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Pretty sure once I hit 20 Cruelty-Free Feet and 15 Yucky Charms, things will pick up again but it's stalled now in a fairly big way.
I've been using an auto-clicker while doing other things to keep Yucky Charms pumping out the cash, too, and it just doesn't seem to matter. It is currently bringing 3.2sextillion, but I need 4 septillion just for the next purchase.
I currently have 5.877m AIs and sitting at 19 Cruelty-Free Feet and 13 Yucky Charms. I'm hoping reaching 20 and 15, respectively, will set me on my way for as long as possible afterward - maybe from ~26 unlocks to 30-35+ in a shorter amount of time, hopefully! *crosses fingers*
Just FYI.
I've been resetting everytime I reach ~200% AIs banked, which is going pretty well. I don't know if I'll need to reset once again before hitting 20 Cruelty-Free Feet, but we'll see. (I'm currently at 19, ~$1.9 septillion and 5.877m AIs with ~5.2m waiting to be claimed.)
This appears to be intentional pacing as I'm not sure it's possible to screw it up consistently in the same way every time. More likely it's done in this manner so that people feel helpless in the first plateau so they pay for a x3 multiplier, which gets them out of it in fairly quick order, then the second plateau is placed so that it seems absolutely boring and hopeless so they'll go for a x12 modifier so they can get back to having fun instead of going off to do something else for 8+ hours straight.
Unfortunately, it's a progression game and these long, blatantly obvious stretches with zero progression are kind of boring. I'm sitting at 2m AIs at the moment since I started the event late, and I'm probably not going to do much other than reset every hour or two for the rest of the day at this point. The pacing doesn't make me want to pay more money, it makes me want to swear never to give them anything if they can't figure out how to space out the progression a little more evenly.
It's not like it's complex to fix the progression a bit - even the slightest bit of play testing could fix it with simple trial and error. Within a few days of the most rudimentary play testing it should be easy to get this balance right for an enjoyable rate of progression. That such has not been done, and the progression mirrors every other event, this either shows extreme levels of incompetency, or that's the formula that earns the most sales from people who pay to get over the plateaus.
Sooooo if it's going slow, the most obvious answer is they're testing to see if artificially slowing it even worse than normal will generate more sales on gold or if it just annoys people. If it successfully annoys people only enough that they don't quit playing, but instead start paying, then the next event will be even more dry and boring. If people get too sick of this one and don't pay up, then the next event will probably be closer to the valentine's day one for pacing is my guess.
Or to put it another way, the game's not about fun, it's about profits, and if you pay more money when you're upset that the game sucks than you pay when it's fun, then it's really our own fault for giving them more money the worse the game becomes, because they're just doing what we're essentially telling them to do with our (steam) wallets.
There was another game I used to play that was a clicker and you could reset to get bonuses for the next attempt. The difference between that one and this one is that if you made say, 1,000,000 points and could reset for 100 bonus, once you reset and got to 1,000,000 points again you could reset for 100 bonus again. I liked that because you could get past hard spots with resets. It takes ever more points to get the same bonus on this game, which is frustrating when you are hitting a wall like 15 or 20 yucky.
I agree this is a very boring event. Takes too much time doing nothing.
On the other hand, No one complaining their fishing within a day (without using gold), so it's a good thing.