Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

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Supplice Feb 6, 2016 @ 2:22am
Namazu mission bugs
During the "escape" portion of this run, I've encountered a number of issues that really need to be fixed:

- After freeing the test subjects, and then talking to them at the end of that combat a door opens into the blackness outside what would be the playable area of the map. It was possible for me to walk through this door and into the blackness, and then have it close behind me, trapping and requiring a reload.

- A number of issues relating to Commander Gaara and his little speech, and its trigger. Killing Gaara not last and then triggering his speech posthumously removes all player turns. Several times this had an enemy constantly attacking without a break for several minutes, requiring reloads. Killing Gaara last, without triggering his speech first results in it being made posthumously after the combat ends, and player control is not returned, resulting in a reload being necessary.
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Showing 1-15 of 23 comments
pepe Feb 6, 2016 @ 5:50am 
How do you disengage the Matrix Interlocks? I've replayed the scene several times, but I can't find the right system?
Bopple Feb 6, 2016 @ 5:57am 
After dealing with scientists and goons, matrix connector and other interactable icons are gone. This is obviously bugged.
Supplice Feb 6, 2016 @ 6:28am 
I didn't have a problem with the interlocks personally, but I hit them both during combat. They are on a timer; 5 combat rounds before they are inaccessable. Don't suppose that you exceeded that?

Regarding my earlier problems with Gaara, he has two speeches that he gives so you might wat to hold off dropping him until both are given. And I think all his problems are because combat starts when you enter that portion of the level, instead of what seems like should be when you walk over the first speech's trigger.
Had the same issues!
Originally posted by Lücky Angus McFife:
Had the same issues!

I was able to get through by running to the middle of the room and making the conversation start.
inside Feb 6, 2016 @ 10:46am 
I replayed the mission several times and I can't free the test suspects or sneak by the first guard post (don't know if it is possible).

Could someone explain what excatly you have to do to free the test suspects, and if there is a "peacefull" way to play this mission?
Ann Feb 6, 2016 @ 11:05am 
Originally posted by inside:
I replayed the mission several times and I can't free the test suspects or sneak by the first guard post (don't know if it is possible).

Could someone explain what excatly you have to do to free the test suspects, and if there is a "peacefull" way to play this mission?
First you need "override interlocks" - click on big computer near place where scientists was.
Second you need to click on computer on left side from Matrix entry - "Disengage Simsense Feed"
After that option to "Release test subjects" will appear.

Order I played:
First runner retreiving cure.
Second runner go for matrix: disabling drones, then unlock safe.
Next I fast disconnect from matrix.
After that I disable interlocks with runner near by, and run for disengaging and releasing with my disconnected decker.
Last edited by Ann; Feb 6, 2016 @ 11:23am
inside Feb 6, 2016 @ 12:07pm 
Thank you!
That worked. For some reason, I didn't notice the blue objective markers on the terminals.
pepe Feb 6, 2016 @ 1:13pm 
Found it right after I posted. The problem was the color of the hand icon was so similar to the desk, I missed it the first three times around.
cren3856 Feb 6, 2016 @ 1:31pm 
Encountered a similar problem during the escape segment where combat refused to end and rendered the trams inaccessible. Reloading before confronting the scientists fixed it, so it was probably a one time thing.
Waeress Feb 8, 2016 @ 7:27am 
Only had issues with the commander Gaara fight.
Used matix hack in the tram to get to the correct place. Combat started directly and when I got into the second room I was rushed by Gaara and some others.
Dropped them pretty fast and combat ended.
I continued forward and walked over the Speech trigger.
After Gaara (already dead) said his lines, I cannot move at all. Game is not frozen since I can open inventory/menu, but characters are locked in place. (annoying since auto-save is down in the lab)
*Edit* Appearently it is stuck in "NPC's turn"-mode. At least that is what it says when trying to save.
Last edited by Waeress; Feb 8, 2016 @ 7:31am
Marquis-III Feb 8, 2016 @ 3:11pm 
I have a weird issue in the fight right after talking with the female doctor.
If I throw the granade (even from the granade launcher) a "shiawase captain" enemy throws it back at me during my turn. I have even threw a fireball at those enemies just to be hit but some chain spell from one of the enemies it hit. Never experienced such a behaviour from enemies before.
morbosfist Feb 8, 2016 @ 5:22pm 
Originally posted by Marcusss:
I have a weird issue in the fight right after talking with the female doctor.
If I throw the granade (even from the granade launcher) a "shiawase captain" enemy throws it back at me during my turn. I have even threw a fireball at those enemies just to be hit but some chain spell from one of the enemies it hit. Never experienced such a behaviour from enemies before.
Don't know about the spell, but DLC enemies can have the Magnet Arm and will use it. Grenades can be a liability unless you target the mooks you know won't have it.
Last edited by morbosfist; Feb 8, 2016 @ 5:22pm
Thank you for reporting these issues, the Shadowrun team will be looking into these among other issues. If you would like to report another issue please create a new thread in the Bug Reports section of the Steam Discussions or by contacting us here: http://harebrained-schemes.com/about/contact/

Thank you in advance for your patience.
SirBridford Feb 9, 2016 @ 6:33pm 
Originally posted by Waeress:
Only had issues with the commander Gaara fight.
Used matix hack in the tram to get to the correct place. Combat started directly and when I got into the second room I was rushed by Gaara and some others.
Dropped them pretty fast and combat ended.
I continued forward and walked over the Speech trigger.
After Gaara (already dead) said his lines, I cannot move at all. Game is not frozen since I can open inventory/menu, but characters are locked in place. (annoying since auto-save is down in the lab)
*Edit* Appearently it is stuck in "NPC's turn"-mode. At least that is what it says when trying to save.

This is the exact same issue I'm having on this mission.
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Date Posted: Feb 6, 2016 @ 2:22am
Posts: 23