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on how to do it. Both are really long videos, but is a fraction of the time you'll spend on mutation breeding.
I'm not really sure what you mean with the "so is that 'random mutation' on either parental side when looking at ancestors actually an inhibitor? If you can get way over 20 mutations in a stat, why's that there? Does it actually do anything?" I think the above videos might clear that up.
I've actually watched those videos but maybe I need a refresher.
When you click 'show ancestors' it shows that you can get up to 20 mutations on either parental side. I guess my question is, if you can actually go over 20 mutations, what's the point of the 20? I'm wondering if there's some sort of restriction.
If I'm understanding your question correctly (there's a high chance I don't ;)), once you get 20 mutations on the paternal side, your babies can then only get mutations on the maternal side, thereby halving the chance of getting of getting the mutation you want. Of course, if you've gotten to that point, you've realized that mutations can occur on either side, and it really doesn't matter when breeding them.
If you're preferring a male (as you should, because of the time it takes for females to be able to breed), even if the game says that it occurred from his mother (which also doesn't add up with the data I collected, but it happens regardless. I suspect the game randomly attributes this part, but not sure yet), his offspring will usually show up on the paternal side.
Whatever the reason, once you've obtained a dino that has reached 20 mutations on the paternal side, a mutation on the paternal side doesn't count any more. Only mutations that occur on the maternal side count.
This is a wild guess on my part (I haven't gotten that far), but I'm guessing that doesn't mean that once you've obtained 20 stat mutations in a stat, that does not mean that you cannot breed them with another mutated dino, and have their existing mutations reflected in a baby, but rather that the baby cannot be mutated if it inherits 20 mutations on the maternal and 20 mutations on the paternal side.
As for how the counter itself works, the paternal side will simply be the father's paternal & materal counts added to together; the maternal side is simply the mother's pat+mat counters added together. The counter will also go up by 1 if a parent generates a new mutation; if the father generates new mutation it goes on the pateral counter, if the mother than maternal.
For some reason I thought you could mutate a stat until you hit the level cap on official, or 255 points in a single stat on unofficial. I didn't realize it actually stopped at 40, but that explains why there's the 20-mutation cap on each parental side.
Thanks for the help!
That's my understanding, too. But I'm still a newb when it comes to mutation breeding. I've been trying to do it properly for the past month or two (I have breed mutations before, but very badly, until I watched Meshells videos). But I haven't reached the end stages, by any means.
However, if you're playing unofficial, the S+ mod has a mutator device which results in all babies having a mutation. I've used two of them and have found if both are activated, it results in the possibility that babies will obtain +4 increase to a stat, but only counts as 1 mutation against the mutation limit.
As liralen pointed out, it rolls for a mutation on each parent (as long as that parent is not 20/20 for mutations already), but the weird part is that if it does trigger a mutation, it then rolls again to decide where the mutation goes, mother or father side.
So once a male reaches 20/20 (or higher), it will skip rolling mutations at all for the male.
It then checks the female, and if the female gets a mutation... it then rolls to see if it goes on the male or female's breeding line. And if it rolls male side at that point, since the male isn't eligible for any mutations anymore, it disregards it entirely. poof gone.
By the way, this entire mutation process is rolled three times overall. So it's possible to have a double or even triple mutation, though it's INSANELY rare. A guy with 8000+ hours said in one thread he'd seen a triple mutation 3 times, ever (and all in useless garbage stats too).
That may also explain some weirdness I've experienced that has not made any sense because I'm still at the stage of trying to obtain mutations on the parental side, by mating them only with females with no mutations.
Male babies can be born with the desired mutation, but the mutation occasionally occurs on the maternal side, even though the male parent has been mutated several times, whereas the mother has no mutations.
However, even if the male has inherited a mutation from his mother, his offspring will usually show all mutations occurring on the paternal side, unless what you just described happens again.
No, 254/255 is the limit, you can do way more than 40 mutations on a stat. Basically, by having a line of mutated males, and clean females, the females can keep generating mutations no matter how many mutations the male side has. For example, lets say you have a male that has 20/20 on his paternal counter, and 1/20 on his maternal side. You mate him with a clean female and get a new mutant. That babie's counter will say 21/20 paternal, 1/20 materal. Then you mate him, and the next mutant baby will say 22/20 pat 1/20 mat. Since you are using clean females, the counter only increases on the males side. The female side always resets on the next generation, and will be zero for no new mutations, 1 for a new one, or very rarely 2 or 3 for double/triple mutations.
So basically...
-As long as I'm chaining mutated males with NON-mutated females, I can go until I hit the 255-point limit
-I just need to switch out the old male with the new mutated male each time
-Once I hit 20 Mutations the mutation rate will cut in half or so, but I can still keep going until I hit 255 points
And that's it, yeah? After those first twenty the chance of a mutation stays the same, right?