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É chato.
pode ser que meu windows não seja pack 1 (como o jogo pede) apesar de ser 64
Array index out of bounds: -5 from an array of size 11
VERSION: 278.46
KERNELBASE.dll!UnknownFunction (0x00007ffe0eed4008) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff7caf63e58) + 159 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff7caf643f5) + 178 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!UPrimalCharacterStatusComponent::GetExperienceRequiredForNextLevelUp() (0x00007ff7ca300799) + 208 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalcharacterstatuscomponent.cpp:2666]
ShooterGame.exe!UHUDStatusBarsWidget::Tick_Implementation() (0x00007ff7ca248c8d) + 15 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\hudstatusbarswidget.cpp:123]
ShooterGame.exe!UUserWidget::execTick() (0x00007ff7cb565b7c) + 300 bytes [c:\svn_ark\engine\source\runtime\umg\public\blueprint\userwidget.h:96]
ShooterGame.exe!UFunction::Invoke() (0x00007ff7cafea16f) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff7cb036738) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!UUserWidget::NativeTick() (0x00007ff7cb517606) + 0 bytes [c:\svn_ark\engine\source\runtime\umg\private\userwidget.cpp:499]
ShooterGame.exe!SObjectWidget::Tick() (0x00007ff7cb545baf) + 172 bytes [c:\svn_ark\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:41]
ShooterGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7cb0bea46) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:293]
ShooterGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7cb0bead6) + 12 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
ShooterGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7cb0bead6) + 12 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
ShooterGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7cb0bead6) + 12 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
ShooterGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7cb0bead6) + 12 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
ShooterGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7cb0bead6) + 12 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
ShooterGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7cb0bead6) + 12 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
ShooterGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7cb0bead6) + 12 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
ShooterGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7cb0bead6) + 12 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
ShooterGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7cb0bead6) + 12 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
ShooterGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7cb0bead6) + 12 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
ShooterGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7cb0bead6) + 12 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
ShooterGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7cb0bead6) + 12 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300]
ShooterGame.exe!FSlateApplication::TickWindowAndChildren() (0x00007ff7cb103607) + 0 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:626]
ShooterGame.exe!FSlateApplication::Tick() (0x00007ff7cb105029) + 0 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:986]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7ca1c6822) + 15 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2440]
ShooterGame.exe!GuardedMain() (0x00007ff7ca1c0c0c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7ca1c7d2a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7ca1c7e58) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7cca10b51) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffe12621fe4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe129cefc1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe129cefc1) + 0 bytes [UnknownFile:0]