ARK: Survival Evolved

ARK: Survival Evolved

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Nokturth Nov 12, 2022 @ 2:57pm
Disable mod verification/download on client
I have a dedicated server configured with the same mods installed on both client pcs.
Server is configured and launched from ASM (Ark Server Manager).
Since a thousand google searches don't make it clear i ask, is there any way to turn off Mod downloading on the client side and assume the client has the mods installed?
Be it on ASM or in the launching command line.

Thanks in advance, hopefully we can have a clear response in case anyone else wants to do the same.
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skyguard Nov 12, 2022 @ 4:31pm 
No, when joining an Unofficial server rented or in home dedicated server, the client will always check to make sure that the client has all of the mods required to join that server and that they are the same version.

Doing otherwise can cause the client joining in with a missing mod or an out of date mod and cause the client to have half their base vanish or a corrupted server saves.
It cannot be turned off.
Nokturth Nov 12, 2022 @ 4:40pm 
Originally posted by skyguard:
No, when joining an Unofficial server rented or in home dedicated server, the client will always check to make sure that the client has all of the mods required to join that server and that they are the same version.

Doing otherwise can cause the client joining in with a missing mod or an out of date mod and cause the client to have half their base vanish or a corrupted server saves.
It cannot be turned off.
very sad to confirm that, being all under my control i assumed it was a risky but valid option.
thanks for stating it so clearly
zerassar Nov 12, 2022 @ 5:06pm 
You cant connect to a modded server without the mods.
I am confused as to what your use case is here... i.e. what was your thought process in having a non-modded client connect to a modded server and think it would work?
Nokturth Nov 12, 2022 @ 6:24pm 
Originally posted by zerassar:
You cant connect to a modded server without the mods.
I am confused as to what your use case is here... i.e. what was your thought process in having a non-modded client connect to a modded server and think it would work?
i have the mods installed on my client AND on the server, i just want to avoid the version and file checking because i know both versions are the same
zerassar Nov 12, 2022 @ 6:30pm 
Originally posted by Nokturth:
Originally posted by zerassar:
You cant connect to a modded server without the mods.
I am confused as to what your use case is here... i.e. what was your thought process in having a non-modded client connect to a modded server and think it would work?
i have the mods installed on my client AND on the server, i just want to avoid the version and file checking because i know both versions are the same
Right understood.

This is controllable... But only by the mod author themselves when they publish updates to the mods. But typically having versions out of sync can lead to negative outcomes. So most mods force a version sync.

Only those that maybe affect the client side interface would be safe to let fall out of sync.
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Date Posted: Nov 12, 2022 @ 2:57pm
Posts: 5