ARK: Survival Evolved

ARK: Survival Evolved

Lihat Statistik:
Cerebral Hack Device
Cerebral Hack Device-

"A advanced piece of technology the Cerebral Hack Device is surgically implanted into the base of the skull/spine. Once implanted into a primitive creature the device allows the user of a special controller to supersede control of the creatures nervous system. Once activated the harness has a set shelf life until the typically burns itself out, another flaw worth noting is that the increased strain on the device from controlling more complex creatures will cause the circuitry to burn out faster then normal. Possessing a limited range the chip must be within a certain distance of the controller to be effective."

Basically this item would let you assume automatic control of a dinosaur and would be built through the Science skill tree and implanted using the Medical skill tree. The process would be similar to taming an animal, first you must knock the creature out, when unconscious a player with a high medical skill can implant the chip/device into the creature. The complexity and size of the creature would determine how high your medical skill has to be to implant the chip and how long it takes to implant the chip. Once implanted the animal can wake up and resume its usual activity. Using a special controller a player can then take control of the animal, which would then act like a typical mount minus the saddle and the actual rider. Once control has been taken there would be a set time until the device implanted in the dino breaks and you have to start the process again, this time is increased or decreased depending on the complexity of the creature. The animal could then be used to scout out an area/base or as a disposable weapon that could be used to attack a base or group of players. At a distance if controlled right it would be hard to tell if it was a controlled creature and not just a simple animal moving about the environment.

Upgrading it the device using better conductive materials could allow it to have a longer use time even with larger more complex animals. Additionally the controller could be upgraded to allow more distance between the chip and controller. If they ever add attachable weapons to animals there could possible be an upgrade that would allow you to control the weapons without being on the animal.

So what do you guys think, we are supposed to have some advanced tech later on so I think this would be in the realm of possibility. Also who wouldn't want to turn a pteranadon into a UAR(unmanned aerial reptile) or use a compsognathus or giant spider to sneak into a base.

Edit: Okay after talking to Darkdinoguy I have begun to like the idea of a high tech device that can be strapped/attached to the back of a creaures neck instead of an implanted chip. Once attached the device can be shot off by a player with enough skill. If detached prematurely the sudden shock will cause the creature to go into a frenzy attacking anything within proximity. It would also get rid of the need to have a high medical skill to implant. What do you guys think about that?

http://www.nibib.nih.gov/sites/default/files/Device_Lg.JPG
http://vignette2.wikia.nocookie.net/fallout/images/2/28/Domestication_unit.png/revision/latest?cb=20130316142729
Terakhir diedit oleh BlackWater; 7 Jul 2015 @ 5:49pm
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Diposting pertama kali oleh WarlordOfRome:
Diposting pertama kali oleh WastingSanity:
Is there some where in the tech tree where we get microchips or a method of making them?
No. For now.......

Soon.....soon(Pets white Dodo in lap)


Diposting pertama kali oleh WarlordOfRome:
This is obviously a dodo. https://rearwindowethx.files.wordpress.com/2014/07/dodo-4.jpg?w=350&h=200&crop=1

They've been among us this entire time.........dun...dun......duuuuuuuunnnnnnnnnn.

On the chip though, like I said in the edit I am starting to like the device being a high tech collar type device that links to the creature like a combonation of deathclaw control helmets and the organic harnesses from Falling sky(only non organic). I have heard crystals are a item so perhaps that would be one of the rare materials.

Diposting pertama kali oleh Antagonize:
Defeats the process of taming.

The original post is pretty long but I try to make a point that this is not for permanat taming, it's temporary and has a limited range.

Diposting pertama kali oleh WastingSanity:
Diposting pertama kali oleh WarlordOfRome:
No. For now.......

So with that being said, we may not reach that tech point. I would rather have a chemical grenade that releases smells of raptors or T rex (Urine, feces, hide) causing certain mounts to freak out and toss their rider off as they run.

Nothing high tech just a breakable bottle with the compond in it.

That is areally good idea for a really low tech solution but like I said this is for later tier's. They are planning some high tech items in the future, for instance the auto turret is already in and it is pretty high tech, and they plan on adding sealed underwater bases probably like aquanautica.
Terakhir diedit oleh BlackWater; 9 Jun 2015 @ 5:44pm
Ronasaur 9 Jun 2015 @ 6:22pm 
Subnautica, is what I think you mean. But ya an underwater base would be hard to mainain but can be useful. By hard to maintain I mean keeping the oxygen supply in the base at all times and generating power, while also detering Megalodons from trying to eat you and your base.
BlackWater 10 Jun 2015 @ 2:03pm 
Diposting pertama kali oleh Darkdinoguy:
Subnautica, is what I think you mean. But ya an underwater base would be hard to mainain but can be useful. By hard to maintain I mean keeping the oxygen supply in the base at all times and generating power, while also detering Megalodons from trying to eat you and your base.

Yeah opps Subnautica lol, yeah thats the point I am trying to get across that as the game progress so will the level of technolgy available to us. We already have a fabricator which will help when making parts and tools to build the Cerebral Hack device, and it seems the crystals ingame have a lot of potenial, since they seemed to be used in electronics and explosives. So I am geussing they either used to produce some power source or most likely are used in aiding in generating a frequency like a crystal ocillator.

So I am starting to like the idea of a harness type device if you guys have ever seen Falling Skies, just mechanical/electronic not biomechanical like the ones in the show. This would allow it to be attached to a greater number of body types, such as the ability to attach them to a megapiranha for underwater survalince or a titano/areno for cave spalunking.

Also let me reinerate for anyone who doesn't feel like reading the entire OP this is not for perma taming a animal. The item has a limited life and limited range. The time is also effected by the size/complexity of the animal. Also as per dinoguys suggestion the harness/device can be shot off, causing the animal to attack the closest target.
Ronasaur 10 Jun 2015 @ 9:18pm 
Ya, also with how you're describing the device, I feel like you fire the chip as a dart allowing you to control the beast from a distance until the battery dies, it moves out of range, killed, or you turn it off.
BlackWater 10 Jun 2015 @ 9:57pm 
Diposting pertama kali oleh Darkdinoguy:
Ya, also with how you're describing the device, I feel like you fire the chip as a dart allowing you to control the beast from a distance until the battery dies, it moves out of range, killed, or you turn it off.

Well it started off as a chip that would have those features but would have to be to be implanted after the dino has been knocked out, but I am starting to like the idea of item that would be equipped/installed the dino like a collar or harness. This would allow it to be damaged.

To implant it you would knock out the animal then I suppose place it in the creatures inventory/equipment slot. That would then start a timer symbolizing the implanting process.

If you have seen the show falling skies I have started to think of something like the control harness from the show but mechanical/electronic in nature nor organic like the ones in falling skies.
http://wormholeriders.com/blog/wp-content/uploads/Falling-Skies-Harness.jpg
Numen 26 Jun 2015 @ 5:58pm 
+1
Luminia 26 Jun 2015 @ 6:01pm 
Definitely an interesting idea, however I don't feel it'll fit into this game well. Would be used for more harm than good in any case. Mind control don't belong in this game....but in any case still an interesting idea lol so technically explained.
BlackWater 26 Jun 2015 @ 6:19pm 
Diposting pertama kali oleh Sinn_SGE:
Definitely an interesting idea, however I don't feel it'll fit into this game well. Would be used for more harm than good in any case. Mind control don't belong in this game....but in any case still an interesting idea lol so technically explained.

Why doesn't mind control belong in this game? The devs have already stated that the game with have a really advanced scifi tier. Hell with modern tech we could prob take control of a spider of scorpion. There are a bunch of tests being conducted on insects and arachnids in the field of cybernetics. All you have to do is surgically implant circutry into the devolping insect/arthropod and after a time with the right trial & error you have a remote controlled cockroach. Have you seen the fifth elements, you know the part where zorgs men use a remote cockroach. We could do that right know in real life.
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Tanggal Diposting: 27 Mei 2015 @ 7:26am
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