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http://steamcommunity.com/sharedfiles/filedetails/?id=544389652
https://www.youtube.com/watch?v=vxpej2910Nc
https://www.youtube.com/watch?v=3PsH6Ldpr-o
http://steamcommunity.com/sharedfiles/filedetails/?id=543166997
http://steamcommunity.com/sharedfiles/filedetails/?id=543169260
http://steamcommunity.com/sharedfiles/filedetails/?id=539765441
http://steamcommunity.com/sharedfiles/filedetails/?id=540033336
http://steamcommunity.com/sharedfiles/filedetails/?id=540088089
http://steamcommunity.com/sharedfiles/filedetails/?id=544070245
http://steamcommunity.com/sharedfiles/filedetails/?id=542026530
http://steamcommunity.com/sharedfiles/filedetails/?id=542827676
http://steamcommunity.com/sharedfiles/filedetails/?id=542495688
http://steamcommunity.com/sharedfiles/filedetails/?id=543688356
http://steamcommunity.com/sharedfiles/filedetails/?id=543220962
http://steamcommunity.com/sharedfiles/filedetails/?id=543660239
http://steamcommunity.com/sharedfiles/filedetails/?id=543898317
Every week for the foreseeable future we’ll be hosting two contests for our Community Crunch. Remember for this week (and the foreseeable future!) we'll also be accepting entries for the newly introduced: Warpaint images, human and dino tattoos/bodyart for the #ARKArt award as well as bases both on your Brontos and Rafts for #ARKitect! Can’t wait to see the platform bases, the ships and tattoos/bodyart! Also can’t wait to see your new bases in the new biomes!
This is a title given to the Survivor who has created, in our eyes, the best base for the week. Survivors will need to upload their screenshots to the Community Hub, both the Artwork or Screenshot section will suffice and then post them in the designated thread, it’s also possible that we’ll see the screenshots in the hub but posting them in the thread will ensure that they’ll be spotted!
We’ll be judging the bases not on the quality of the screenshot, but on the unique designs, functionality, and the use of in-game tools available to you! At the end of each week, the screenshot for the best base will be featured in our #ARKitect section of the Community Crunch!
Now as it’s a Special Event week with Fear Evolved, we only accepted spooky-submissions and Halloween-esque this week!
The #ARKitect award for Community Crunch 25 goes to…
Family Arkdams
http://steamcommunity.com/sharedfiles/filedetails/?id=544360176
And you can check out the rest of the screenshots here:
http://imgur.com/a/fOAtr
Very impressed and very spooky! Huge congratulations as you are this week's ARKitect! We’ll be in touch to get the prizes handled!
The second contest which will take place is for the #ARKArt award! This is a title given to the Survivor who has created, in our eyes, the best piece of art for that week using our new Per-Pixel painting system! Similarly to #ARKitect, Survivors will need to upload their masterpiece to the Community Hub, both the Artwork or Screenshot section will suffice and then also post them in the designated thread, it’s also possible that we’ll see the screenshots in the hub but posting them in the thread will ensure that they’ll be spotted!
We’ve also got a little request! Do you lovely painters mind uploading your ART PNT files so others could also give them a whirl? http://arkpaint.com/ has recently launched and will be a great place to do so! Be sure to provide a link in your next post :)
Now as it’s a Special Event week with Fear Evolved, we only accepted spooky-submissions and Halloween-esque this week!
The #ARKArt award for Community Crunch 25 goes to…
http://steamcommunity.com/sharedfiles/filedetails/?id=544099690
Vault Boy
http://steamcommunity.com/sharedfiles/filedetails/?id=543726687
This week we’ll be running some special spooky festivity contests up until the evening of Saturday the 31st of October! We want to see your Halloween-themed creations! You’ll be able to submit your entries and see what others do here. This is what we’ll be running;
ARKArt - Jack-O-Lanterns!
ARKitect - Creepy Bases!
‘Fear Evolved’ Video
Costume Contest!
The deadline for all submissions will be October the 31st at 9PM EST!
Workshopper: Joann
Workshop Items: Joan’s Dog Companion, Joan’s Pet Finder, Joan’s Egg n Poop Collector, Joan’s Charcoal Baker, Joan’s Meat Spoiler, Joan’s Death Helper & Joan’s Photon Sentry Gun!
http://steamcommunity.com/sharedfiles/filedetails/?id=535364544
http://steamcommunity.com/sharedfiles/filedetails/?id=531468673
http://steamcommunity.com/sharedfiles/filedetails/?id=538979038
http://steamcommunity.com/sharedfiles/filedetails/?id=527581000
http://steamcommunity.com/sharedfiles/filedetails/?id=524721704
http://steamcommunity.com/sharedfiles/filedetails/?id=527007017
http://steamcommunity.com/sharedfiles/filedetails/?id=543849272
Survivors, this week we're joined by Joann and they're here to answer some questions and talk about their mods with us. Thanks for joining us! Do you think you could introduce yourself to the community, and let us know about the mods you're currently working on?
https://www.youtube.com/watch?v=-2s-3l_y574
You’ve got quite an extensive list of mods! I can tell that players have definitely appreciated the work you’ve put in, especially with the locator mods! We were most impressed with the Dog Companion mod and as for your latest release, that’s just awesome! What’s your background? Do you happen to have a lot of experience in modding games?
First modding venture! That’s super impressive considering the amount you’ve already committed to the workshop! What made you want to get into modding ARK? And how do you go about going from picking an idea and releasing it onto the workshop?
That’s a very interesting take on modding, and really nice of you to look out for new modders! Now tell us more specifically about the Dog Companion, where did the idea come from and what requests was it specifically that inspired you to go ahead with this idea?
http://steamcommunity.com/sharedfiles/filedetails/?id=544412839
It’s really good that you’ve tried to resolve so many things with a unique and fun mod! Can you tell us what the plans are for your current mods, do you plan to grow Dog Companion and your current mods? Or are you working on something new after releasing the Photon Sentry?
https://www.youtube.com/watch?v=gZ2_xRl93MU
Sounds awesome! Can’t wait to see how your Companion mod progresses, the stealth-trait sounds very fun and exciting! As for the Raid-Bosses, we definitely approve! You’ll be seeing Boss Arenas enter the ARK fairly soon, and we’re fiddling with how raid-like-bosses could work on the ARK too! (Our newest friend the DodoRex is helping us out with that ;-)). Now with all this in mind, you must have some great tips you could share with those working on their own mod and those wanting to get started?
http://steamcommunity.com/sharedfiles/filedetails/?id=544413019
Awesome! Thanks for the great tips Joann :). And now is there anything you’d like to wrap this up with?
Answer:
We plan to update to the latest OpenGL version closer to wrapping up development so that we're not hitting a moving target. It's very tedious to generate builds for different shader platforms, so for now it's better to keep it to fewer platforms since we tend to release builds so quickly. But as we hit the final launch stretch, it'd make sense to upgrade the Mac and Linux renderers and we plan to do so then (which will make them look basically like the PC version).
Answer:
That’s a good idea, we’ll do that!
Answer:
There won’t be different method for creature Dossiers, however we will be including different methods for Plant Dossiers! (Yup, there will be dossiers for Plants!). Also, they won’t pop up in your face for much longer, instead you’ll get a prompt where you can press a button to optionally open up that Dossier specifically after discovering it.
Answer:
It’s a low-level driver issue that we actually don’t have a lot of visibility into, and due to how infrequent it is, it makes getting a reproducible test case quite difficult. We intend to poke for NVIDIA (and AMD's) help with analyzing the source of the driver crash until it's resolved, or just tackle it en-masse with an automated script until it crashes in a way that we can get a trace on. It'll definitely get fixed, but it's hard to say exactly when due to the nature of the issue.
Answer:
During Fear Evolved the DodoRex will not be tamable. It currently needs some additional balance work before we’re able to make it so. However it will be making a reappearance sometime later in November, and during that event - you will be able to tame it.
Answer:
We plan to add a new item to the game, “Soap” - and we’ll actually move it forward so we’ll get it in next week!
Answer:
You can disable VSync by doing the following:
In your GameUserSettings.ini -- add this in:
You can set that to true or false as you need! Additionally, we’ll also add it to the Options UI soon.
Will we be able to host a server while we're offline (so others can play on it while you're away)? Like Fallout 4, will console players be able to download mods?”
Answer:
Consoles will have the option to play in "Local Host" mode with the tethering for up to 4 players, and also "Dedicated" mode for up to 70 players which provides a Server Status/Administration Menu but otherwise does not allow that console to play the game. And by the way, the Xbox One version of the game is super fun and on looking target for a release very, very soon ;).
Answer:
Yeah, we’ll go ahead and try to bring that in the next Major Update. At the time it had caused an issue with Plant Species X, however we’ll just get that fixed up instead!
Answer:
Yes you will be able to keep them and they will be tamable!
Answer:
We’ll go ahead and do a pass and get them all up to date in the next Major update. We don’t really use the IDs internally anymore, but I imagine it is more convenient for server admins than using the full item strings.
Answer:
The Gigantosaurus will have a special "Rage" meter. If it takes damage, 'Rage' gets added (and will decreases naturally over time), which causes it to regain stamina faster and do exponentially more damage in its own attacks. But if it's Rage meters maxes out, it throws its rider off, will attack friendlies and won’t be able to be ridden until its rage meter cools down again. So the key is to build a bit of Rage if you want it to hit really hard, but not too much so that you’re in danger of being attacked by your own mount.
Answer:
Nope. We prefer leaving the platform saddles to beasts of burden, rather than the attack dogs. Also the back would be a little too pointy for it to fit nicely :P.
Answer:
Yes they will be able to! They’re like Dino Midwives :P
Answer:
That’s a pretty good idea! We’ll go ahead and make them do that.
Answer:
Eventually yes, we’ve got plans for them to be able to mate - however we need to do some more work on their lifecycle before that can happen!
Answer:
Yup! We plan to do a full beefy-sound pass on the game as we get closer to the launch. That said, That War Drum sound mod is pretty damn righteous.. so we’ll get in touch with the author too ;).
Answer:
At present I think we have the basic survival -- except the upcoming diseases system -- and creature systems getting to be where we want them to be. Balancing-wise things are feeling pretty good so far, except that Tamed Dinos are currently overpowered and need to be dealt with in a pre-launch pass.
What's most exciting is getting the proper boss fights, Ascension cycle & long-term character progression, and proper end-game into place, which ties into revealing the story and truth behind the ARK's purpose which are all very exciting prospects for us in the months ahead.
Essentially, the things that make it more than just a great survival game, but also a great mythos, something that will really stay with players -- that's what we're most looking forward to!
And, of course, making the game run a helluva lot faster and consume less memory! ;)
Answer:
Yeah we’ll probably get to adding that soon.
Answer:
Yup! That’ll actually be in the next Major Update :).
Answer:
They should be rolled out to keep you warm or cooled in November!
Answer:
It'll make its way back onto the ARK in enhanced form next Fall, but also it will reside in the Dev Kit for Mod Authors to mess with and incorporate into mods as they wish. It'd be easy for a Mod Author to release a Total Conversion that literally IS the Fear Evolved Event, and maybe we'll do that ourselves too as an example ;).
Answer:
Sorry guys! They needed a bit more work and balance time to get them to behave how we like. We’re aiming to bringing them around in November :).
Answer:
We have a lot of sea creatures in the works! As well as an expansion of the playable sea area along with a deeper max depth, and a sea Cave-Dungeon. Furthermore, you can also expect an entire Oceanic/Isles ARK ;)
That’s it for this week’s combined Crunch and Digest guys! Don’t forget the Alienware and the special Fear Evolved contests! As always if you’ve got anything to share please get in touch and be sure to follow us on Twitter at @survivetheark, Facebook at www.facebook.com/survivetheark and Reddit at www.reddit.com/r/playark!
Thanks everyone!
All the best,
Wildcard Jat and the ARK Survival Evolved Team
I'm very happy to see that you guys agree tamed dinos are overpowered, and will be addressing that. How about giving us the ability to use Mindwipe Tonic on our tames once you get around to doing a comprehensive balance pass? I also hope you'll consider taking some of the randomness out of dino stats... if generic stat values are enough to create diversity between human players, they're enough to create diversity between tames provided you make sure each stat is useful to each creature.
That said...
I'm a little bit concerned about the notion that the survival aspect of the game is almost where you want it to be. Diseases sound interesting, but I certainly hope they won't be Skyrim style "you've got a debuff. Now that you've consumed this potion, you are no longer affected by this debuff."
Food is also far too plentiful. What's the point of foraging for food when you can just eat whatever enemies attack you while you're out gathering resources? The best source of early-game sustenance are the dilos and ants that attack you incessantly... and once you have something that can gather berries your food troubles are over entirely. I don't think anybody wants a Don't Starve level of hassle, but can we at least have a reason to eat something other than berries besides miscellaneous buffs?
Creature-specific meats with different spoil times and nutritional values? Mejoberries actually being more useful as flavoring than food? Seeds and nuts? Dry rations aside from jerky? It would be nice to see hunting expand as a practical pasttime and agriculture gain some use besides churning out buff meals and kibble. (Yeah, I know RP cooking is coming.)
Glad to hear a couple of Dinos are coming next month, the new spawning zones could use variety. Seeing waaaaaaaaaay too many Paracers in the swamp and I can't walk 10m without stepping in Dilo spit. :P
http://steamcommunity.com/sharedfiles/filedetails/?id=524682259