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翻訳の問題を報告
I don't understand how that's the case. Both universes take place in the future (well, maybe not 2020 now). Both include the mainstream implementation of cybernetic enhancement. Both have consequences for going too overboard with said enhancement (essence loss vs cyber psychosis). Both settings take place in a world where mega corporations have practically replaced the government.
Both games involve you being a hired mercenary running various jobs for people around the city, which if you're smart, you receive from a fixer. Both settings introduce cyber space as an immersive virtual reality that you can visit by jacking your mind into the system.
Those are just the similarities I can think of off the top of my head, and I don't even know anything about their table top versions because I've never read or played them.
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The introduction of magic to a science fiction setting is far from being strange or unbelievable. Star Wars does it (Sith Sorcery is a thing), Starfinder does it (basically Pathfinder in space), Lovecraft does it (cultists performing dark rituals for alien gods), Super Hero comics do it (powers ranging anywhere from magical, to natural, and even advanced technology). I'm sure there are other examples, but I'm blanking on them right now.
I see Shadowrun as an example of what a fantasy world might look like if it were to take place a few hundred years in the future, instead of the classic medieval past.
Example: Nobody takes offense if the first thing to attack You on sight in a fantasy setting is a giant fox. Such things don't exist, foxes don't attack humans, there's no rhyme or reason as to why it even shows up, let alone why it drops gold and it may not even look cool... and yet it's somehow "okay" at least. Stuff like that is commonplace in fantasy RPGs, but it would simply not work in Cyberpunk; that hard SF setting requires a much more consistent world to not wreck the suspension of disbelief. Perhaps that's the very reason why You'd say that magic won't work either, which would make sense if You'd perceive Shadowrun as a Cyberpunk variety "with giant foxes" so to speak.
However: The world of Shadowrun has a rich and deep history to draw upon to justify magic and integrate it into the setting. It might be a difficulty, despite such a helpful wealth of lore & ressources, but if it is done, then that healthy dose of fantasy should actually make it easier for the player to be somewhat more open, forgive some ludicrous elements on that "poorly designed side quest" and such. Because it has fantasy elements and opens up to exploring an unknown and unrealistic world, as opposed to exploring "what might be our future" and needs to feel as if it genuinely could be.
In any case I believe neither to be anywhere near "casual", compared to fantasy. Both depend on a solid plot with twists and turns, actual revelations and a degree of realism in both gameplay and plot. It's only fantasy RPGs that can casually call You "the chosen one" and pretend to be an epic with literally nothing to back it up, shamelessly sending You to clean out the 5th fox den right afterwards...
I can think of plenty of reasons for Project Red to go with a generic cyberpunk setting rather than specifically Shadowrun:
* Shadowrun is proprietary => licensing.
* Shadowrun is HEAVILY lore-synced. Every bit of official content ties into the universe, as written across multiple time periods. This is a big restriction for gamedev.
* Shadowrun is complicated. It's hard enough for a new player to get their head around the cyberpunk setting with all its specifics. Adding magic puts things into overdrive.
* Magic is generally less suited for a real-time, first-person shooter game, compared to a turn-based tactical that SRR is. Although first-person magic has been done a lot, I just find it less impressive that way.
* If I were Projekt Red, I definitely wouldn't want to be seen as making a "smooth transition" rather than a clean break. Remember the "Fallout 3 = Oblivion with guns" debacle?
Cyberpunk 2020 is Proprietary - So Licensing wasnt an issue (Cyberpunk is owned by R. Talasorian Games which has been publishing Cyberpunk RPG since '88)
Cyberpunk 2020 is heavily Lore-Synced - So not understanding the Argument there Either (All the gangs, Corps, and Johnny Silverhand Himself have been in the RPG since the late 80's, with thousands of words written about them)
Cyberpunk is complicated as well, and lets not even discuss Alternate Setting Books (Including one where Vampires are part of the population.)
Magic could have been integrated easily into the game...at least for PC players...as for console players...Im not sure as I dont play them
A Shadowrun game could have been made and deserves to be made...but Cyberpunk deserves to be made for its fans as well
There are a lot of other pnp games I would love to see made into a video game. Dangerous Journeys would be nice. And Skyrealms of Jorune was one of the most interesting worlds. Although those are mostly fantasy.
The best cyberpunk RPGs back in the day were ICE Cyberspace (the one I played the most), GURPS Cyberpunk sourcebook (the one I loved the most) and Shadowrun (which I never played but a lot of my friends did and I respected it).
Cyberpunk sucked, it just got to use the name first...
Anyway... I'm so glad I didn't end up buying Cyberpunk 2077... Three times true since it stars Keanu ♥♥♥♥♥♥♥ Reeves. ♥♥♥♥ Keanu ♥♥♥♥♥♥♥ Reeves...
Currently downloading this game to give it a try.
ALSO... It felt so good to get all that off my chest... FINALLY :D
HK was my first actual direct experience with anything SR. I've only known the game by reputation all these decades.
HK is excellent, but imperfect. SR:HK absolutely ♥♥♥♥♥♥♥ NAILED the whole HK underworld thing. That's why I really enjoyed it, Even the more "episodic" feel of the story fits the setting and theme.
However, I just got Dragonfall and started playing it and already I can see HK's weaknesses more clearly. Dragonfall is just better written. It already has a much more cohesive and fleshed out narrative than HK. Everything just "flows," if you know what I mean.
The amount of reading in HK is over the top, too. And that's coming from someone who likes reading. Dragonfall feels about right. And it's not laden down with way too much talk about food. I "get" that in HK, but omg they went just a TAD overboard.
Anyway,,, It's too bad you don't enjoy the reading. These SR games feel more like you're reading an interactive novel than playing a standard RPG. For that's great. But you're missing out. These are excellent games with some of the best writing and storytelling I've EVER seen in a videogame, they're real classics. But not everyone's cup of tea, I guess...