that actually benefits from attacking a flanked target.
Barry Sep 13, 2015 @ 12:50am 
Originally posted by rdishon:
Why would you bother negating cover if you're going to follow with full auto? It has 0% critical chance, and flushes the taret out of cover on its own anyway. You're better off saving the APs (and unless you were in whip range already, it would cost you 2 of them) for another burst or for an attack that actually benefits from attacking a flanked target.

That's a good point, but I only have 2 AP at the moment (3 with haste). Still, I'm considering loading an earlier save and not taking the whip. What would be an ideal ranged weapon (or attack) to use with a whip since it's clearly not full auto?
Last edited by Barry; Sep 13, 2015 @ 1:07am
rdishon Sep 13, 2015 @ 1:13am 
Originally posted by Barry McCockinner:
That's a good point, but I only have 2 AP at the moment (3 with haste). Still, I'm considering loading an earlier save and not taking the whip. What would be an ideal ranged weapon to use with a whip since it's clearly not full auto?

Well, since you'd be in close range anyway, maybe a shotgun for the high damage? Or a pistol for its supposed high critical rate? I haven't tested either of those, so I'm not too sure about their actual performance.

My latest playthrough did combine the whip with an assualt rifle, but it worked mostly in a support role (my character would flush enemies out of cover for the rest of the team to deal the heavy damage), but later on in the game, once I finally got my hand on the taser and a decent rifle, the whip saw less and less use in combat.
Mauman Sep 13, 2015 @ 1:16am 
I used one on my rifle samurai. Specifically, I used it as close range flush so I could then use the vindicator on them. Long range it was the steyr-aug fullauto then lasor sniper show.
Darth Hernia Sep 13, 2015 @ 9:11am 
Decker-Rigger. There are only 3 weapons slots. 1 for cyberdeck, 2 for drones. So cyberweapons are perfect.

Downside is you won't get to use the monowhip very much. You'll only have 1 AP for yourself, and you'll probably use it for mark target. It's mostly for when enemies get too close or have too much armor.
Last edited by Darth Hernia; Sep 13, 2015 @ 9:12am
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Date Posted: Sep 12, 2015 @ 9:23pm
Posts: 7