Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Besides that "losing humanity" is not implemented :P
In the PnP RPG you may be required to play less empathic, perhaps partly apathic and your character would (or could based on the gamemaster) suffer personality changes. It is up to the group to play that for the most part - it's roleplay.
In SR:HK it also costs a bunch. You ought to know what you are doing as it is bad to replace expensive chrome because something better came up. Bad for money and essence.
You need a Datajack to use smartlink weapons, drones or a cyberdeck. If you started as a Decker you already have one. Two are pointless. Where the Datajack is installed does not matter, you can just check which slot you can spare. Head is a good standard - little reason to install it in your eye or hand.
The importance of selecting your datajack "slot" is that in doing so, you block off that body slot from taking other cyberware. So, taking the eye datajack means you can't then take +aim eyes or the cyberlight (whatever can stun the target, whatever it's called). There are good cyberware options for every body slot, so you'll always be giving something up if you're going to chrome yourself out.
As for drawbacks, it's really just that you can't spec into mage/shaman. That's about it. And, as mentioned, it gets expensive. With HK's payouts, it's going to be tough to afford more than one, maybe two alpha cyberware parts. You really have to balance your income between weapons and cyberware upgrades.
Thank you guys for the great feed-back!
It was actually more than I expected and I'm happy to see this game has a helpful community :)
So the Data-Jack helps you plug into the Matrix but,I basically can already do that since I started my build as a Decker is that right?
If that were the case it doesn't seem like there that'll be helpful with my main focus being in the Matrix than Meat-Space?
I'm also putting Karma into Long Range and Rifles.
Also another question ;
Does the Cyberware change the way your avatar looks?
Like does it add small cosmetic changes upon your character or is it all just pure stats?
Thanks again everyone!
Yeah there are a few different arms/legs, and you can see a cyberweapon on most of those options.
I took a smartlink gun, and a non-smartlink version of the gun and compared them side by side. same accuracy. Didn't look at critical chance.
Essence lost a pop up explains it, you lose spell slots and your spell cooldowns go up 1 every essense lost.
other than that you can't go below 1 essence. might be other drawbacks but I didn't notice any.
Finished the game with 2 Essence, just had a heal spell and a magic resistance spell from some minor points in Chi casting and spell casting. just need 2 ranks in for those spells. the heal spell had a pretty hefty cooldown of like 7 turns but its mainly there as a backup if someone takes more than say 20 damage.
Smartlinks are mostly for non-combat builds like the Rigger (your drones are your guns) and Deckers who may not have chosen to bump their Ranged Combat up. They're pretty much useless once your Ranged hits the 7-9 range as your accuracy is excellent at that point.
Smartlinks add 3% accuracy in the lower Ranged Combat levels, the basic cybereyes add 3% and the Alphas add 6%.
Edit: Personally I prefer the Laser Designator eye instead of the normal cybereyes. 0 AP cost and works like a Decker's Mark Target ability, adding a +10% aim bonus for your team for 1 round.
On some situation, I remember a difference of at least 3% on Very Hard.
Edit : Even 11 Quickness and 9 in Ranged Combat isn't enough to have an excellent accuracy in Dragonfall on Very Hard though. You still need a shaman buff, and sometime a decker to mark the target. However, since we're talking about Hong Kong, it's pretty much right, more or less.
literally 1% chance to hit improvement. this being late game cybered up with high stats.
In this game hell you get an extra point of body at cyberware affinity 3 and another at 6.
I left myself with 2 essence which gave me 2 spell slots, just using the magic resistance passive and heal spells. its fine.