ARK: Survival Evolved

ARK: Survival Evolved

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CTD with PhysX and some other error entries in the log on RTX 5090
Fatal error!



VERSION: 358.24
PhysX3_x64.dll!physx::Sq::AABBTree::refitMarkedNodes() (0x00007ffd5dc2eafd) + 115 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbtree.cpp:769]
PhysX3_x64.dll!physx::Sq::AABBPruner::refitUpdatedAndRemoved() (0x00007ffd5dc296ee) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:791]
PhysX3_x64.dll!physx::Sq::AABBPruner::commit() (0x00007ffd5dc285ea) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:495]
PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushUpdates() (0x00007ffd5dc26aee) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:463]
PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxRaycastHit>() (0x00007ffd5db6ee44) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:740]
PhysX3_x64.dll!physx::NpSceneQueries::raycast() (0x00007ffd5db6e401) + 65 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:90]
ShooterGame.exe!RaycastSingle() (0x00007ff69d533cef) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\collision\physxcollision.cpp:915]
ShooterGame.exe!FAnimNode_GroundBones::AlignGroundBoneChain() (0x00007ff69d4ead73) + 278 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:184]
ShooterGame.exe!FAnimNode_GroundBones::EvaluateBoneTransforms() (0x00007ff69d4ed79d) + 26 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:508]
ShooterGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff69d4cb505) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:57]
ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff69d4e41df) + 50 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff69d4c9b77) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnodebase.cpp:179]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff69d4e543a) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff69d4c9b77) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnodebase.cpp:179]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff69d4e543a) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff69d4c9b77) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnodebase.cpp:179]
ShooterGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff69d4e4699) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:51]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff69d4c9b77) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnodebase.cpp:179]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff69d4e543a) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff69d4c9b77) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animnodebase.cpp:179]
ShooterGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff69d4bbf68) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\animation\animinstance.cpp:494]
ShooterGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff69d30c504) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1206]
ShooterGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff69d3246aa) + 90 bytes [f:\build\lostisland\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1623]
ShooterGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff69d3191c1) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\public\async\taskgraphinterfaces.h:881]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff69c864a06) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\async\taskgraph.cpp:1257]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff69c86475e) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\async\taskgraph.cpp:1150]
ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff69c86311b) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\async\taskgraph.cpp:622]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff69c949516) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff69c9493d8) + 8 bytes [f:\build\lostisland\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffde0c5e8d7) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffde1e9c5dc) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffde1e9c5dc) + 0 bytes [UnknownFile:0]


I have recently switched to RTX 5090 and today I got a CTD while playing with this log entry. Does this game use PhysX? I was using an RTX 3080 Ti before, and rare CTDs were always Low-Level Fatal Errors. I play single player vanilla with no mods on Heroic Launcher (bought the ultimate survivor edition on EGS). I have -NoBattlEye launch command. I haven't experienced any CTDs with other games I play (PUGB PC, Apex Legends, COD BO6 and MW2 Campaigns, FH5, Rust, GTA V Enhanced, etc.)

My system spec as follows:
ROG B650E-F (BIOS 3222, latest)
Zotac RTX 5090 Solid (No OC or UV, stock)
Ryzen 9800X3D (No OC or UV, stock)
G.Skill Trident Z5 2x48GB 6000MTs CL30
Samsung 980 Pro 2TB
FSP Hydro PTM Pro 1650W ATX 3.1 (native 12V-2x6)
Aorus FO32U2P 4K 240Hz OLED DP2.1 UHBR20
Win 11 24H2 with latest updates
Geforce driver V576.52
Last edited by CustomDaGG; May 27 @ 8:14am