ARK: Survival Evolved

ARK: Survival Evolved

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Is there a way to turn off Bloom?
Hello.

Is there a way to turn off the bloom? When I'm playing it's just brightens everything to a point that I just cannot stand looking at it.

Cheers.
Last edited by MycroftCanadaNS; Jun 5, 2015 @ 12:33pm
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Junaio Jun 5, 2015 @ 12:38pm 
It's part of the post processing, I'm also looking how to specifically turn it of. I often have ligths that are beyond the horizon suddenly blinding me for no reason and when the sun is rising and I'm in the shadows being unable to see anything because of the bloom.

They really need to tweak those engine settings, they are beyond ridiculous.
MycroftCanadaNS Jun 5, 2015 @ 12:52pm 
Originally posted by Junaio:
It's part of the post processing, I'm also looking how to specifically turn it of. I often have ligths that are beyond the horizon suddenly blinding me for no reason and when the sun is rising and I'm in the shadows being unable to see anything because of the bloom.

They really need to tweak those engine settings, they are beyond ridiculous.

Once I posted the above, I decided to take a look at the .ini files, and there is a bloom setting which I did tuen off just to test but it seemed to lag the game so bad that I had to restore the .ini backup I made.

I could never understand why developers put Bloom, and Blur into a game, both are unnatural, and are resource hogs.

Okay thanks for the reply.
Last edited by MycroftCanadaNS; Jun 5, 2015 @ 12:52pm
Junaio Jun 5, 2015 @ 12:56pm 
They aren't actually unnatural, but how games implement it is.
They tend to have two reasons to use it, one is to obfusciate ♥♥♥♥♥♥ textures, the other is to show HEY LOOK WE HAVE BLOOM, something that looks nice in a demo, but is ♥♥♥♥♥♥ for any kind of gameplay.


IRL, there is light bloom when your eyes adjust to light, but it's much faster and much less intense.

There is also bluring of your peripheral vision and bluring of your vision when observing things that move at speed, but your eyes already do this, there's no reason to add another overexagerated layer of this in a game.

On the other hand, again, it obfusciates tearing, bad textures, slow loading of objects, etc, etc
Plasmabutte Jun 15, 2015 @ 8:00pm 
Blur at the edges of a HUGE screen would make sense, or with an Oculus Rift (if the field of view on those things is relatively large enough to actually give the user viable peripheral vision).

Personally I've always hated blur, motion blur, bloom, lens flare... It's almost never implemented correctly. I always felt that as a player we should only notice effects like that if we are specifically looking for them. Put in another way, the presence of post effects should be as tiny as possible.

if anyone finds out how to remove bloom, let us know please.
I can not take credit for this, it was in another thread, but here is what that person said, word for word...

overdose bloom fix:

Type
r.bloomquality 0
in the ingame console.
NU_Alchemist Jun 28, 2015 @ 9:32am 
is there a way to rest r.bloomquality 0. setting it to 1-10 doesn't help to reset. It got darker at night after i used r.bloomquality 0.
GameKitten Jun 28, 2015 @ 9:36am 
I noticed it tuned down a bit, but still there needs to be a way to tweek it further (I use r.bloomquality 0)...

The bloom still blinds you at some point with even 0.

Thank heavens I have a herd of Dinosaurs with me when it happens and scorpions and others just spawn a few spaces from me right at the blinding spots.
NU_Alchemist Jun 28, 2015 @ 10:59am 
I found that if you use -USEALLAVAILABLECORES -sm4 -d3d10 with the r.bloomquality 0 it gets really dark even with a torch.
IvoryTemplar (Banned) Jun 28, 2015 @ 11:01am 
Originally posted by Gkar:
I found that if you use -USEALLAVAILABLECORES -sm4 -d3d10 with the r.bloomquality 0 it gets really dark even with a torch.

That would be your use of the DX10 with the lesser shader more than the bloom.
NU_Alchemist Jun 28, 2015 @ 5:25pm 
Originally posted by Ivory Templar:
Originally posted by Gkar:
I found that if you use -USEALLAVAILABLECORES -sm4 -d3d10 with the r.bloomquality 0 it gets really dark even with a torch.

That would be your use of the DX10 with the lesser shader more than the bloom.

I agree.
Phlora Jul 25, 2015 @ 11:58am 
Sadly as of the current patch the r.bloomquality setting does nothing -_-
Rikimaru55 Aug 3, 2015 @ 11:56pm 
Originally posted by Phlora:
Sadly as of the current patch the r.bloomquality setting does nothing -_-

Worked for me.
wingless2 Aug 4, 2015 @ 12:28am 
r.bloomquality 0
r.lightshafts 0

bloomquality only affects bloom on tools or lights but not the bloom of terrain with sun reflection
Last edited by wingless2; Aug 4, 2015 @ 12:28am
Covah Aug 9, 2015 @ 9:47am 
Originally posted by wingless2:
r.bloomquality 0
r.lightshafts 0

bloomquality only affects bloom on tools or lights but not the bloom of terrain with sun reflection
lightshaft helped so much, thank you. I didn't even edit the bloom quality. lightshaft=0 also fixed my artifact problem. The light from the ships/towers would follow me, like a screen tear.
Alvega Sep 5, 2015 @ 3:55pm 
How to reset the r.bloomquality and r.lightshafts to default values if we don't like it? I'd like to know that before trying the change.
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Date Posted: Jun 5, 2015 @ 12:33pm
Posts: 31