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Ein Übersetzungsproblem melden
Accordings to arkservers that server hasn't broken 48 players ever. The 30 fps constant he stated couldn't apply here.
That link is reporting incorrectly. We've peaked at 62 players. The CPU is a Xeon E3-1230 V2 @ 3.30GHZ
http://ark-servers.net/server/1066/
Fair enough, still confusing based on other servers testing the opposite with hardware requiring 4ghz or more. Including L.T.'s statement from first page emphasizing this. I'm running an e3 1245 v2, 30 fps is not constant at just 15-20 players. It reduces even further to 5-10 at 70 cap (which my server can't hit anymore, we're steady but low 20's pop recently).
This is closer to my experience now, 15-20 doesn't show any rubberbanding, but i'd love to see 30 fps constant, picking up a 4ghz+ server or oc'n seems a bit extreme to hit this.
Any chance you'd be willing to share your findings or ini tweaks?
Hey L.T,
Just curious, are your two AU Servers running on NBN Connections in Australia? If so, might pay to check that you aren't a victim of Port Shaping, or UDP Traffic Shaping (Residential NBN Connections are notorious for being throttled in Peak Times. But this is also the ISP's initiative.)
Netflix screwed the NBN more than it already was.
+1 @StreamlineServers I've got a DEDI-4 with them, can run 2x100 slot ARK Servers with next to no lag or desync.
Just some thoughts,
Maverick
No, I'm confident there is no network latency involved. The tests I did on my servers isolated the issues to CPU and to a lessr degree Memory.
The tests were also done while the servers were under max load, so 60-70 players.
Framerate only improved when additional CPU was introduced. However conceivably other factors could contribute to that for example Network I/O not being offloaded by the LAN cards on the original motherboard and instead consuming CPU. The new motherboard may have helped with better quality I/O.
In any case my servers are still full most of the time and there have been no further reports of rubberbanding.
I have quite a few ARK servers and my Dual E5-2620 24-core 2.0 Ghz per core power house machines cannot handle even 1 server without rubber banding at 20+ players. I have a Quad-Core i7 3770 running at 3.4 Ghz and it has better performance (20-25 FPS with 20+ players). Higher core frequency = higher server frame rates.
I strongly feel this should be the MOST important bug to fix over any client related issues. Start with a strong server application and the move towards client side GPU issues. /2 cents
Yeah if you read any of the preceeding pages I've gone into detail on this. The application makes little use of additional cores and 2ghz is not near enough.
+1 give the server-side some love.
This.
+1