Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

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yoomazir Feb 5, 2016 @ 6:01pm
Tiger's Den - command center help (SPOILERS)
Ok, I'm kinda lost here, I'm in that moment where there's a countdown before the command center gets sealed, so far I have hacked everything and activated the turrets, what else am I supposed to do now, kill all the enemies before the timer run out or is there an escape route?
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Showing 1-15 of 19 comments
Juro Feb 5, 2016 @ 6:03pm 
Nah, just get out of the control center room before the countdown, and hold off until there's no ennemy left.
yoomazir Feb 5, 2016 @ 6:15pm 
Doh, all I needed was to get out of the control room? *bonks head on the wall*
StalwartSoul Feb 5, 2016 @ 6:53pm 
Originally posted by Jerak:
Nah, just get out of the control center room before the countdown, and hold off until there's no ennemy left.

LMAO. I got confused with that too. Thanks.
bananasloth Feb 7, 2016 @ 6:50am 
I cleared everyone out of the room (but not the floor, if that's even an option?) first to the hallway leading to the evidence room, got a mission failed. Next I got everyone all the way into the evidence room, mission failed. Am I still missing something or is this a bug?

(in both of these cases, I really mean /everyone/, including Koschei, so the problem shouldn't be that just one character remained behind)

edit: I know Qiu said the training rooms would be a good place to make a stand, but she also said the stairway she knew was "in the back" I think? So I assumed I should be moving "to the back". Did I just ♥♥♥♥ up the direction to move to entirely? Guess I'll try clearing out to /in front of/ the command room. Sorry if that turns out to work and I was just being an idiot :D

edit 2: yup, that worked. Sorry for asking before trying more!
Last edited by bananasloth; Feb 7, 2016 @ 7:16am
Bigbee KAMIzola Feb 7, 2016 @ 7:05am 
Originally posted by RvnBlk:
Originally posted by Jerak:
Nah, just get out of the control center room before the countdown, and hold off until there's no ennemy left.

LMAO. I got confused with that too. Thanks.

Me too! and I lost a pretty good opportunity to grab some gear/medkits =[
Last edited by Bigbee KAMIzola; Feb 7, 2016 @ 7:05am
Juro Feb 8, 2016 @ 10:35am 
Originally posted by bananasloth:
I cleared everyone out of the room (but not the floor, if that's even an option?) first to the hallway leading to the evidence room, got a mission failed. Next I got everyone all the way into the evidence room, mission failed. Am I still missing something or is this a bug?

(in both of these cases, I really mean /everyone/, including Koschei, so the problem shouldn't be that just one character remained behind)

edit: I know Qiu said the training rooms would be a good place to make a stand, but she also said the stairway she knew was "in the back" I think? So I assumed I should be moving "to the back". Did I just ♥♥♥♥ up the direction to move to entirely? Guess I'll try clearing out to /in front of/ the command room. Sorry if that turns out to work and I was just being an idiot :D

edit 2: yup, that worked. Sorry for asking before trying more!

Yeah honestly it's poorly worded, i too tought that we would need to find a door or something for Qiu to work on while we're defending, but no, all you gotta do is hold ennemy until no more come, while you're out of the command center room. The matrix in the command center only get you access to some equipement. I got caught too first time!
Rex Feral Feb 8, 2016 @ 2:20pm 
Well, I got out of the room, I killed everyone, but the game is stuck in combat mode although no enemies are left (it skips their turn).

Any solutions?
morbosfist Feb 8, 2016 @ 5:20pm 
Originally posted by Rex Feral:
Well, I got out of the room, I killed everyone, but the game is stuck in combat mode although no enemies are left (it skips their turn).

Any solutions?
Are you sure all the enemies are dead? I went through a similar problem before I realized that there was a non-combat mage hanging around who was constantly skipping his own turn. They're dressed in blue.
Thank you for reporting this issue, the Shadowrun team will be evaluating this among other issues.

This issue looks like it is caused by at least one of Police not learning about the Player and their team. You should be able to move past this issue by exploring all areas of the map and ensuring that all hostiles have been killed.
FordGT90Concept Feb 9, 2016 @ 5:02am 
Mmmmm...a few points here.

1) The dialog makes it sound like Qiu is going to have to work on hacking while combat is going on when, in fact, the combat has to end before you can interact with the panel.

2) One of the hostiles (either the last one alive or second to last) literally *vanished* before my eyes a few steps away from my team. He was not targettable, I think one AOE attack hit him but another AOE didn't, and even though I couldn't see/interact with him, it was obvious what tile he occupied because I couldn't move there. I think the first turn he went invisible, he used a gun attack, second turn, he threw a grenade which Duncan returned, and on the third turn, he finally moved making him visible--he was quickly killed at this point.

3) I think the counter in the top left corner is clear enough: you need to get everyone out of the command center before the "0" turn ends. The thing is, that counter is kind of hard to notice if you don't know it is there.

4) Food for thought: what if an AI gets locked in the command room after you exfil it? Does the code for sure remove that AI from play? If it doesn't, I could see that causing problems with progression.
Last edited by FordGT90Concept; Feb 9, 2016 @ 5:03am
Rex Feral Feb 9, 2016 @ 11:42am 
Originally posted by morbosfist:
Originally posted by Rex Feral:
Well, I got out of the room, I killed everyone, but the game is stuck in combat mode although no enemies are left (it skips their turn).

Any solutions?
Are you sure all the enemies are dead? I went through a similar problem before I realized that there was a non-combat mage hanging around who was constantly skipping his own turn. They're dressed in blue.


I have literally checked every tile on the map, there's no one left, even the enemy turn does not show any red bullet points under the Enemy Turn. The only one's left are me, my squad and the turrets.

Actually now that I think of it, I did leave some sentries in the matrix. I saw a black IC and got immediately out of the matrix so the game might be registering them as unkilled enemies. Now thing is the central room has already closed so I have no way to get back to the matrix.
GigaGeiger Feb 26, 2016 @ 9:12am 
Don't know if anybody found the fix for this yet, but I found a solution. I had one of my crew go near the entrance where you came in from, and that triggered a final enemy with a baton to spawn.
iandelor Jul 19, 2017 @ 1:34pm 
I know this thread hasn't been posted to in a while, but I'm just now playing the game, and I ran into this same bug of combat rounds never ending after seeming to kill everyone. What worked for me was a modified version of a suggestion above:

1) Finish in command room and kill everything you can see first. (Get out of south/southwest big doors of command center before timer runs out.)
2) Run a character down to the south/southwest end of the hallway, where you originally entered this map, but leave a few AP, so you can still move.
3) Take a step back north/northeast up the hall to leave room at the very south/southwest end of the hallway.
4) End turn.

This method triggered the last baddie (a troll with a baton, in my runthrough) to enter through the south (southwest) end of the hall. I killed him, then the combat ended.

I hope this helps anyone else who runs into this glitch.
csaba_bota Aug 23, 2022 @ 1:33pm 
Originally posted by Harebrained Schemes:
Thank you for reporting this issue, the Shadowrun team will be evaluating this among other issues.

This issue looks like it is caused by at least one of Police not learning about the Player and their team. You should be able to move past this issue by exploring all areas of the map and ensuring that all hostiles have been killed.
So, 6 years have passed, you ported the game to consoles, and still haven't repaired this bug, as I just ran into it on Xbox One. Great work guys.
GundamWeenie Aug 27, 2022 @ 8:54pm 
Originally posted by GigaGeiger:
Don't know if anybody found the fix for this yet, but I found a solution. I had one of my crew go near the entrance where you came in from, and that triggered a final enemy with a baton to spawn.

I explored everywhere and only after putting several teammates right in front of the door at the very end of the hall (the one you got off the elevator on that floor when you arrived), and that finally caused the last guy to spawn.

Playing on PS4 btw.

Thanks for the tip!
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