ARK: Survival Evolved

ARK: Survival Evolved

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android_22 Aug 23, 2018 @ 1:57pm
Water world Theme Map
Hello everyone, just out of curiosity would it be possible to create a mostly ocean map having players rely on ships and discovering small islands?
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Showing 1-7 of 7 comments
Maybe.
You could try setting the water level really high, which would make most of the world an ocean with only mountain areas popping above the water.
I have no idea if this would work though, since I never use procedural generated arks.
android_22 Aug 23, 2018 @ 2:08pm 
I can give it a shot, thanks
Also post back here with results once you've tried it and if you managed to get it to work please.
android_22 Aug 27, 2018 @ 3:21pm 
I havent tried it yet but I will soon!
I should disable that damn whale too lol
TheJebblue Sep 22, 2018 @ 12:30pm 
This is an interesting idea, if you find settings you like, please share, could be fun.
android_22 Sep 22, 2018 @ 12:47pm 
Sadly the game would crash when loading anything other than the islands default which has to many islands to make boats worthwhile.

I play ARK on ps4 by the way, might have more luck on PC?
dblackw6 Oct 25, 2018 @ 9:47am 
this can be done, I know because ive done it. Ill look up the old map string

PGMapName=PGMap
PGTerrainPropertiesString=MapSeed=999;LandscapeRadius=0.7;Water Frequency=6.5;Mountains Frequency=0;Mountains Slope=0.11;MountainsHeight=0.0;Turbulence Power=0.0125;Shore Slope=1.0;WaterLevel=-0.72;ShoreLineEnd=-0.715;GrassDensity=1.0;JungleGrassDensity=0.06;OceanFloorLevel=-1.0;SnowBiomeSize=0.195;RWBiomeSize=0.01;MountainBiomeStart=-0.75;MountainsTreeDensity=0.01;JungleBiomeStart=-0.85;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowBiomeLocation=(X=0.66f,Y=0.69f);RWForestBiomeLocation=(X=0.01f,Y=0.99f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.5f);SouthRegion1Start=(X=0.25f,Y=0.368f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f);TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);MountainGrassDensity=0.1;SnowMountainGrassDensity=0.15;SnowGrassDensity=0.25;UnderwaterObjectsDensity=0.65;SnowMountainsTreeDensity=0.01;TreeDensity=0.004;JungleTreeDensity=0.4;RedWoodTreeDensity=0.35;SnowTreeDensity=0.95;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.03;SnowShoreTreeDensity=0.02;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.6;ShorelineStartOffset=0.01;ShorelineThickness=0.0015;TreesGroundSlopeAccuracy=0.05;ErosionSteps=5;ErosionStrength=0.75;DepositionStrength=0.02;MountainGeneralTreesPercent=0.12;








Put that in the Game.ini but also go ahead and throw it under this tag in the GameUserSettings.ini as well

[/game/primalearth/coreblueprints/testgamemode.testgamemode_c]

PGMapName=PGMap
PGTerrainPropertiesString=MapSeed=999;LandscapeRadius=0.7;Water Frequency=6.5;Mountains Frequency=0;Mountains Slope=0.11;MountainsHeight=0.0;Turbulence Power=0.0125;Shore Slope=1.0;WaterLevel=-0.72;ShoreLineEnd=-0.715;GrassDensity=1.0;JungleGrassDensity=0.06;OceanFloorLevel=-1.0;SnowBiomeSize=0.195;RWBiomeSize=0.01;MountainBiomeStart=-0.75;MountainsTreeDensity=0.01;JungleBiomeStart=-0.85;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowBiomeLocation=(X=0.66f,Y=0.69f);RWForestBiomeLocation=(X=0.01f,Y=0.99f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.5f);SouthRegion1Start=(X=0.25f,Y=0.368f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f);TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);MountainGrassDensity=0.1;SnowMountainGrassDensity=0.15;SnowGrassDensity=0.25;UnderwaterObjectsDensity=0.65;SnowMountainsTreeDensity=0.01;TreeDensity=0.004;JungleTreeDensity=0.4;RedWoodTreeDensity=0.35;SnowTreeDensity=0.95;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.03;SnowShoreTreeDensity=0.02;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.6;ShorelineStartOffset=0.01;ShorelineThickness=0.0015;TreesGroundSlopeAccuracy=0.05;ErosionSteps=5;ErosionStrength=0.75;DepositionStrength=0.02;MountainGeneralTreesPercent=0.12;


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