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Seriously though, there will be lots of balancing in the future but keep in mind that one cost complement of everything is time - if you make everything very cheap nothing will have any value. I don't want to see the island covered from shore to shore in player crap because it's suddenly super cheap to be building all the time. Be careful what you wish for.
Me neither, only got to see apprentice, but I can extrapolate...
My tribe ended up having the biggest dino army and base on our server. We had 2 spinos and 6-7 rexs, a shark, ton of smaller dinos. Yet, it meant nothing. Our base got destroyed when we were logged by a few people with pikes (carrying a few grenades to clear our metal spikes). I understand that base raids should be in the game, because I've raided and destroyed bases too, it's just how easy it is to kill an unguarded base that just makes playing less rewarding. I'm still wondering if I should still play knowing that even if I built the best base, it can be wiped out when I'm sleeping or out doing rl stuff with almost no effort. You can literally glitch any number of dinos through a small fence opening and pike them all down. The cost and time investment of what those dinos are supposed to protect should be lowered drastically, or more cost effective base defense options should be added. I think the former is much easier to change and would free up a lot more time towards enjoying the game. Even when you watch the top streamers play on their private pve servers... all they're doing is farming resources. Imagine how frustrating it can be to play on a server with real pvp. There's no way they'd want to go to war knowing they might lose hours and hours of resource farming in an instant (there have been some streamed raids by these "top" streamers but it's nothing compared to the frequency that you see on an official server). However, if things got stagnant and we didn't have to 24/7 farm resources, war would be inevitable and way more fun. If resources costed less then you may even see more raids, that's fine.
Also, the cost of ammo is far too high. 2/3 metal ingot per bullet is insane. 12 gunpowder for a rifle bullet is also insane. It should honestly be 1 metal ingot for 3-4 bullets. The cost of the guns can stay the same, though, but the cost of ammo should be reduced by like 90%. As of right now, we can't afford to make any bullets to go out and pvp because all the metal we get is already tied to building a metal house... a metal house that will most likely be destroyed by grenades.