Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Lately, I've been putting 1 karma into Spellcasting or Conjuring to get Astral Perception (and one spell).
I mostly play with Rifle, so I practically always carry a Sniper Rifle.
Whenever I play Rigger, I focus on Decker Rigger, with no fighting ability, but most people would suggest taking the Monofilament Whip Cyberware.
Wait what? There's an adrenal pump in Hong Kong? Oh man, am I THAT blind? I never ever noticed it.
If you enjoy building a combat character and your parents were killed in an ally by a gun (leaving you alone with your butler and a hell lot of money), you can consider playing STR for melee or throwing. Since guns are not an option for you.
I'll be honest and say melee is quite painful to play. You'll feel like you're going to die/faint all the time.
Melee is quite strong but everyone is going to shoot you since you're most likely the nearest and is soemtimes in the open (vulnerable to crit).. So that means you should put points into body. You'll also see that adept skills are quite essential to have so you'll have points in willpower too.
There's a spell that gives +1 AP and there are drugs for that too. The way I play melee is to buff myself with everything in the world, and for the next 3 turns I should be killing at least 1 or 2 guys on my own in each turn. The rest of my team should do some killing of their own too.
Also, you can mod your fist with cyberweapons. Kinda like replacing your fist with a chainsaw...
I also played throwing. Throwing is quite an easy build since dmg increasee with str, same for accuracy. Its basically a no brainer that you want alot of str. Throwing is more about hitting enemies to break their cover than to outright kill them. When they are not in cover, you can crit them which deals x2-3 dmg or so (after minus armor reduction). Its lot. I usually hit 2 guys to break their cover for my team to finish them off.
There is also a totem that increases dmg but reduces accuracy... Its worth considering. There's one that reduces incoming dmg which is great for melee.
If you just wanna flush enemy out of cover, 8 or 9 point into throwing skill tree is enough and then you can dump point in quickness + dodge + body. This build also requires a little nuyen so you can choose to be a drug addict, grenadier or full body cyberguy.
SR:HK is mean when it comes to paydays.
It's fun, and without buying anything, including consumables, you can make it through most of the game on Hard. Though you may find yourself reloading a couple of times in certain tough missions. Still though, yea, I feel like upgrades before just about the end-game aren't even an option. Maybe thats just my internal min-max'er talking though.
By far you don't need more than 5 points in decking for the whole campaign, there's a deck that grants you 4 ap in the matrix, a little less hp but your decker will be fairly equivalent if not stronger than Is0bel.
Conjuring is kinda bugged, dont get anything more than armor II. But then again you can buy spells and give them to Gobbet, she's better as a shaman/summoner.
Fetishes (summoning stones) are heck o' expensive, don't bother the spirit summoning path.
Generally you can get enough points to get up to 7 points if you want 2 offensive options, or 11 if you pump everything in a single path.
In the last mission... I believe most people don't know you can get more than 5k from Kindly
Starts out kinda weak, but later on with Pistols and Dodge pushed up and Combat Sense avaiable, your character basically turns into a John Woo movie protagonist who can roll through a gunfight, dodge a ludicrous amount of fire, flank everything and then put out a pretty nice amount of shots in a hurry.
Because it's relatively cheap in terms of nuyen (pistols are the cheapest gun category and you don't need that many Qi foci), you can even afford to do things like roll aorund with an automatic pistol and a Ruger Super Warhawk, so you can chainshot with the automatic while using the big frakoff revolver for single shot abilities.