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Fordítási probléma jelentése
I did try to join a random unoffical server befor logging in to my own singleplayer. It said "prepareing to download mod", and then i noticed after some time, on the top it said, v231 is back soon, or something like that, and decided to go on my singleplayer. Dont know if that screwed something up?
But actually i came here due to a different problem. Since the update i am no longer able to demote admins in my tribe from their position. Also if i kick an admin out of my tribe the manager keeps saying he is in and when i add him to the tribe again he automatically is admin again. Anyone else having that problem?
Mageia Linux 5 (latest)
computer: HP Probook 6460b
Generating report for minidump
Application version 1.0.0.0
... built from changelist 0
OS version Linux 4.1.13-desktop-2.mga5 (network name: localhost)
Running 2 x86_64 processors (4 logical cores)
Exception was "SIGSEGV: invalid attempt to access memory at address 0x00000003"
<SOURCE START>
<SOURCE END>
<CALLSTACK START>
Unknown!/home/erik/ark/ShooterGame() [0xd4fe12] + some bytes
Unknown!/home/erik/ark/ShooterGame() [0x6f971f] + some bytes
Unknown!/home/erik/ark/ShooterGame() [0xd507c4] + some bytes
Unknown!/lib64/libpthread.so.0(+0x10180) [0x7fee4f76c180] + some bytes
Unknown!/home/erik/ark/ShooterGame() [0xd50c2b] + some bytes
Unknown!/home/erik/ark/ShooterGame() [0xdac1ac] + some bytes
Unknown!/home/erik/ark/ShooterGame() [0xd994a5] + some bytes
Unknown!/home/erik/ark/ShooterGame() [0x1420183] + some bytes
Unknown!/home/erik/ark/ShooterGame() [0x144213f] + some bytes
Unknown!/home/erik/ark/ShooterGame() [0x235dc5e] + some bytes
Unknown!/home/erik/ark/ShooterGame() [0x235cf7f] + some bytes
Unknown!/home/erik/ark/ShooterGame() [0x235ce94] + some bytes
Unknown!/home/erik/ark/ShooterGame() [0x23197fd] + some bytes
Unknown!/home/erik/ark/ShooterGame() [0x22f925d] + some bytes
Unknown!/home/erik/ark/ShooterGame() [0x24030c1] + some bytes
Unknown!/home/erik/ark/ShooterGame() [0x2389d07] + some bytes
Unknown!/home/erik/ark/ShooterGame() [0x2389eed] + some bytes
Unknown!/home/erik/ark/ShooterGame() [0x23f5244] + some bytes
Unknown!/home/erik/ark/ShooterGame() [0x242db1e] + some bytes
Unknown!/home/erik/ark/ShooterGame() [0xd34817] + some bytes
Unknown!/home/erik/ark/ShooterGame() [0xd34726] + some bytes
Unknown!/home/erik/ark/ShooterGame() [0x1451a3a] + some bytes
Unknown!/home/erik/ark/ShooterGame() [0x145b7a4] + some bytes
Unknown!/home/erik/ark/ShooterGame() [0xd31d0f] + some bytes
Unknown!/lib64/libpthread.so.0(+0x75bd) [0x7fee4f7635bd] + some bytes
Unknown!/lib64/libc.so.6(clone+0x6d) [0x7fee4e4015cd] + some bytes
Assertion failed: Assertion failed: LinkedProgram [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLShaders.cpp] [Line: 1599]
[Callstack] 02 0x0000000000d4fe12 /home/erik/ark/ShooterGame() [0xd4fe12]
[Callstack] 03 0x00000000006f971f /home/erik/ark/ShooterGame() [0x6f971f]
[Callstack] 04 0x0000000000d507c4 /home/erik/ark/ShooterGame() [0xd507c4]
[Callstack] 05 0x00007fee4f76c180 /lib64/libpthread.so.0(+0x10180) [0x7fee4f76c180]
[Callstack] 06 0x0000000000d50c2b /home/erik/ark/ShooterGame() [0xd50c2b]
[Callstack] 07 0x0000000000dac1ac /home/erik/ark/ShooterGame() [0xdac1ac]
[Callstack] 08 0x0000000000d994a5 /home/erik/ark/ShooterGame() [0xd994a5]
[Callstack] 09 0x0000000001420183 /home/erik/ark/ShooterGame() [0x1420183]
[Callstack] 10 0x000000000144213f /home/erik/ark/ShooterGame() [0x144213f]
[Callstack] 11 0x000000000235dc5e /home/erik/ark/ShooterGame() [0x235dc5e]
[Callstack] 12 0x000000000235cf7f /home/erik/ark/ShooterGame() [0x235cf7f]
[Callstack] 13 0x000000000235ce94 /home/erik/ark/ShooterGame() [0x235ce94]
[Callstack] 14 0x00000000023197fd /home/erik/ark/ShooterGame() [0x23197fd]
[Callstack] 15 0x00000000022f925d /home/erik/ark/ShooterGame() [0x22f925d]
[Callstack] 16 0x00000000024030c1 /home/erik/ark/ShooterGame() [0x24030c1]
[Callstack] 17 0x0000000002389d07 /home/erik/ark/ShooterGame() [0x2389d07]
[Callstack] 18 0x0000000002389eed /home/erik/ark/ShooterGame() [0x2389eed]
[Callstack] 19 0x00000000023f5244 /home/erik/ark/ShooterGame() [0x23f5244]
[Callstack] 20 0x000000000242db1e /home/erik/ark/ShooterGame() [0x242db1e]
[Callstack] 21 0x0000000000d34817 /home/erik/ark/ShooterGame() [0xd34817]
[Callstack] 22 0x0000000000d34726 /home/erik/ark/ShooterGame() [0xd34726]
[Callstack] 23 0x0000000001451a3a /home/erik/ark/ShooterGame() [0x1451a3a]
[Callstack] 24 0x000000000145b7a4 /home/erik/ark/ShooterGame() [0x145b7a4]
[Callstack] 25 0x0000000000d31d0f /home/erik/ark/ShooterGame() [0xd31d0f]
[Callstack] 26 0x00007fee4f7635bd /lib64/libpthread.so.0(+0x75bd) [0x7fee4f7635bd]
[Callstack] 27 0x00007fee4e4015cd /lib64/libc.so.6(clone+0x6d) [0x7fee4e4015cd]
<CALLSTACK END>
0 loaded modules
Report end!
I've previously lost a quetz to this and just today 3 trikes, 2 mammoths and an anky. Please fix this because it's frustrating to play something and then lose hours of work you put into for taming and leveling.
And no, they weren't eaten because there are no entries in the tribelog.
Fatal error!
VERSION: 235.5
MSVCR120.dll!UnknownFunction (0x000007fef5afdf43) + 0 bytes [UnknownFile:0]
MSVCR120.dll!UnknownFunction (0x000007fef5ae3c84) + 0 bytes [UnknownFile:0]
MSVCR120.dll!UnknownFunction (0x000007fef5ae3be1) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FOutputDevice::Logf__VA() (0x000000013fe9790c) + 19 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGameServer.exe!AShooterGameMode::PrintToServerGameLog() (0x000000013fa21449) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:4014]
ShooterGameServer.exe!AShooterPlayerController::ServerSendChatMessage_Implementation() (0x000000013fa72106) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:4630]
ShooterGameServer.exe!AShooterPlayerController::execServerSendChatMessage() (0x000000013fe069b5) + 341 bytes [c:\svn_ark\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:42]
ShooterGameServer.exe!UObject::ProcessEvent() (0x000000013ff3d340) + 94 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:902]
ShooterGameServer.exe!AActor::ProcessEvent() (0x000000014039837f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:591]
ShooterGameServer.exe!FObjectReplicator::ReceivedBunch() (0x000000014041e502) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datareplication.cpp:654]
ShooterGameServer.exe!UActorChannel::ProcessBunch() (0x000000014041a03d) + 26 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1724]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x0000000140416ad3) + 21 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:530]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00000001404166ad) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x000000014050eff1) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1102]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x000000014050ddd3) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:569]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x0000000140361fee) + 0 bytes [c:\svn_ark\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:174]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x000000013f871d07) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00000001404fec39) + 14 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
ShooterGameServer.exe!UWorld::Tick() (0x00000001404e981f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1073]
ShooterGameServer.exe!UGameEngine::Tick() (0x000000014044f07c) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:951]
ShooterGameServer.exe!FEngineLoop::Tick() (0x000000013f7ef73b) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2344]
ShooterGameServer.exe!GuardedMain() (0x000000013f7eb20c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x000000013f7f070a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x000000013f7f0838) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x0000000141308c31) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000076d55a4d) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000076f8b831) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000076f8b831) + 0 bytes [UnknownFile:0]
video driver not up to date.....
driver is up to date game worked fine yesterday
Every one in the server are loosing their creature when they are in Wandering mode. Just un 1 week i lost 6 deod, 5 castor, 2 beetle. Even when put transponder theirs nothing. Nothing also in Tribe log, they simply despawn.
It's been a while like this and i heard you were aware of this, so i was wondering why this bug isn't corrected since it's a major breaker gameplay bug.
Sorry for my syntaxe, it's late i need to sleep.