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If we are going to judge it based around the fact that it becomes inconsequential once you get a strong mount (for example a raptor), then almost all the attributes are inconsequential.
HEALTH: Always worthwhile since you can be targeted
STAMINA: worthless on a mount
OXYGEN: worthless in general as of now
FOOD: worthless on a mount, since most mounts can acquire food super easily and you use almost no energy riding.
WATER: Same as food, plus water satchels provide a lot of extra water.
WEIGHT: worthless on a mount
MELEE: worthless on a mount
SPEED: worhtless on a mount
FORTITUDE: Minor help
CRAFTING SPEED: meh
TORPOR: Similar to health, but only helpful in PVP.
I can't wait to get set up on my sp world, as I don't have much time to devote per day public servers really aren't an option for me, I can only play on a private server with a friend of mine.
Play styles. Maybe I want to run along side my raptor army with a bow instead of ride them.
Counting on it. Raptor DNA injections incoming. I'd consider riding a level 1 t-rex at level 60 and killing mammoths and raptors in 1-3 hits more easy mode than frantically sprinting away from a raptor on a maxed out character built for speed. Do you really not see the difference there? What I'm suggesting is far from easy mode compared to what's already in game.
Because the character has 100% of the stat distribution into run speed. The point isn't just outrunning a raptor, the point is that you can outrun anything in this game at base speed, so the movement speed bonus is practically 0.
Is it really that hard of a concept to grasp that a stat that has no effect on gameplay is an issue? ._.
Hafthór Júlíus Björnsson alive right now can carry 1433 pounds and we can only carry 100 in game. I don't think the devs are basing these 'humans' on actual humans, not even a little bit. But still, there should be awareness that at base speed you can outrun everything except raptors... that's why I was trying to make a 100% movement speed character, to outrun everything.
If you can outrun everything except raptors at level 0 and level 60, why put points into it at all? That's the question.
Unless they're riding raptors, you can very easily outrun other players with a speed-based build, this is obvious from my experience with a 110% movement speed build, I routinely leave my tribemates in the dust with just that much of a bonus just jogging around, nevermind sprinting, so your entire reasoning is specious and predicated upon the metric that you should be able to outrun everything in the entire game.
First of all, you can't outrun carnos at level 1--or at least I can't, with 110% at 28 or so--so the argument that it doesn't do anything between level 1 and 60 is totally outright wrong if you can outrun carnos at level 60 with all points in speed.
That wouldn't make a lick of difference to me since you'll still be outrunning other players unless they're on fast mounts like raptors, at which point, well, of course you can't outrun them. They're on horses with knives on them.
I play singleplayer primarily and will move toward lan / pve when more friends get the game. Working together, I have no need to outrun other players. When I'm being chased by something I don't even bother trying anymore, I just knock out a nearby weak animal that draws their attention away.
Meh, modding will fix this for singleplayer & lan, so if it doesn't bother anyone on official servers, then fine. Instead of increasing the effectiveness of the stat (since they're so minor even if you put all your points into them) it'd be nice if instead there were skills granted by reaching certain points.
As a solo player who will mod their game to ruin (or to expand it like minecraft), this is a non-issue. Sorry for wasting your collective time :P