Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They really need to tweak those engine settings, they are beyond ridiculous.
Once I posted the above, I decided to take a look at the .ini files, and there is a bloom setting which I did tuen off just to test but it seemed to lag the game so bad that I had to restore the .ini backup I made.
I could never understand why developers put Bloom, and Blur into a game, both are unnatural, and are resource hogs.
Okay thanks for the reply.
They tend to have two reasons to use it, one is to obfusciate ♥♥♥♥♥♥ textures, the other is to show HEY LOOK WE HAVE BLOOM, something that looks nice in a demo, but is ♥♥♥♥♥♥ for any kind of gameplay.
IRL, there is light bloom when your eyes adjust to light, but it's much faster and much less intense.
There is also bluring of your peripheral vision and bluring of your vision when observing things that move at speed, but your eyes already do this, there's no reason to add another overexagerated layer of this in a game.
On the other hand, again, it obfusciates tearing, bad textures, slow loading of objects, etc, etc
Personally I've always hated blur, motion blur, bloom, lens flare... It's almost never implemented correctly. I always felt that as a player we should only notice effects like that if we are specifically looking for them. Put in another way, the presence of post effects should be as tiny as possible.
if anyone finds out how to remove bloom, let us know please.
overdose bloom fix:
Type
r.bloomquality 0
in the ingame console.
The bloom still blinds you at some point with even 0.
Thank heavens I have a herd of Dinosaurs with me when it happens and scorpions and others just spawn a few spaces from me right at the blinding spots.
That would be your use of the DX10 with the lesser shader more than the bloom.
I agree.
Worked for me.
r.lightshafts 0
bloomquality only affects bloom on tools or lights but not the bloom of terrain with sun reflection