Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

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DrakenKin 2015 年 9 月 9 日 下午 8:46
Mages and Qi Casting
Making a mage, and I put 4 points into Qi,

Was it a mistake? These seem like melee skills or something, am I confused?
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目前顯示第 16-30 則留言,共 67
rdishon 2015 年 9 月 10 日 下午 1:32 
引用自 Speakeasi
There are a couple of passive Qi spells that are useful, like magic resistence and stride. The problem with mages/shaman branching into Qi casting, though, is the finite no. of spell slots. If you can cast high lvl hermatic spells, those slots are probably better off reserved for something like Haste III or Armor III.

A rule of thumb when min-maxing SRR is spreading out your karma investment. As early skill investment only cost a few points, you get the most bang out of your buck. I.e. physical matrix based characters investing just a few points in magic, lest those spell slots go to waste.

Haste and Armor are shamanic spells.
Dav 2015 年 9 月 10 日 下午 1:43 
引用自 Draken
Making a mage, and I put 4 points into Qi,

Was it a mistake? These seem like melee skills or something, am I confused?
i always put few points in qi for my mages. qi has some defensive cover skills that makes camping on leylines (sorry i mean 'dragon lines") much much safer since theyre never in cover otherwise. try magic resistance, or even martial defence. first thing you want to do for mage though is to get will and spellcasting up high. that makes you a death machine, then with the qi defense skills you can camp the leylines getting the extra effects: quicker cooldowns, healing, spell bounce ect. also i like flamethrower 3 for the whole game better than flamethrower 4. it is almost as strong, and its cooldown is only 1 instead of ft 4 being 2. this means if your on a leyline you can caste it continuously with every ap you have due to a 0 cooldown. if you crit with it stuff dies real quick.
最後修改者:Dav; 2015 年 9 月 10 日 下午 1:57
ppaladin123 2015 年 9 月 10 日 下午 2:40 
manabolt does not work on drones/machines so I assume it is some sort of mental attack. I am not really sure how this system works under the hood. I am not even sure if armor is damage reduction, makes you harder to actually hit, or both.
morbosfist 2015 年 9 月 10 日 下午 2:59 
Armor reduces incoming damage, potentially completely. If ever you see a "Blocked!" message when you or an enemy is hit, that's armor doing it's job. Dodge is evasion chance.
最後修改者:morbosfist; 2015 年 9 月 10 日 下午 2:59
Syrris 2015 年 9 月 10 日 下午 8:19 
引用自 ppaladin123
manabolt does not work on drones/machines so I assume it is some sort of mental attack.

It's not mental, but it doesn't work on inanimate objects. (Needs a life force/astral presence/essence/soul/whatever you want to call it.)
iCarus 2015 年 9 月 10 日 下午 10:36 
I have much higher accuracy (usually 70-80) with Willpower 9 in normal though, while having like 40% tohit in beginning
Apocalypse 2015 年 9 月 10 日 下午 11:03 
引用自 ppaladin123
manabolt does not work on drones/machines so I assume it is some sort of mental attack. I am not really sure how this system works under the hood. I am not even sure if armor is damage reduction, makes you harder to actually hit, or both.

Manabolt should be a mana-spell. You resist against mana based spells with willpower.
Powerbolt is a phyiscal based spell. You should resist against physical based spells with body.

Most grunts should have more body than willpower, they should as well have dodge. They should have an easier time with powerbolt.
Voldski 2015 年 9 月 11 日 上午 4:18 
引用自 Draken
Making a mage, and I put 4 points into Qi,

Was it a mistake? These seem like melee skills or something, am I confused?

Qi casting a bit like shadowruns version of kungfu magic, or spiritual martial art.

EDIT: That said there not real options for traditional mage class, glass canon i mean. The basic magic attacks fairly weak compared to other attack forms, ontop of that all damage spells except flamethrowers have fairily medium to long cooldowns. Mage i think here in there best functional state more a support class than raw range dps.

But thats just my opinion.

IF you want a mage dps you properly get best result going into pistols and pick mage skills like aim and strip armor(also if you can get hands on stun with low cooldown to force enemies out of covers), than picking mage damage spells.
最後修改者:Voldski; 2015 年 9 月 11 日 上午 4:30
jewfro3000 2015 年 9 月 11 日 上午 4:24 
引用自 Draken
Ok thank you,

Last question, why my powerbolt has lower chance of hitting than manabolt? Doesn't it count as a spell?

Like right now, on same enemy, powerbolt is 41% chance to hit, while manabolt is 99%...

My willpower and spellcasting are both level 5.

So without taking things way off topic to answer your question they are trying to do spells like the table top game where ever they can in this computer version and in the PnP game magic fell into one of two classes and that was NOT conjuring and spellcasting but rather physical or mana. physical follows the laws of physics so range, cover, armor, ect will apply, so powerbolt flamethrow, all that kind of stuff reacts like it was ranged combat for the most part. mana does not follow the laws of physics but simply requires LOS alone. All casters manipulate mana for all things magical and conjure it out of the the astral plane into the physical one and only things with Auras (essence means living thing means it has aura) are conduits so mana based spells actually are attacking someones Aura if you will, rather than their body so the only defense against mana spells is willpower, magical effects that do so, and was affected by essence. all others were physical and more easily resisted by the average mudane person and came into being out of the caster rather than the target, then physically had to travel from point A to B.

Didn't dragonfall state if the spell being purchased or viewed in general state M for mana and P for physical or was that in someones well made UGC that I remember playing but don't see used in Hong Kong?
最後修改者:jewfro3000; 2015 年 9 月 11 日 上午 4:26
jewfro3000 2015 年 9 月 11 日 上午 4:31 
引用自 Shazai
引用自 Draken
Making a mage, and I put 4 points into Qi,

Was it a mistake? These seem like melee skills or something, am I confused?

Qi casting a bit like shadowruns version of kungfu magic, or spiritual martial art.

EDIT: That said there not real options for traditional mage class, glass canon i mean. The basic magic attacks fairly weak compared to other attack forms, ontop of that all damage spells except flamethrowers have fairily medium to long cooldowns. Mage i think here in there best functional state more a support class than raw range dps.

But thats just my opinion.

IF you want a mage dps you properly get best result going into pistols and pick mage skills like aim and strip armor, than picking mage damage spells.


Not true, again they wanted to follow PnP as much as they could and a mage could "level" the rank of the spell he was casting as low or up to as high as the rank the spell purchased was... and the higher he chose the grater risk he had of not being able to resist all the damage feedback that came with any spell ever. This game chose to try it out as more familiar cooldowns and so the way to experience it in the computer game is casting before cooldown allows and basically "fail" your resistance roll
Darth Hernia 2015 年 9 月 11 日 上午 5:10 
引用自 Shazai
引用自 Draken
Making a mage, and I put 4 points into Qi,

Was it a mistake? These seem like melee skills or something, am I confused?

Qi casting a bit like shadowruns version of kungfu magic, or spiritual martial art.

EDIT: That said there not real options for traditional mage class, glass canon i mean. The basic magic attacks fairly weak compared to other attack forms, ontop of that all damage spells except flamethrowers have fairily medium to long cooldowns. Mage i think here in there best functional state more a support class than raw range dps.

But thats just my opinion.

IF you want a mage dps you properly get best result going into pistols and pick mage skills like aim and strip armor(also if you can get hands on stun with low cooldown to force enemies out of covers), than picking mage damage spells.
The strength in hermatic DPS spells comes from that not many enemies have defenses against them. They bypass most defenses and target willpower. So only other hermatic mages and physical adepts can tank them effectively.
DrakenKin 2015 年 9 月 11 日 上午 8:41 
Are you saying armor doesn't protect at all against hermatic damage? only will does?
Darth Hernia 2015 年 9 月 11 日 上午 9:06 
引用自 Draken
Are you saying armor doesn't protect at all against hermatic damage? only will does?
Armor reduces damage; Willpower makes you harder to target. They do different things.
DrakenKin 2015 年 9 月 11 日 上午 9:19 
I see, thanks for the clarification.

I picked up a couple of new damage spells with cooldowns of 2 and 3. I now have 3 damage spells and I should be able to do a rotation between them + the stun spells.

Thanks for the tip about stun spells by the way, i didnt realize stunning someone removed him from cover. That'll come very handy, and is much more accurate than gun equivalents.
Voldski 2015 年 9 月 11 日 上午 10:05 
Just saying if we talking glass cannon classical mage class like other fantasy games as per range dps, i still sya that the damage potential going as pure damage spell caster is weaker, as per say other range dps classes in HK what they are in PnP i won't argue as i have not played that much.

Just saying when i compare i bomber based mage here compared to how mage was back in shadowrun returns they fall way behind other classes. Saying that as i oersib who played both close combat class here, range dps via weaponry and finally dps mage with combat damage spells. They just don't add up as viable against other damage types less your interested in putting out mediocore damage.
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張貼日期: 2015 年 9 月 9 日 下午 8:46
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