ARK: Survival Evolved

ARK: Survival Evolved

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Micboydoodle Jun 23, 2015 @ 6:29am
Issue with items costing so much
TL:DR: Lowering crafting costs and increasing crafting time woul really help balance the game and make it for fun.

With this new addition of some stone tear items and the discussions I've seen on how it's not worth it because of how expensive it is, It made me think about how expensive everything is in the game and because of the time investments people have to put into their building (from all the grinding of collecting resources) not a lot of streamers or others are willing to attack others because of fear or retaliation and loss of resources and dinos that took so much time to get.

My idea for a fix. So lowering the cost of what items take to make is a obvious step to fixing the issue, secondly we have this stat already in came that practicly no one uses because it's worthless, aka crafting speed. However if you were to lower the costs of building materials but increase the crafting time (i.e. a wood wall 40 x wood, 10 x thatch, 7 x fiber and maybe 2 second crafting time -> 15 x wood, 5 x thatch, 2-3 x fiber and 15-20 second crafting speed) it would really balance out the cost and grinding time and really have people tryng to specialize more in crafting or at least puting some points into crafting.

(Also adding another stat point to increase your taiming speed would help A LOT).
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Showing 1-13 of 13 comments
Jinawee Jun 23, 2015 @ 6:31am 
+1 to all of these, especially the "crafting speed" stat lowering your resource cost. That I think would be a nice effective way of making building easier.
Synthetik Jun 23, 2015 @ 6:32am 
I have definitely noticed that basically every item in the game requires almost every material that is harvestable :P It certainly IS a constant grind - for the same things over and over and over. For the time being I'm totally okay with it. I'm sure things will be balanced much better in the future. But right now, yup, its a grind! :D
Khaarxen Jun 23, 2015 @ 6:32am 
Originally posted by Jinawee:
+1 to all of these, especially the "crafting speed" stat lowering your resource cost. That I think would be a nice effective way of making building easier.
Plus it makes leveling the crafting speed stat better. 10% off 2 seconds is nothing. 10% off 20 seconds is.
Last edited by Khaarxen; Jun 23, 2015 @ 6:35am
Micboydoodle Jun 23, 2015 @ 6:35am 
Originally posted by Khaarxen:
Originally posted by Jinawee:
+1 to all of these, especially the "crafting speed" stat lowering your resource cost. That I think would be a nice effective way of making building easier.
Plus it's make leveling the crafting speed stat better. 10% off 2 seconds is nothing. 10% off 20 seconds is.
Seriously, if they don't do this you know a mod will get made and EVERYONE will get that mod.
Midian Jun 23, 2015 @ 6:35am 
I see no need for any of this. The crafting system needs some interface work but the materials seem fine. Stop looking for shortcuts. You can edit the amount of resources gathered on unofficial now, find a server with the rules you want instead of asking for changes to the base game.
Ebrim Jun 23, 2015 @ 6:36am 
Lazy kids these days want everything now, now, now. :P

Seriously though, there will be lots of balancing in the future but keep in mind that one cost complement of everything is time - if you make everything very cheap nothing will have any value. I don't want to see the island covered from shore to shore in player crap because it's suddenly super cheap to be building all the time. Be careful what you wish for.
WillyEaderbox Jun 23, 2015 @ 6:39am 
Originally posted by Midian:
I see no need for any of this. The crafting system needs some interface work but the materials seem fine. Stop looking for shortcuts. You can edit the amount of resources gathered on unofficial now, find a server with the rules you want instead of asking for changes to the base game.
he made a suggestion. no need to scold him about his opinion child.
Micboydoodle Jun 23, 2015 @ 6:39am 
Originally posted by Ebrim:
Lazy kids these days want everything now, now, now. :P

Seriously though, there will be lots of balancing in the future but keep in mind that one cost complement of everything is time - if you make everything very cheap nothing will have any value. I don't want to see the island covered from shore to shore in player crap because it's suddenly super cheap to be building all the time. Be careful what you wish for.
Yeah first of all I'm not a kid, Secondly it literally takes hours to do anything meaningful in terms of building in this game as is, and I'm sorry that I have a job and need to provide for a family. I just feel that were the game is right now its really hard for the more casual gamers.
Moleskine Jun 23, 2015 @ 6:40am 
Guys if you take time to grind it's because you don't use dino to get ressources. As a tribe of 3 you can easily make 1000 Tatch, 1000 wood, 500 metal, in less than an hour with Trike/Stego/Bronto, Mammoth, Anky. If you don't have the lvl to craft sadlles ask other tribes.
Joreel Jun 23, 2015 @ 6:42am 
Well some of the items do require way to much, like the compass for example... it shouldn't need 3x the metal that the metal axe needs, its a small hand compass. The workbench requires a 5th the metal the compass needs and it has metal tools and an anvil... 1 ot 2 bars of metal should be all that is needed to make it. I've got ones in real life and they use minute amounts of metal...
Ajawaska Jun 23, 2015 @ 6:45am 
You can allways start a private server if you dont like this crafting system. The DEV gave you that oppertunity.
Paroxyde Jun 23, 2015 @ 6:46am 
You have never seen an ascended pike blueprint... it needs so much ressources, the forge don't have enough slot to put 10% of them in...

Me neither, only got to see apprentice, but I can extrapolate...
Slowshot Jun 23, 2015 @ 7:31am 
I also think that everything should be reduced in cost... drastically. We've lost our base several times to just people glitching our dinos through 1 broken wooden fence and killing everything with a pike, allowing them free access to blow up and raid our house with no opposition. This is very easy to accomplish when no one is logged in to defend (No matter how fortified your base is). The number of hours it takes to build up a base versus the number of minutes it takes to destroy a base is just silly. Given this, I think the cost of everything in the game should be cut in half. This would also help solo players immensely. As of right now, It's impossible to play solo on an official server with pvp hungry players running around unless you play 24/7 and do nothing but farm right to a multi-layered metal base.

My tribe ended up having the biggest dino army and base on our server. We had 2 spinos and 6-7 rexs, a shark, ton of smaller dinos. Yet, it meant nothing. Our base got destroyed when we were logged by a few people with pikes (carrying a few grenades to clear our metal spikes). I understand that base raids should be in the game, because I've raided and destroyed bases too, it's just how easy it is to kill an unguarded base that just makes playing less rewarding. I'm still wondering if I should still play knowing that even if I built the best base, it can be wiped out when I'm sleeping or out doing rl stuff with almost no effort. You can literally glitch any number of dinos through a small fence opening and pike them all down. The cost and time investment of what those dinos are supposed to protect should be lowered drastically, or more cost effective base defense options should be added. I think the former is much easier to change and would free up a lot more time towards enjoying the game. Even when you watch the top streamers play on their private pve servers... all they're doing is farming resources. Imagine how frustrating it can be to play on a server with real pvp. There's no way they'd want to go to war knowing they might lose hours and hours of resource farming in an instant (there have been some streamed raids by these "top" streamers but it's nothing compared to the frequency that you see on an official server). However, if things got stagnant and we didn't have to 24/7 farm resources, war would be inevitable and way more fun. If resources costed less then you may even see more raids, that's fine.

Also, the cost of ammo is far too high. 2/3 metal ingot per bullet is insane. 12 gunpowder for a rifle bullet is also insane. It should honestly be 1 metal ingot for 3-4 bullets. The cost of the guns can stay the same, though, but the cost of ammo should be reduced by like 90%. As of right now, we can't afford to make any bullets to go out and pvp because all the metal we get is already tied to building a metal house... a metal house that will most likely be destroyed by grenades.
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Date Posted: Jun 23, 2015 @ 6:29am
Posts: 13