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Agreed.
Quetzal
Beaver
Dung Beatle
Achatina (snail)
Araneo (Spider)
Archaeopteryx
Arthropluera
Beelzebufo
Brontosaurus
Giant Bee
Gigantopithecus
Hesperornis
Kairuku
Titanosaur
There are Quetzals in mine, haven't checked the others.
I'm wondering now if I spawned my Quetz in for touring my procedural ARK.
Edit: Actually I think that's what I did. Sorry and thanks for pointing out they left all that stuff out. I wonder why they left them out? Ran out of resources to debug I guess, maybe not enough people were asking for procedural ARKs, probably not a thing the ARK type player wants. Exploring.
http://steamcommunity.com/sharedfiles/filedetails/?id=1290471969
http://steamcommunity.com/sharedfiles/filedetails/?id=1290471917
http://steamcommunity.com/sharedfiles/filedetails/?id=1290471872
http://steamcommunity.com/sharedfiles/filedetails/?id=1290471821
http://steamcommunity.com/sharedfiles/filedetails/?id=1290471769
http://steamcommunity.com/sharedfiles/filedetails/?id=1290471615
http://steamcommunity.com/sharedfiles/filedetails/?id=1290471555
http://steamcommunity.com/sharedfiles/filedetails/?id=1290471446
Hmm, I found those in the overall game.ini, it seems they jam everything for all maps into the one game.ini? I think these are just for my JebblueIsland map shown above (I think I used an Island template when I created it maybe?):
PGMapName=JebblueIsland
PGTerrainPropertiesString=MapSeed=999;LandscapeRadius=1.0;Water Frequency=5.0;Mountains Frequency=12.0;Mountains Slope=1.8;MountainsHeight=1.25;Turbulence Power=0.0125;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.02;ErosionSteps=4;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.5;ErosionStrength=0.75;OceanFloorLevel=-1.0;SnowBiomeSize=0.3;RWBiomeSize=0.075;MountainBiomeStart=-0.55;MountainsTreeDensity=0.01;JungleBiomeStart=-0.65;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.25;MountainGrassDensity=0.05;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.01;TreeDensity=0.003;JungleTreeDensity=0.66;RedWoodTreeDensity=0.35;SnowTreeDensity=1.0;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.05;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.01;ShorelineThickness=0.0015;MountainGeneralTreesPercent=0.1;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.5f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)
PGFavorites=UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;
Agreed Smokamrok! Execellent examples too.
The second and thirs videos show how to change the spawns to whatever you want.
https://www.youtube.com/playlist?list=PLaJ0AmLizZY7rThiivINZ8spDueEQvbUD