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And I'm pretty sure there are tougher spears down the line (looking at the engram chart, but haven't got that far yet)
I think one is also forced to research the slingshot to unlock the bow too.
That's my point, there is no real viable EARLY GAME melee weapon, Spears are best thrown and even then they can be lost, which also makes them expensive. Regardless of whether we get better spears later on in the game or not, we need a better melee weapon early on for the sake of fun and gameplay.
Me and my friends have gotten bows etc and still no decent melee weapons.
that are ♥♥♥♥♥♥ sticks with flint attached to it with a rope, wanna see how it not breaks if a 2 ton trice rans into it. more durable iron spears are ingame also, but you cant throw them.
I agree with Lee, I can understand progression from wood to metal, but it could really use a little added durability. I wanted an early game melee weapon (and a spear with some range to stab with is good. When you're resource-starved starting out, I didn't want to throw it, miss and disarm myself. I'd rather stab with a spear.)
I could understand if say, a trike snaps your spear in two... but I was breaking a spear on a single low-level Dilo, and not missing hits. It's just too flimsy.
It'd also be a lot less tedious if it would auto-craft when I hit the hotkey like it does for crafting tools like the hatchet. Spear never seems to want to recraft like that for me.
It does well versus sensitive weak skinned repltiles etc. But anything with harder skin or shell, it will break really fast. Which is totally fine and realistic.
Only thing is broken that you can actually knock out some dinos by fist fighting..
I also killed 3 Carno easily with a hatched, without taking any serious damage. Just run around his/her legs and hit hit hit hit. He will just spin around and never hit you.
You can do this vs many dinos.