AdVenture Capitalist

AdVenture Capitalist

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Unexpected Mar 24, 2016 @ 7:54pm
Making it rain
Is it just me, or is this the most dificult event? eveything seems to go slow and it seems more difficult to earn money and upgrade quickly
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Showing 1-15 of 30 comments
LeWads Mar 24, 2016 @ 8:08pm 
Definitely. It doesn't end in a day like the other ones did.
Hangy Mar 24, 2016 @ 8:46pm 
yeah, I just did my first reset at 50 AI... should leave me enough time to get back to where I was before bed. Granted this is my first event as these things did not exist the last time I played, but it is indeed very slow IMHO. I just hope I can get all the achievements before it ends.
msorge13 Mar 25, 2016 @ 8:30am 
The event definitely gets faster once you get further. It also felt slow for me in the beginning, but after hitting ~5k AIs, it started going much faster.
srsface Mar 25, 2016 @ 8:59am 
I'm at 12 million angels now, and it's been roughly the same spot it was when I had maybe 500k. Got about 13 Yucky Charms, and everything else is so far away from an upgrade it doesn't really seem to matter.

Pretty sure once I hit 20 Cruelty-Free Feet and 15 Yucky Charms, things will pick up again but it's stalled now in a fairly big way.

I've been using an auto-clicker while doing other things to keep Yucky Charms pumping out the cash, too, and it just doesn't seem to matter. It is currently bringing 3.2sextillion, but I need 4 septillion just for the next purchase.
msorge13 Mar 25, 2016 @ 9:10am 
Originally posted by srs face:
I'm at 12 million angels now, and it's been roughly the same spot it was when I had maybe 500k. Got about 13 Yucky Charms, and everything else is so far away from an upgrade it doesn't really seem to matter.

Pretty sure once I hit 20 Cruelty-Free Feet and 15 Yucky Charms, things will pick up again but it's stalled now in a fairly big way.

I've been using an auto-clicker while doing other things to keep Yucky Charms pumping out the cash, too, and it just doesn't seem to matter. It is currently bringing 3.2sextillion, but I need 4 septillion just for the next purchase.
I'm pretty close to where you are, so I know what you mean...
I currently have 5.877m AIs and sitting at 19 Cruelty-Free Feet and 13 Yucky Charms. I'm hoping reaching 20 and 15, respectively, will set me on my way for as long as possible afterward - maybe from ~26 unlocks to 30-35+ in a shorter amount of time, hopefully! *crosses fingers*
Last edited by msorge13; Mar 25, 2016 @ 9:26am
srsface Mar 25, 2016 @ 9:30am 
It's not really worth holding out waiting for those to appear without resetting when you can double your angels because it takes maybe 15 minutes to get right back to the same spot, if that.

Just FYI.
msorge13 Mar 25, 2016 @ 9:38am 
Originally posted by srs face:
It's not really worth holding out waiting for those to appear without resetting when you can double your angels because it takes maybe 15 minutes to get right back to the same spot, if that.

Just FYI.
Oh, yes, I know that...
I've been resetting everytime I reach ~200% AIs banked, which is going pretty well. I don't know if I'll need to reset once again before hitting 20 Cruelty-Free Feet, but we'll see. (I'm currently at 19, ~$1.9 septillion and 5.877m AIs with ~5.2m waiting to be claimed.)
Last edited by msorge13; Mar 25, 2016 @ 10:05am
Ardelo Mar 25, 2016 @ 1:33pm 
I just got 60 clear your minds, so it's possible to do it reasonably fast. I too thought it seemed way harder in the beginning, the progress was very slow at start. But after a certain point (30all or something) it started snowballing again as we've all seen before and before you know it it was over. Probably enough time to get another 2-8 megabucks from currency exchange after you knocked off 61/61
Anakyte Mar 25, 2016 @ 1:54pm 
Can I ask, are you focusing on the items on the right then? I've been trying to get mine up and am still sitting at 33 angels. Just don't seem to be making money.
Katsuni Mar 25, 2016 @ 1:56pm 
Yarr... the events seem to have a consistent pattern showing up: they stall really hard early on, then there's a gap, then they stall even harder a second time which lasts for awhile. After that second hump though, you can finish the rest of it in about 10 minutes. The moment you break that second plateau is when it's all over.

This appears to be intentional pacing as I'm not sure it's possible to screw it up consistently in the same way every time. More likely it's done in this manner so that people feel helpless in the first plateau so they pay for a x3 multiplier, which gets them out of it in fairly quick order, then the second plateau is placed so that it seems absolutely boring and hopeless so they'll go for a x12 modifier so they can get back to having fun instead of going off to do something else for 8+ hours straight.

Unfortunately, it's a progression game and these long, blatantly obvious stretches with zero progression are kind of boring. I'm sitting at 2m AIs at the moment since I started the event late, and I'm probably not going to do much other than reset every hour or two for the rest of the day at this point. The pacing doesn't make me want to pay more money, it makes me want to swear never to give them anything if they can't figure out how to space out the progression a little more evenly.

It's not like it's complex to fix the progression a bit - even the slightest bit of play testing could fix it with simple trial and error. Within a few days of the most rudimentary play testing it should be easy to get this balance right for an enjoyable rate of progression. That such has not been done, and the progression mirrors every other event, this either shows extreme levels of incompetency, or that's the formula that earns the most sales from people who pay to get over the plateaus.

Sooooo if it's going slow, the most obvious answer is they're testing to see if artificially slowing it even worse than normal will generate more sales on gold or if it just annoys people. If it successfully annoys people only enough that they don't quit playing, but instead start paying, then the next event will be even more dry and boring. If people get too sick of this one and don't pay up, then the next event will probably be closer to the valentine's day one for pacing is my guess.

Or to put it another way, the game's not about fun, it's about profits, and if you pay more money when you're upset that the game sucks than you pay when it's fun, then it's really our own fault for giving them more money the worse the game becomes, because they're just doing what we're essentially telling them to do with our (steam) wallets.
Anakyte Mar 25, 2016 @ 2:00pm 
Ya I get that. Still waiting for my moon and earth to catch up. I started the event yesterday morning and I'm watching everyone with millions of angels. I'm still literally at 33. Not thousand, million or anything. It's rather infuriating. Took me 24hrs to even get that.
Katsuni Mar 25, 2016 @ 2:08pm 
Yarr. Once you start getting angels it goes up pretty fast for awhile though. From 100 to 600 was really a pretty fast change over for me, barely took any time at all. Getting to 100 in the first place was a pain, though. It skipped along merrily from there up to the 2mil where I'm at now. I'm about to reset for another 2 mil right now but it won't get me anything new from upgrades, angel upgrades or unlocks. It's a pretty big dry patch with not much past it. The chances are once you get the 15x yucky charms, it'll speed ahead insanely fast all of a sudden then either hit another big wall or keep snowballing right to the end.
Grymmwulf Mar 26, 2016 @ 8:30am 
Originally posted by Katsuni:
Yarr... the events seem to have a consistent pattern showing up: they stall really hard early on, then there's a gap, then they stall even harder a second time which lasts for awhile. After that second hump though, you can finish the rest of it in about 10 minutes. The moment you break that second plateau is when it's all over.

This appears to be intentional pacing as I'm not sure it's possible to screw it up consistently in the same way every time. More likely it's done in this manner so that people feel helpless in the first plateau so they pay for a x3 multiplier, which gets them out of it in fairly quick order, then the second plateau is placed so that it seems absolutely boring and hopeless so they'll go for a x12 modifier so they can get back to having fun instead of going off to do something else for 8+ hours straight.

Unfortunately, it's a progression game and these long, blatantly obvious stretches with zero progression are kind of boring. I'm sitting at 2m AIs at the moment since I started the event late, and I'm probably not going to do much other than reset every hour or two for the rest of the day at this point. The pacing doesn't make me want to pay more money, it makes me want to swear never to give them anything if they can't figure out how to space out the progression a little more evenly.

It's not like it's complex to fix the progression a bit - even the slightest bit of play testing could fix it with simple trial and error. Within a few days of the most rudimentary play testing it should be easy to get this balance right for an enjoyable rate of progression. That such has not been done, and the progression mirrors every other event, this either shows extreme levels of incompetency, or that's the formula that earns the most sales from people who pay to get over the plateaus.

Sooooo if it's going slow, the most obvious answer is they're testing to see if artificially slowing it even worse than normal will generate more sales on gold or if it just annoys people. If it successfully annoys people only enough that they don't quit playing, but instead start paying, then the next event will be even more dry and boring. If people get too sick of this one and don't pay up, then the next event will probably be closer to the valentine's day one for pacing is my guess.

Or to put it another way, the game's not about fun, it's about profits, and if you pay more money when you're upset that the game sucks than you pay when it's fun, then it's really our own fault for giving them more money the worse the game becomes, because they're just doing what we're essentially telling them to do with our (steam) wallets.


There was another game I used to play that was a clicker and you could reset to get bonuses for the next attempt. The difference between that one and this one is that if you made say, 1,000,000 points and could reset for 100 bonus, once you reset and got to 1,000,000 points again you could reset for 100 bonus again. I liked that because you could get past hard spots with resets. It takes ever more points to get the same bonus on this game, which is frustrating when you are hitting a wall like 15 or 20 yucky.
Iido Mar 26, 2016 @ 6:54pm 
I started yesterday, right now I'm sitting at 3.78 trillion and 9 angels. I just the 2nd Unlucky Charms, maybe now things will start speeding up a bit.
SuperTim Nov 11, 2016 @ 1:08am 
Playing it now, and re-reading this.

I agree this is a very boring event. Takes too much time doing nothing.

On the other hand, No one complaining their fishing within a day (without using gold), so it's a good thing. :steammocking:
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Date Posted: Mar 24, 2016 @ 7:54pm
Posts: 30