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As for how the babies work, all creatures have 1 inital level, and then levels into their stats, that add up to the total level. The levels that can get passed on are the levels a creature has when first tamed. For example, say you find a level 3 raptor. It will have 1 initial level, and 2 levels that get randomly assigned to one of the 7 stats. If you tame it, that 1 extra level from taming effectiveness also gets randomly assigned to a stat. Those would be the base levels that can get passed on for breeding. You are right, the levels from XP do nothing.
When the game creates a baby, it randomly picks the level count for each stat from one parent or the other. If you had two raptors that tamed out at level 4, and happened to get the same stat rolls (say 1 level in health, weight, stam each), then all their babies will also hatch at level 4. (Well, unless you get a mutation, but mutating such low level tames would be silly).
Ok then my settings are definitely messed up although I didn't change anything myself. Its the reason why the "care" timer is always longer than the full maturity takes, no chance to do any imprinting that way. That one moschop was luck or a bug then.
I'll look for some single player settings as you suggested. Mutation is something that I haven't dealt with yet. I now understand more and more that ARK has an enormous range of details, almost overwhelming for a single playing guy, if you wanna make it right, and I do so.
It has a lot of special structures that will make breeding easier, and structures that add some automation to really tedious tasks.
As far imprinting goes, there's a Structures plus item that will automatically imprint babies and feed them. It's called the Nanny. Every few seconds it updates the imprinting automatically, making it equal to the maturation % or slightly exceed it by 1%. Works even if the dino is almost fully grown. If you lead a baby that's 95% grown (with no imprinting) into range of the Nanny, a few seconds later it will be 95 or 96% imprinting, and just keep imprinting from there.
For breeding, a baby has a 55% of getting the higher level stat of either parent, and 45% chance of the lower stat. It doesn't sound like a huge difference, but over time, you can breed babies until a single baby has the combination of the highest best stats from either parent. It just takes time. A lot of people speed up the breeding rates to make the mothers give birth faster, because some dinos that give live birth have gestation periods over an hour.
Yeah, there are some aspects of the game that can be kind of ridiculous. Tedious and time consuming as well.
Structures plus adds a lot of things that create some automation for some tasks in the game. The things you build will take care of a lot of work for you, giving you more time to actually play and have fun.
The Nanny (which I already mentioned), feeds babies and imprints them.
The hatchery will collect fertilized eggs, and start slowly hatching them (eggs get teleported right into the hatchery while you're playing somewhere else).
There's another structure that collects anything that drops from dinos (poop, snow owl pellets, achatina paste), and it will send that stuff to other place (poop to dung beetles, pellets to gacha, etc).
another structure collects crops that grow, and put them into storage for you.
I now had an offspring that was born one level higher than the higher level of both its parents when they were tamed / born. No muations on full tree. How's that possible?
If you are serious about breeding the best stats together its worth making a spreadsheet with your dino stats so you can see which ones you need to breed together for combining the highest stats that your tames have.
- Each stat before taming is a wild level.
- Each leveled stat after taming is a tamed level.
All "tamed stats" are ignored on breeding, babies can only have wild stats from their parents. They get two extra levels per mutation too.
So taming low level dinos is a waste of time.
If you only have say 1 really good female and a much lower level male, it is still possible to end up with a male that has the same stats and level as the female eventually by breeding over and over until all the female's stats transfer into a male. It is much better and faster to just spend the time finding a good wild male though.
Also, the overall level your baby comes out at isnt that important as it could be higher and look good, but have only got higher as it transferred a really high food or oxygen level from its parents, which are mostly useless.
Breeding to min/max stats is a whole game in itself.
From the sight of a single player, I learned a lot by taming dinos, did not matter what level, one has always first to learn, Pretty much everybody out there in the ark won't have a lvl 150 rex or giga as its first own tame I think... ;-)
The predifined single player settings have badly chosen values, that won't give 100% imprints (if any) for low tier dinos (like Dilo, Raptor, ...).
The game multiplayer settings are different, but make sense for a 24/7 environment. I disabled the "single player settings" and changed some of the advanced settings to my preference (usually about 1,5-2.0x of the multiplayer settings regarding taming speed, dino growth aso). Some people go for 10x/20x - too extreme for my taste, but everybody has a different opinion about this.
If you change the "baby mature speed" you must also adjust the "baby cuddle interval multiplier" to the reciprocal value (e.g. mature speed = 2, cuddle interval = 0.5) to get a chance for 100% imprints while the dinos are growing.