Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

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Euphytose May 26, 2017 @ 7:00am
Point of picking Ork.
Seems like orks are just worse trolls. They get body bonus, but not the strength, and their max is lower.

Is there any point to picking that race?
Last edited by Euphytose; May 26, 2017 @ 7:02am
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Clockwork May 26, 2017 @ 7:39am 
If I remember correctly, orks can reach higher level of intelligence than trolls, leading to better decking, rigging and healing.

He's a weaker brute, but he's got a higher cap for the other non-physical traits.
Mack Yuu May 26, 2017 @ 8:08am 
Originally posted by Clockwork:
If I remember correctly, orks can reach higher level of intelligence than trolls, leading to better decking, rigging and healing.

He's a weaker brute, but he's got a higher cap for the other non-physical traits.

Which sounds like a boon, but let's be real, there's hardly a point in pushing past 9 of any trait. Not only are diminishing returns a pain, but the karma it takes to get to that level just makes any investment at that level not worth it.

For OP, however, there's enough karma to go around that you can make virtually any race work for any build. Min-maxing is a "thing", sure, but is largely unnecessary. If you like the ork portraits, roll ork. That's about what it comes down to.
Last edited by Mack Yuu; May 26, 2017 @ 8:09am
Euphytose May 26, 2017 @ 8:21am 
Yeah but I like min maxing. I played a human rigger in normal, very fun but way too easy.

I tried melee troll on hard, but I got "soft locked" during the ares mission, right before entering the subway, those turrets + backups are impossible to beat with what I have, and reloading the save was too painful so I decided to make a new character.

I settled for a rifle elf on hard, and I'll use sniper rifles since Duncan is so good, and he has a standard rifle already.

I really want to play melee but it's next to impossible since you're almost always out of cover, and being out of cover in this game is a death sentence.

Gotta admit, I'm a bit annoyed at the hit chances. 75% chance to hit, miss 3 times in a row, and I even managed to miss with Duncan's mercy kill, with 99%. I don't know what calculations are used behind the scenes, but it's definitely not a real percentage, more like pseudo RNG with guaranteed misses every now and then.

What exactly does playing on hard compared to normal do? Only modify chances to hit?

By the way, when playing an elf, I'm not hearing any footsteps, is that normal? I hear everyone else's though.
Last edited by Euphytose; May 26, 2017 @ 8:24am
Clockwork May 26, 2017 @ 8:25am 
Originally posted by Token Why Boy:
Originally posted by Clockwork:
If I remember correctly, orks can reach higher level of intelligence than trolls, leading to better decking, rigging and healing.

He's a weaker brute, but he's got a higher cap for the other non-physical traits.

Which sounds like a boon, but let's be real, there's hardly a point in pushing past 9 of any trait
I was mainly thinking about the troll who can only reach 6 in Intelligence and Charisma. Clearly, that was a big drawback more than once when I needed more and was playing a troll.
Corlain May 26, 2017 @ 10:04am 
Originally posted by Euphytose:
Gotta admit, I'm a bit annoyed at the hit chances. 75% chance to hit, miss 3 times in a row, and I even managed to miss with Duncan's mercy kill, with 99%. I don't know what calculations are used behind the scenes, but it's definitely not a real percentage, more like pseudo RNG with guaranteed misses every now and then.

Computers can't actually do random numbers which is why all RNGs are more or less flawed. Often weird things like timers and which line on the screen you are standing on can affect them, speedrunners can sometimes use this to their advantage. I remember one game where you could noticeably affect the rate of getting random items depending on whether you got them on an odd or even number on the timer...

Also some games actually roll the numbers before the battle even starts and create a table from them. That means if you do the same thing, you always get the same result even if you load a save. I haven't tested if this game does that though. I don't think the RNG in this is any worse than I've seen elsewhere.
Last edited by Corlain; May 26, 2017 @ 10:04am
Euphytose May 26, 2017 @ 10:47am 
Well, it is for me. In games where I have 50% chance of hitting, given enough tries, it often ends up being a real chance. Or in games with pseudo RNG that plays in your favor, it checks for non hits, and slightly increases your chance until you hit, then it resets.

In this game it's almost like it's the opposite. If you hit too much, the game reduces your chances. At 50% it doesn't feel like 50% at all. You might as well not even shoot.

Edit: Yeah... Missed three 90% chance in a row, this has to be a joke. I'd really like to know how this is calculated, maybe modders know. And no, this wasn't a dodge.
Last edited by Euphytose; May 26, 2017 @ 12:43pm
Euphytose May 26, 2017 @ 4:18pm 
Only Racter can turn off the power, that or you have the skills required. But I re-did the mission a few hours ago and Racter makes it 10 times easier. The first conversation, the vent, and this. I'm already at Properity Tower with the rifle based elf and the game is once again a complete cakewalk, even on hard.

I got all the implants that made sense, so I'm sitting at 11 quickness, 10 ranged combat, and 8 for rifles. Getting crits all day, with 95% chance to hit nearly all the time. I have a rifle and a sniper rifle to change according to range. I was surprised to see that the boosts of implants don't really boost the stat though, just adds the bonuses as if you had it. So I cannot boost my rifle spec above 8 because I technically don't have the quickness. But if I boost my quickness higher, it will waste the implant.

Melee just seems like a lot of work for results that may not even come close. With rifles you have two types of weapon available, very flexible, tons of single target damage, no need for a lot of health so you can focus on the 3 skills you need. I like a challenge, but when an option is clearly inferior I usually don't like playing it. I didn't think rifles would end up being this powerful though.
Clockwork May 26, 2017 @ 11:56pm 
Originally posted by SpenReyn:
I've explained this before, but it bears repeating, your to-hit chance takes into account the enemies dodge skill, but it does not take into account armor, or cover.
Didn't know armor could affect the chance to hit, although I swear I saw an enemy's to-hit percentage drop drastically when he stepped 1 tile on the left into the heavy cover.
CANIS_CORAX May 27, 2017 @ 8:17am 
Originally posted by Clockwork:
Originally posted by SpenReyn:
I've explained this before, but it bears repeating, your to-hit chance takes into account the enemies dodge skill, but it does not take into account armor, or cover.
Didn't know armor could affect the chance to hit, although I swear I saw an enemy's to-hit percentage drop drastically when he stepped 1 tile on the left into the heavy cover.

Same here. I have seen medium and heavy cover both lower the visible to-hit percentage. Also, cover has the extra advantage of soaking incoming fire that actually does hit as well, though that percentage is not visible.

I think the problem is that either the RNG the game uses has a really bad algarithm as far as gaming is concerned or that the visible percentage is not including variables which are used in the actual calculations.
di eshor ribly May 28, 2017 @ 2:51am 
If you're going to try a melee there are really only two options to be successful. Qi casting or cybering up to the gills.

Make a troll. The only stats to worry about are Body, Cyber Affinity, Strength, Close Combat, and maybe a few points of dodge. Jack him/her up with subdermal armor, the wired reflexes (+1 ap), muscle augmentation, hydraulic leg, and the Cross Spur cyber weapon. Watch him splat most enemies in one hit.

Make a dwarf. His stats are Body, Strength, Willpower, Qi Casting, Close Combat and Melee/Unarmed. Really try to crank up his willpower/qi for the high end Pain Resistance, the qi-cover spell, stride, and whatever else strikes your fancy. Throw a haste on him from a shaman or take some Cram and slice and dice your way through crowds of people. Cleave is delicious if you get multiple targets. Qi Storm can kill most tougher enemies in "one" action.
Euphytose May 28, 2017 @ 7:17am 
So you can't play with unarmed then? This makes an entire "tree" useless.

And for both of those choices, you need at the very least 4 skills, that's one more than a rifle user, and this makes all the difference.

Granted, with cybers I had so many points left that I ended up boosting charisma. But for your dwarf build, that's 5, possibly 6 attributes, spread too thin.
di eshor ribly May 29, 2017 @ 3:19am 
Originally posted by Euphytose:
So you can't play with unarmed then? This makes an entire "tree" useless.

And for both of those choices, you need at the very least 4 skills, that's one more than a rifle user, and this makes all the difference.

Granted, with cybers I had so many points left that I ended up boosting charisma. But for your dwarf build, that's 5, possibly 6 attributes, spread too thin.

The difference being that for the most part, you only need str/combat/melee to be around 6-7 each to be effective. There's enough karma to get a decent amount of health, hit%, and qi casting. That dwarf I mentioned above can stand in the open in the final battle of the extended campaign and tell people the bullets tickle.

Edit: You could also remove the Melee skill entirely, it's only there to give you more combat options than Qi Storm and Swing.
Last edited by di eshor ribly; May 29, 2017 @ 3:22am
Euphytose May 29, 2017 @ 3:24am 
Yeah, I'm not saying it's a bad build for end game, but the one I'm currently using has been extremely easy all throughout. I'm playing on hard and never had any issue. I'm right in front of the door before entering the center of the Walled City. Every single fight I just buffed Duncan with Gobbet, and my own accuracy was so high that I didn't need any buff. Ever since I bought the implants I think the lowest % I've seen, using the correct weapon (sniper or rifle) for the range, has been like 80%. And that was using the standard attack, with the increased accuracy attacks it almost always hits. I can count the misses on my fingers I think.
Last edited by Euphytose; May 29, 2017 @ 3:24am
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Date Posted: May 26, 2017 @ 7:00am
Posts: 13