AdVenture Capitalist

AdVenture Capitalist

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when spending angels on a manager, do you keep the manager permanently?
i'm holding back on spending angels because of me not knowing.

thanks for answering, if ye do. c:
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Showing 1-12 of 12 comments
Russ Apr 1, 2015 @ 3:43pm 
You don't keep anything between resets except for the angels themselves. Spent angels are gone forever.
Last edited by Russ; Apr 1, 2015 @ 3:45pm
Originally posted by Russ:
You don't keep anything between resets except for the angels themselves. Spent angels are gone forever.

aw, damn.

not worth the price then :/

thanks anyways!
Nellodee Apr 14, 2015 @ 6:59am 
Originally posted by smooth & silky obamacare.:
i'm holding back on spending angels because of me not knowing.

thanks for answering, if ye do. c:
The best way to know if it's worth spending the angels on a manager or upgrade is to click "buy" If it's over a certain percentage of your total angels (1%, I think), then you'll be asked if you're sure and should probably say 'no' But if it doesn't ask, then it's a worthwhile investment that will help you recover those lost angels much faster.
Sauvagess Apr 14, 2015 @ 9:00am 
10%, actually. You honestly have to gauge and value what upgrades are worth compared to the cost against your pool. There are a lot of spots where you can spend up to 25% of your angels to get a better gain than skipping a certain upgrade.
Last edited by Sauvagess; Apr 14, 2015 @ 9:01am
Nellodee Apr 14, 2015 @ 10:01am 
Originally posted by Sauvagess:
10%, actually. You honestly have to gauge and value what upgrades are worth compared to the cost against your pool. There are a lot of spots where you can spend up to 25% of your angels to get a better gain than skipping a certain upgrade.
I should have said easiest way instead of best. For those of us that just want to be upper management and not accountants.
shoopy Apr 14, 2015 @ 10:17am 
Angel managers probably aren't worth it until much later IMO.

Take oil for example - at 400 oil, the next x100 oil costs 181$ septillion. Eberneezer Rockerfeller costs 10 angels and decreases that by 10%... a whole 1.8 septillion. 1.8 septillion takes like a FEW SECONDS to get at that stage so it's almost worthless unless you want to see the cash per sec.

Edit:
Actually it's 18 septillion which is still pretty small.
Last edited by shoopy; Apr 14, 2015 @ 10:22am
thanks for the replies!

I think it'll be safer to stick to the first 3 angel upgrades for now, as they've really been helpful and speed up the process a ton.
Yeah what about angel upgrades? do you get to keep those??
skhar Apr 19, 2015 @ 11:13am 
Originally posted by TheWillowVoid:
Yeah what about angel upgrades? do you get to keep those??
Read the first sentence of the first answer again, please.
Then why bother spending angels in the first place? If i have to spend 100,000 angels to make them 2% more effective but lose that when i reset...Really what is the point of spending them???
skhar Apr 19, 2015 @ 12:30pm 
Because your remaining angels are 2% more efficient until you reset. If you do the math right, you can boost your income by alot and gain those lost 100k in a few minutes back and much more on top in less time.
Tenzek Apr 19, 2015 @ 1:59pm 
They're not 2% more effective. Their initial bonus is 2%. If you give them another 2%, that's doubling their bonus.

What the managers give you is the ability to reach the next bonus level more easily. The same goes for angel upgrades that give +x of an object. Those upgrades give you that X as a starting value, with the same price/purchase value as if you were still at zero.

Newspapers are the hardest to level up, so those should be your focus. Each time you get them to a new rank of the "everything" upgrade, you get a bonus of 2-3 times for everything. From that perspective, if you're on a run where this will allow you to reach another level of x2 everything in a reasonable amount of time that you couldn't otherwise reach, it's worth a lot of angels. It will double the effect the remaining angels have.
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Date Posted: Apr 1, 2015 @ 3:33pm
Posts: 12